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Term 6 President's Thread

Discussion in 'Team Aloha' started by Robi D, Dec 18, 2006.

  1. Robi D

    Robi D Minister of (Dis)Order

    Joined:
    Jul 1, 2005
    Messages:
    3,066
    Location:
    Adelaide, Australia
    Turn 101 350BC

    In Aloha Today
    Welcome to Term 6:)

    Cities
    Aloha(5) - Worker in 9, Growth Stagnant
    Hello(4) - Worker in 3, Growth Stagnant
    Hej(4) - Galley in 5, Growth in 6
    Kia Ora(1) - Granary in 56, Growth in 7

    Workers
    Plumber - Finishes Road
    Builder - Starts and Finishes Road
    Brick Layer - Starts and Finishes Road

    Sirians Eyes continues Northwards

    Barb warrior killed near Hej by Axe.

    Iron Working in 2
    Research 90%, 70g -1gpt
     
  2. Love

    Love Chieftain

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    Feb 25, 2006
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    Location:
    On the island of fun!
    term 6, lets celebrate!
    when galley is ready, lots of exploring is going to happend...
     
  3. BCLG100

    BCLG100 Music Master

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    Lahndan
    whats the cheapest military unit we can build?

    it might be worth putting him in the galleyincase we come to a land bridge or something similar :)
     
  4. robboo

    robboo Chieftain

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    Cajun Country
    BC idea has merit....

    or a hut island.
     
  5. Robi D

    Robi D Minister of (Dis)Order

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    I'll have a look next turn.
     
  6. Robi D

    Robi D Minister of (Dis)Order

    Joined:
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    Location:
    Adelaide, Australia
    Turn 102 325BC

    In Aloha Today
    Tech Trade with Innovia in place

    Cities
    Aloha(5) - Worker in 5, Growth Stagnant
    Hello(4) - Worker in 2, Growth Stagnant
    Hej(4) - Galley in 4, Growth in 5
    Kia Ora(1) - Granary in 55, Growth in 6

    Workers
    Plumber - Moves SW, 2S
    Builder - Starts Copper mine, Finished in 2
    Brick Layer - Starts Copper mine, Finished in 2

    Sirians Eyes HEads through forest, sees a hut to pop but there is a barb in the way.


    Settler to build Privet next turn. Axe heads into Jungle south of Hello. I'm trying to get rid of the unsighted tiles so no barbs can pop up.


    Another Barb warrior heads for Hej.


    Innonvia send Polytheism for Sailing which is excepted. I send Alphabet for Mathematics and then next turn we will trade Metal Casting and Priesthood then the turn after they send Code of Laws.

    Kia Ora borders expand.

    The cheapest unit we can build is a scout (15 Hammers)

    Iron Working in 1
    Research 90%, 69g -1gpt

    All in all a very busy turn:)
     
  7. BCLG100

    BCLG100 Music Master

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    scout i think we should build then :)
     
  8. robboo

    robboo Chieftain

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    yep build a scout...have the galley scout around and the scout can meet it on the eastern shore.
     
  9. Vind2

    Vind2 Woof?

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    Nov 4, 2005
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    1,214
    Location:
    New Jesey
    Maybe we'll find somone :mischief:
     
  10. Robi D

    Robi D Minister of (Dis)Order

    Joined:
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    Location:
    Adelaide, Australia
    Turn 103 300BC

    In Aloha Today
    Privet is founded:)

    Cities
    Aloha(5) - Axeman in 5, Growth in 7
    Hello(4) - Worker in 1, Growth Stagnant
    Hej(4) - Axeman in 5, Growth in 8
    Kia Ora(1) - Granary in 54, Growth in 5
    Privet(1) - Barracks in 60, Growth in 11

    Workers
    Plumber - Moves 1W, Starts road, finished in 2
    Builder - Finishes copper mine
    Brick Layer - Finishes copper mine

    Sirians Eyes moves North to approach barb from a safer direction

    Axe kills barb warrior near Hej. We can now see a barb Axe apporaching Hej.

