1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Term 6: Office of the Warlord

Discussion in 'Civ4 - Demo Game II: Offices' started by Joe Harker, Jul 30, 2007.

  1. Joe Harker

    Joe Harker 1st in the Premiership!

    Joined:
    Aug 31, 2006
    Messages:
    2,812
    Location:
    Coventry!
    Hi and welcome to my Headquarters near the German border

    This office will take up the role of giving all units except workers, settlers, missonaries, their orders for each turnchat!

    This thread will expand (hopefully!:))
     
  2. Joe Harker

    Joe Harker 1st in the Premiership!

    Joined:
    Aug 31, 2006
    Messages:
    2,812
    Location:
    Coventry!
    As my first annoucement as warlord, I will make (Admiral) Provolution my deputy and Head of the navy, since he has some good ideas for it and it saves me from having to do it! :)
     
  3. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,101
    Location:
    London
    Signing up Khan Harker, I harken your name!

    Admiral Provolution.
     
  4. dutchfire

    dutchfire Moderator Moderator

    Joined:
    Jan 5, 2006
    Messages:
    13,372
    Location:
    -
    When do you feel we'll be ready to declare war on Germany, and please start up discussion/polls when you do.
     
  5. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    In demogames past, we have strictly separated responsibility for the decision to declare war (Foreign Affairs, President/Chieftain, or Citizens) from the planning for the war itself (Military).

    If we followed tradition, the Chieftain would be leading discussions on when the people want war and what the goals should be, and the Warlord would be leading discussion on what the military can accomplish and what is needed to improve that capability.
     
  6. dutchfire

    dutchfire Moderator Moderator

    Joined:
    Jan 5, 2006
    Messages:
    13,372
    Location:
    -
    Or in other words "Get to work, you lazy bum!".

    I'd still like to know when he thinks he's ready though.
     
  7. fed1943

    fed1943 Chieftain

    Joined:
    Nov 28, 2005
    Messages:
    1,183
    Location:
    Lisbon
    My dear Warlord:

    I am here to introduce you the people of our fair Munich who feels great
    likeness with your ways.

    Said city shall begin its basic training and - if needed - within 4 turns will
    begin to build experienced military units, as your request.

    If not right now needed, then Munich, much to its chagrin, will go on with
    some builderish tasks.

    And I must also say you that, unless a military emergency is declared, the
    other 3 NE cities ( Xanadu, Cologne and Berlin) shall perform other tasks.

    Hoping to ear from you before the instruction times arrive.

    Sincerely yours,
     
  8. Joe Harker

    Joe Harker 1st in the Premiership!

    Joined:
    Aug 31, 2006
    Messages:
    2,812
    Location:
    Coventry!

    If you start the thread, then i will post my thoughts in there! ;)

    I will compile my thoughts tonight.
     
  9. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    How long will be the turn? Have we war at the end of it? Or will be more peaceful time for our empire?
     
  10. Joe Harker

    Joe Harker 1st in the Premiership!

    Joined:
    Aug 31, 2006
    Messages:
    2,812
    Location:
    Coventry!
    I would say that the next turnchat should be a peaceful one, with a build up of troops to finish the Germans off.
     
  11. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,101
    Location:
    London
    Remember to build macemen with Cover/City Raider promotions, and catapults with double collateral. Knights are not that important now.
     
  12. Joe Harker

    Joe Harker 1st in the Premiership!

    Joined:
    Aug 31, 2006
    Messages:
    2,812
    Location:
    Coventry!
    The instructions i gave were the ones that I desperatly need, we have quite a lot of free macemen waiting to do something!
     
  13. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,101
    Location:
    London
    I agree on the instructions now :) Just stating the general idea.
     
  14. Joe Harker

    Joe Harker 1st in the Premiership!

    Joined:
    Aug 31, 2006
    Messages:
    2,812
    Location:
    Coventry!
    I think we may need a city just to produce cats, because we are starting to run short of them!
     
  15. Hyronymus

    Hyronymus Chieftain

    Joined:
    Nov 25, 2003
    Messages:
    1,826
    Gender:
    Male
    Cumae is pretty close to the German border, as well is Berlin. I cannot speak for Berlin but I'm fine with shifting production in Cumae from a bank to catapults.
     
  16. Joe Harker

    Joe Harker 1st in the Premiership!

    Joined:
    Aug 31, 2006
    Messages:
    2,812
    Location:
    Coventry!
    Please don't put building cats front of building important infrastructure, but if you do get a bit of free building time, then cats would be helpful! :)
     
  17. fed1943

    fed1943 Chieftain

    Joined:
    Nov 28, 2005
    Messages:
    1,183
    Location:
    Lisbon
    My bad, it looks I wasn't clear (English).
    Berlin is a GPfarm with good commerce output,too.
    So, it do not want to build cats or other military. Same for Xanadu, as is commercial. Cologne just begins, needs time, later can build everything.
    Munich is a great military city; shall build granary and barracks. Within 4
    turns shall begin to build military units (the ones that Warlord requests) and
    so remain the whole month of August.
    (Some people in Munich wanted their bank to change coin to play on their slot
    machines when they leave work in barracks, but interests of the Empire speak
    louder). And that beautiful silk just fits with Cumae.
    I do hope that between powerful Munich and the Heroic City we can build
    all of our troops.
    In awhile the other cities do what they can do better.
    Best regards,
     
  18. dutchfire

    dutchfire Moderator Moderator

    Joined:
    Jan 5, 2006
    Messages:
    13,372
    Location:
    -
    It's technically better not to promote your units until they're actually ready to fight so you know precisely which promotion to chose.
     
  19. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,101
    Location:
    London
    That depends on your forecast, short or near. I hardly miss on my forecasts, shame some people attack me preemptively before looking on the plan.
     
  20. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    I have to agree with dutchfire on this one, having all cover when the defenders are 25% melee 75% archery is inefficient, compared to waiting to choose the type specific promotion until you know the defender's composition. Even deferring the raider promo can be a good idea, in case a particular unit gets the opportunity to whack on the odd unit outside a city.

    It's also good to keep that last promotion in reserve in case the defender bombards the turn(s) before the attack, to get the partial healing from the promotion.
     

Share This Page