In Copper i don't understand the change from farm to workshop. I 'd build there only troops and set 1 scientist on the forrest NW to get knights in 2 turns.
In Reims i think a cottage is better than the 3 commerce from a citizen and i don't know how you get irrigation there.
In Orleans i 'd save the tile E for lumbermill (replacable parts) and set the engeneer on it.
In Paris the same as in Orleans save the tile for lumbermill.
I'll explain my decisions one at a time.
1.
Change from farm to workshop in Coppertown is to max production as it will be a production city mainly training units. This city is not going to be a GP farm, so why waste the food on specialist? A workshop currently +2 production, later +1 production from a tech (I think it's Replaceable Parts) and +1 from railroads. A plains tile with workshop now gives +3 production (and I think 1 commerce).
2. What do you mean by 3 commerce from a citizen? You mean a merchant? Yes, I thought of that, but the city has no extra food to support more specialists. After building farms on the tiles as mentioned above, the city will have enough food to fix its max population (I think it's 17 or 18, some of its tiles belong to Coppertown).
For
irrigation to Rheims, yes, I should have been more specific but I have no access to the save now. There is a river near Riversight (I think) which can be used for such a purpose.
3. I didn't give any specific instruction regarding
how to work city tiles for Orleans. I thought all the city tiles have been improved, and don't recall seeing a forest there
(Remember that we have one specialist from mercantilism, and it cannot be converted back to a citizen. to work tiles.) I decided to give the DP the freedom to allocate the tiles and the specialists.
4. Regarding your point on
leaving the forest for a lumbermill, I also had considered that. But I felt that commerce would be better for our economy overall. But since you raised this point, I will reconsider my decision.
Thanks for your opinions and suggestions. I really appreciate it