Term 2 - Ministry of Defense: Département de la tactique

yes, I was there. Not much happened except we founded another city, and barbs defeated a spear and a warrior defending 2 cities and pillaged them. I wanted a city micromanaged to get a warrior done 1 turn quicker, but our current rules disallow that...
 
I just glanced at the term two chat summaries. I am astounded by the losses we've sustained due to the barbarians. :( What steps are we taking to eradicate these Bulgar copycats?
 
I'd really urge (the) governor(s) to build more warriors, or spears, along with horses to form a sentry net. A Sentry Net will lift the fog of war at key points, so that we see all of the terrain. This means no (or fewer) surprise barb attacks.
 
I agree with this Idea as well, personally I am quite suprised by the barbarians as well. I am getting angry though as the governors keep choosing spearmen to use which are useless for offensive operations. we need some more powerful units that can take the fight to them so they will go away.
 
And at that, 1 spear = 2 warriors. We don't NEED all these spearmen yet! The only time we'd need spears are in our border cities if we're at war. Towards the middle ages, yes, we should put more spears in our cities. It's the warriors that should be built en masse to deal with these barbs...

(I'm reminded of a certain "strategy" by Eklektikos...)

anyway, warriors can be upgraded to swords, too, and we need horses.
 
Urgent: the current turnchat instructions do not say our impending settler band is to be escorted by a military unit, and in fact seem to say that no escort is permitted. Please address this as soon as possible.
 
To strengthen our military, we need more units. Veteran chariots or horses preferably. Some warriors as initial builds, military police, and future swords.

I strongly suggest the following actions:
  • change Groton from temple to barracks. With the new city, we have the iron in our borders and a strong military base in the SE is extremely valuable.
  • Build workers ASAP to mine some more tiles to increase production. It is absolutely ridiculous that have only 2 shields per turn in Vandelay. This could easily be doubled or tripled.
PS: Tell those not knowing it that on Monarch we have a 100% offensive(!) bonus vs. barbarians. Attack 1 vs. barbs is 2! But there is no bonus on defense. Thus spears is wrong, chariots/horses are right.
 
Originally posted by tao
PS: Tell those not knowing it that on Monarch we have a 100% offensive(!) bonus vs. barbarians. Attack 1 vs. barbs is 2! But there is no bonus on defense. Thus spears is wrong, chariots/horses are right.

I know. I've tried to tell them, but they're just paranoid of the RNG. :undecide: I agree that we need to especially start on producing more horses. After all, we're bound to have saltpeter (and oil) in the late game, given the size of our desert (and hopefully rubber). If we can get 30-50 horses total (with a good deal of swords thrown in), then we're pretty much set militarily.

We *ARE* getting close to the middle ages, so we should start to build more horses than swords for a knight upgrade.
 
Originally posted by Chieftess
We *ARE* getting close to the middle ages, so we should start to build more horses than swords for a knight upgrade.
And to prevent massive barbarian uprises in the NW, we have to eliminate all barb camps and completely remove the fow by settlements and units!
 
Originally posted by tao
And to prevent massive barbarian uprises in the NW, we have to eliminate all barb camps and completely remove the fow by settlements and units!

Which is why I've been trying to push for the Sentry Net...
 
Future Plans for the Military

Here are my future military plans for the military in the war against Russia. The Russian lands are not compleate since we need to explore them more before a full battle plan could be created. Anyway, here is the plans using the current map advalible.



Once we are able to see the Russian cities eather via exploring or map trading, then the full version of the battle plans will be a reality.
 
CG - We're in NO posistion to attack anyone yet. This is a monarch game, and we're licking our wounds induced by many barbs. By the time we get 10-15 swords (I doubt that'd be enough), it may be very close to the middle ages, if not there already. We really need to expand and build up our defenses first. Also, think about it. Russia's cities have no culture, and they're at size 1. When we DO take them, they'll be auto-razed. What are we attacking them for? Another half-jungle location?
 
Originally posted by Chieftess
CG - We're in NO posistion to attack anyone yet. This is a monarch game, and we're licking our wounds induced by many barbs. By the time we get 10-15 swords (I doubt that'd be enough), it may be very close to the middle ages, if not there already. We really need to expand and build up our defenses first. Also, think about it. Russia's cities have no culture, and they're at size 1. When we DO take them, they'll be auto-razed. What are we attacking them for? Another half-jungle location?

We are in the far future to attack anyone. I was mearly posting a plan in the event we have to be at war against the Russians.

Here is my revised map

 
I was thinking more along the lines of spliting the forces once they got to that spot. i.e., 5 to Minsk (it's gonna be less defended), and 10 to Moscow.
 
Originally posted by Chieftess
I was thinking more along the lines of spliting the forces once they got to that spot. i.e., 5 to Minsk (it's gonna be less defended), and 10 to Moscow.

I was considering on that, but I would hear lots of people complaining that they dont like to split the forces in two.
 
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