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Term 7 President's Thread

Discussion in 'Team Aloha' started by Kuningas, Jan 29, 2007.

  1. Kuningas

    Kuningas Chieftain

    Joined:
    Aug 15, 2003
    Messages:
    2,092
    I made a detailed plan what I'm going to do in following 20 turns. It is to allow fellow citizens to criticize my actions and stop me doing stupid things :)
    If we fail to build the HG we will fall behind leading teams. so it's top priority in the term 7.

    Turn 121
    Under production:
    Aloha: Marketplace (19)
    Hello: Forge (12)
    Ciao: Granary (59)
    Kia Ora: Granary (16)
    Privet: Forge (23)
    Guten Tag: Forge (118)
    Hej: HG (20)

    Turn 122
    Aloha = 6

    Swap production:
    Aloha: Settler (5)

    Turn 123
    Kia Ora = 3

    Turn 124

    Turn 125
    Hello = 5

    Turn 126
    Tech learned: Music
    Research begin: Drama

    Guten Tag = 2
    Hej = 6

    Turn 127
    Privet = 3
    Aloha begin: Maceman

    Turn 128
    Kia Ora begin: Library

    Turn 129

    Turn 130
    Ciao = 2

    Turn 131
    Aloha = 7¨

    Aloha begin= worker

    Turn 132
    Hello begin: worker
    Hej begin: Maceman

    Kia Ora = 5
    Aloha = 8
    Hello = 6
    Ciao = 3
    Privet = 4
    Hej = 7
    Guten Tag = 3
    Konnichi wa = 2


    Turn 133
    GS appears in Hello.
    Tech Learn: Drama
    Tech Lightbulb: Theology
    Tech Lightbulb: Philosophy
    Research begin: Paper

    Adopt Christianity.

    Turn 134
    Adopt Pacifism and Caste System

    Turn 135

    Turn 136
    Hej begin: Forge
    Ciao begin: Lighthouse

    Turn 137
    Hello begin: Theatre

    Turn 138

    Turn 139
    Aloha begin: Theatre
    Hello begin: Maceman

    Turn 140
    Paper in 4 turns.

    Estimated demographics after turn 140:

     
  2. robboo

    robboo Chieftain

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    dam...impressive if we can pull off that demographic screen. Good outline, hopefully we can follow it with out changes to get us whee you want us to be.
     
  3. BCLG100

    BCLG100 Music Master

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    Lahndan
    How is Hej producing a mace after 12 turns, will the HG be finished by then?
     
  4. Love

    Love Chieftain

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    On the island of fun!
    Sub post, i just must...
     
  5. Kuningas

    Kuningas Chieftain

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    I'll chop 3-4 forest, and therefore HG is to be finished in 12 turns.
     
  6. BCLG100

    BCLG100 Music Master

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    Lahndan
    which city are we going to make our GP farm/globetheatre/unit pump city?
     
  7. Robi D

    Robi D Minister of (Dis)Order

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    Adelaide, Australia
    It all looks good, lets hope it can work out that way
     
  8. Kuningas

    Kuningas Chieftain

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    BCLG, at the moment capital has the best food surplus, globetheatre should be built there. Later we adopt Nationhood and start drafting units, so Bureaucracy is less important. GP farm any proposals?
     
  9. Robi D

    Robi D Minister of (Dis)Order

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    Just went into the new save to get some sceenshots for the Domestic thread. The bad news is Loco has Theology so no christianity for us.

    Also i think Hello is the best place for a GP farm, it has loads of grassland to build farms


    Edit- Actually looking at it again, they can't trade it which means they got it from somewhere and the other 2 we know don't have it so it could only be Epsilon. Also Piffle has Construction which they can't trade, again Epsilon is the only possible way they got it by trading so it looks like they have been busy
     
  10. BCLG100

    BCLG100 Music Master

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    Piffle owes us construction dont forget.
     
  11. Robi D

    Robi D Minister of (Dis)Order

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    Yes, but they didn't research it themselfs. Epsilon have been very active on the trade front. It looks like this game is well and truly on now:)
     
  12. Kuningas

    Kuningas Chieftain

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    Robi D's tradition continues

    Finance
    +69 :science: +80%
    +19 :gold: +20%
    -27 :gold: Total expenses
    33 :gold: stored
    Music in 4 turns (573/858).

