Tercio generating a lot of errors

heinous_hat

Prince
Joined
Sep 28, 2010
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Around the time the equipment becomes available for tercio, I start seeing a lot of messages regarding data inconsistencies and desyncs. They typically resolve in a turn or two, but it's fairly consistent.

As such...
CivilizationVI-2018-03-20-05-24-45.jpg


Any way to make these reports "click to dismiss"? Sometimes there's more than a few, and they have a long screen time.
 
Find the error function in GCO_ModUtils.lua, and change the "60" at the line with LuaEvents.GCO_Message to something lower (thats seconds)
 
Forgot to post the log for the above.

Thanks for the pointer :)

One other thing to mention with this mod version... I wouldn't call it a bug per se... failed spy missions which would result in the "chase sequence" dialogue require you to force end turn, as the dialogue box never appears. This can go on indefinitely, from turn to turn.
 

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