    I changed Hej and Aloha to build Axes, Hello will start an Axe next turn so we have some protection from the barbs. They will resume their former builds when complete.

    Innovia didn't accept the math-alpha swap i sent. Why? who knows maybe they wanted to discuss the no trade to 3rd parties stipulation. However they did not send a note saying why. Maybe they like to send the trades:rolleyes:

    Iron Working completed, Calandar in 9
    Research-90%, 68g -4gpt

    Sorry i forgot to take screenshots this turn:blush:
     
  11. BCLG100

    BCLG100 Music Master

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    Have the dyes been roaded too? if not we should start doing that.

    we also need (including the one being built) 2 more workers.
     
  12. Robi D

    Robi D Minister of (Dis)Order

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    Aloha is building one but it has been delayed for the axe (damn barbs).
    And the dyes are roaded and ready to go:)
     
  13. BCLG100

    BCLG100 Music Master

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    woop then we want to delay aloha switching back to a worker for 2 turns so it is ready to pop as soon as we get them dyes hooked up :) or we could just let them all pop its not like we lose much by letting this happen and it means we have a bit of growth for next level....
     
  14. robboo

    robboo Chieftain

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    If possible we should try to get one of axes to be the barb killer to max out as many promos that one can get. If we can push that ax (upgraded more than likely) to be a promotion getter once we start war we will have it closer to level 4 for hero epic.
     
  15. Kuningas

    Kuningas Chieftain

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    Barracks in Privet :nono: rather would build a granary or forge.

    Anyway, we will get GP in 45 turns. Why not GP to be GM? Great Merchant could lightbulb Civil Service.

    We have to research Currency and CoL. After that we can do the lightbulb thing. Warning! Do not learn Priesthood or Judaism. If you do we have to research Monarchy.

    Adopt Caste System and we get GM even earlier.

    My estimation is 22 turns. Calendar in 9 turns, Currency in 11 turns, one turn in anarchy. One merchant specialist in Aloha in two turns (CoL).


     
  16. Kuningas

    Kuningas Chieftain

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    I see a big flaw in my plan. Impossible to have CoL unless we have learned priesthood or Currency. That delays estimation from 22 turns to 32 turns. Either we research Monarchy (10 turns) or begin accumulating Merchant specialist GP points in Aloha later.
     
  17. Kuningas

    Kuningas Chieftain

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    I would choose Hereditary rule (Monarchy) over Dyes (Calendar) if we get Priesthood from Innovia.
     
  18. BCLG100

    BCLG100 Music Master

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    I could ask innovia to start researcing currency while we take care of monarchy and then we could trade them too.

    However havnt there already been a few GP points in aloha in terms of a great scientist. leading to this possibility being open

    If we're after a GM then we should take the scientists off other cities (so they dont give us a GS), switch to caste system and have a city such as Hej working on the GM.

    If we however got a great scientist this would mean we could lighbulb philosophy-thereby giving us a religion- however- is religion really that important? im not so sure that it is. [me continuing to argue with myself] however if we got philosophy we'd then be able to spread taoism a bit put it in hej switch to pacifism and then be able to lightbulb CS fairly quickly following that- these are the required techs for nationalism, if we research that then we're already the majority of the way there for Military tradition and cossaks.... so hmmm

    Also i agree with kuningas about privet however id say it should build a granary rather than forge first as it looks like it will be fairly hard to grow.
     
  19. Kuningas

    Kuningas Chieftain

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    I checked the last save. In Aloha there is 10 great person points (+2GPP per turn) all for a GM. In Hej 30 GPP (+0GPPpt) all for a GS. With an extra Merchant in Aloha (+5GPPpt), a GM would appear in 18 turns.

    We would pay an awful high military upkeep in pacifism. Taoism is not worth much. I think CS first.

    Our short term objective should be Cossacks, If we get Cossacks fast we rule the game :)
     
  20. BCLG100

    BCLG100 Music Master

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    Ah sorry i misread the cities and thought you were referring to Hello :)

    I dont think we would pay a really high military upkeep in taoism however we would of course have to pay some.

    good idea then :goodjob:
     

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