    Workers
    Electrician: Road finished
    Gas Fitter: build a plantation, finished in 5
    Builder: build a plantation, finished in 3
    Blumber: SE,SE,SW
    Carpenter: Banana plantation finished
    Brick Layer: Mine, finished in 3

    Cities
    Spoiler :
    Aloha size5:
    +5 food 26/30 growth in 1
    +1 hammers 29/150 Marketplace in 121
    28 commerce
    +41 science
    +9 gold
    -1 gold Maintenance

    Hello size4:
    +4 food 16/28 growth in 3
    +7 hammers 38/120 Forge in 11
    7 commerce
    +6 science
    +2 gold
    -3 gold Maintenance

    Hej size 5:
    -1 food 12/30 growth negative
    +13 hammers 58/300 Hanging Gardens in 19
    4 commerce
    +3 science
    +1 gold
    -3 gold Maintenance
    1 :mad:

    Kia Ora size 2:
    +5 food 20/24 growth in 1
    +1 hammers 31/60 Granary in 29
    9 commerce
    +7 science
    +2 gold
    -3 gold Maintenance

    Privet size 2:
    +2 food 12/24 growth in 6
    +4 hammers 34/120 Forge in 22
    8 commerce
    +6 science
    +2 gold
    -3 gold Maintenance

    Guten Tag size 1:
    +3 food 9/22 growth in 5
    +1 hammers 3/150 Forge in 117
    2 commerce
    +1 science
    +1 gold
    -4 gold Maintenance

    Ciao size 1:
    +1 food 2/22 growth in 20
    +1 hammers 29/150 Granary in 58
    7 commerce
    +5 science
    +2 gold
    -3 gold Maintenance


    Piffle border spotted.


    Barbs are irritating. Had to leave town Hej undefended.


    I hope this was trade we agreed.
     
  13. Robi D

    Robi D Minister of (Dis)Order

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    Wow a lot more detail there then i put in:)

    Yes that is the deal agreed to with Innovia and yes the barbs are very irritating.

    Also i had a bit of an idea with Piffle so close.
    We are hopefully getting Music first, that gives us an Artist. We keep him and wait for the merchant in Aloha. We use them for a GA. With the GA we build up our military and hit Piffle, we should have Galleons and cossaks by then so we can completely blind side them and take them out. This would happen around turn 170-180.

    Taking the idea a step further, we get Innovia to take out Loco at the same time, this leaves us 2 on 1 vs Epsilon, who would be shut out of a trading partner, we could build up a tech lead over them and take them out too leaving a 2 horse race to the finish which i think we should win.

    I know i'm not the only one that has friends playing at Piffle so the idea is harsh, but the game is a game and buisness is buisness.

    Any thoughts?
     
  14. Kuningas

    Kuningas Chieftain

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    I fear that wars would stalemate and dragging so long that meanwhile Epsilon would gain huge advantage tech wise. Loco is lagging behind rest of the teams it seems to me that they are trying cultural victory :confused: We could start to build highway road between Innovia and us. I haven't checked how many tiles there are between. 3 workers would build it in 30-40 turns, likely. That would help Innovia to bring troops to attack range on Piffle. with combined forces Piffle would be in deep trouble. well, all is speculation still but it may happen.
     
  15. dl123654

    dl123654 Chieftain

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    That sounds like TNT's highway through the jungle and most of us know how that turned out. (Sorry I couldn't resist :lol: )

    Don't get me wrong I think attacking when we get cav is a very good idea that uses our advantage and the ironless world.

    But we can build boats while we are waiting for MT, cav after that. Have the first units built head there on foot. We can build roads to get there faster but don't let them see you do it. When they are close load the boats full and head over. Therefore you invade at two fronts.
     
  16. robboo

    robboo Chieftain

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    Kill Piffle would make me happy.

    OF course then some of them will say we broke our word with them. BUT since it was nothing formal and they seem to be playing as our and Epsilons friends you have to wonder just how far their hypocrisy goes.

    Drawbacks....Epsilon will have an advantage and may help Piffle with techs for longer lasting friendship.

    I think we get Innovia to help us attack Piffle adn just ask Loco to stay quiet and not get involved.
     
  17. BCLG100

    BCLG100 Music Master

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    We could try and get innovia to get them and piffle involved in a war vs epsilon and then declare on piffle.

    in this way we havnt stabbed anyone in the back but this is bordering dishonour...
     
  18. robboo

    robboo Chieftain

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    and them trading with epsilon while telling us they werent isnt dishonor.

    I rather just kill them straight up....no trickery.
     
  19. Robi D

    Robi D Minister of (Dis)Order

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    Its tough to say how easy or hard it would be against Piffle until we find out more about their territory but a well planned surprise attack could easily get 3 or 4 cities off them. If we can achieve an inital breakthrough then we would avoid any stalemates. Like i said this wont be happening for another 50 turns minimum so we have a chance to weigh up our options, but for the moment if we were to attack someone, strategically Piffle is the best target.

    As for the road, the problem is not only would we be tieing up a lot of workers to build it but we already have enough problems with barbs and having to get units into place to guard the workers and the road would be too much of a waste of resources.

    Also it might be worthwhile to try to get the circumnavigation bonus, the extra MP for ships would be handy in launching an attack from the sea
     
  20. Robi D

    Robi D Minister of (Dis)Order

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    The save is in. I opened it up to grab some screenies (see DM thread)

    A few notes.
    The barb axe died attacking our axe near guten tag:D
    The barb warrior near privet is on the horse asking to be killed
    Innovia accepted the deal
    And we can take research down to 70% without losing time on Music
     

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