Here are the posted instructions. I went with Furiey's suggestion to rush the temple. They're a bit confusing, partly because I'm trying to anticipate for two turnchats, partly because I'm not sure when Berlin's borders will expand, partly because I'm not sure what the worker allocations will be, and partly because they were done quickly.
Don't accept flips.
Berlin:
Build queue:
marketplace->university->trebuchet->trebuchet->trebuchet (feel free to increase or decrease the number of trebuchets produced and change the micromanagement accordingly)->bank
Micromanagement:
turn 0: switch forest to irrigated plain (4f, +5fpt, 16s, +16spt)
turn 1: switch irrigated grass to tobacco (9f, +4fpt, 32s, +17spt)
turn 5: switch tobacco to irrigated grass (25f, +5fpt, 0s, +16spt after growth)
turn 8: new citizen should work mined plain (or hill would be nice), switch irrigated grass to tobacco, switch irrigated plain to mined plain (0f, +3fpt, 60s, +20spt)
if switching mined plain (or hill) to mined grassland yields 20spt, do that (and modify my micromanagement)
turn 10: switch mined plain to mined grassland (if you didn't already do that), switch tobacco to irrigated grassland, switch mined plain to irrigated grassland (if available; if not, modify my micromanagement)
turn 16: citizens should work wheat, both bonus grassland, both hills, horse, tobacco, mined grass, irrigated plain, mined plain (0f, +3fpt, 0s, +22spt)
turn 19: golden age ends (9f, +3fpt, 66s, +14spt)
turn 22: switch irrigated plain to irrigated grass (18f, +4fpt, 108s, +13spt)
Worker actions:
turn 0: wake slave, slave roads
turn 1: worker on plain mines
turn 3: Native chops, slave mines WNW plain
Other tasks: road and forest WSW grass
If workers get merged, mine NW plain and SW BG
If they have nothing to do, have them go elsewhere to work or merge; they could also improve unworked tiles
Besancon:
Build queue:
library->temple->worker->cathedral
Micromanagement: (use taxmen if using scientists would be wasteful)
turn 0: turn all citizens to scientists, switch to library
turn 1: turn all citizens to scientists, rush library
turn 2: turn all citizens to scientists
turn 3: turn all citizens to scientists, rush temple
turn 4: turn all citizens to scientists
turn 5: turn all citizens to scientists
turn 6: citizens should be working grassland wheat
turn 7: citizen should be working grassland wheat (6f, +4fpt, 0s, 3spt)
turn 9: switch grass wheat to plain wheat (14f, +3fpt, 6s, 4spt)
turn 11: new citizen should be working grass wheat (0f, +5fpt, 15s, 5spt)
turn 15: new citizen should be working grass wheat (0f, +7fpt, 36s, 6spt)
turn 18: new citizen should be working hill (0f, +6fpt, 57s, 9spt)
turn 19: golden age ends (6f, +6fpt, 66s, 6spt)
turn 20: switch hill to floodplain (12f, +8fpt, 72s, 6spt after growth)
turn 21: new citizen should be working hill, switch floodplain to furs (should be irrigated) (0f, +6fpt, 78s, 7spt)
turn 23: switch furs to floodplain (12f, +8fpt, 92s, 7spt after growth)
turn 24: new citizen should be working furs (0f, +8fpt, 99s, 7spt)
If a specialist is needed, the DP can decide which citizen to use.
Worker actions:
eventually mine everything (particularly plains (not the furs first), mountain), may leave irrigation while city is growing
If micromanagement does not work as planned or worker cannot work where allocated, the DP can alter as needed.