Term 4 - Presidential Office - Where boots and censored stickmen abound

Originally posted by Bootstoots
... real thing that messes up taking out Babylon and Russia is the fact that you haven't gotten full support from the governors and the people for this war. Once you get this, taking out Babylon and Russia won't be hard, my worker management notwithstanding.

'Course, maybe, just maybe, the people and the Governors have other objective than a war, ones that have equal value requiring a division of effort.

-- Ravensfire
 
I think what we really lack is a plan (i.e., How do we want to wind this game, and what is our backup plan incase that doesn't happen?). It would get boring just bumbling our way through the modern era to win by diplo or spaceship (or histographic) all the time.
 
I agree with Chieftess. Let's fight boredom. We now are able to run over every civ we choose. Is this fun?

OTOH I think we are way to late for a cultural win. And it requires just the will and the staightforward implementation of it. No real room for demogame-like discussions and polls.

After finishing Russia, our lux deal with Persia ends. Why not attack them for a little bit of excitement? And of course because now our cavalry rules vs. their immortals and we don't face rifles yet. Attacking Babylon is like beating dead fish.
 
A dead babelfish? (couldn't resist).

But, yeah, Babylon can fall in 2-3 turns once we prepare. 100K culture is still possible I think, provided we get enough cities (probably 100), but we're not at the liberty to have cheap culture units like in DG1 and 2 (of which we were quickly closing in on 100K).
 
One of the last remaining instructions from the DoI (and a request from military).

Please place rails (labeled RR) and a road (labeled R) in the following locations. Please use 2 native workers, or 4 foreign to get the job done in 1 turn. In addition to these tiles, build a railroad 1 tile south of Nea Roma, and a road 1 tile south of that. These will be in preperation of an attack on India.



(Regent Town will expand next turn, BTW), and do check Mill Valley. It's about to riot. (Place a specialist on the forest, and take off 2 wheat tiles)
 
Mr. President,

since we don't have a MiA to take care of Wonder Building, I bring the following to YOUR attention:

a) I made a decision and informed the Governor of Sérliënorë via PM as follows:
Colleague Governor,

I stopped the Hoover pre-build in Vandelay, because Groton will be so much faster to do it. I would suggest you set the Groton queue to either

- factory, coal plant, Palace as Hoover pre-built, or
- factory, Palace as Hoover pre-built

rgds

tao, Governor of Audiac

b) I also kicked the Sleeping Governor of Berry (twice) and suggested to him queues for the upcoming turnchat, especially to build factory, Universal Suffrage in our capital of Deux Riviere.
 
Tao - That prebuild can still be used for the Theory of Evolution.
 
Originally posted by Chieftess
Tao - That prebuild can still be used for the Theory of Evolution.
Groton will build both faster.
 
Originally posted by tao
Groton will build both faster.

So, what do we do with the prebuild now? Just waste it? By the time we even research Scientific Method, Groton will still be building a factory/Coal Plant (hopefully), and the prebuild might nearly be enough for ToE, then Hoover for Groton. I just don't want a huge prebuild wasted now that we started it...
 
Originally posted by Chieftess
So, what do we do with the prebuild now? Just waste it? By the time we even research Scientific Method, Groton will still be building a factory/Coal Plant (hopefully), and the prebuild might nearly be enough for ToE, then Hoover for Groton. I just don't want a huge prebuild wasted now that we started it...
If you look at the turnchat instructions you will learn, that we loose only 8 shields by switching to factory (i.e. we accumulated 248 out of the necessary 600 only). And even without a coal plant, Groton will do the factory in 4 turns (finishing the turn we learn medicine) and build ToE 6 turns later (hopefully we learn scientific method the same turn and can do the "Big Picture switch" of a Palace pre-build. :goodjob:

Groton then needs another 10 turns to do Hoover. In summary 20 turns, whereas Vandelay would build Hoover in 29 turns (9 turns later). :goodjob:
 
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