Kuningas
Deity
- Joined
- Aug 15, 2003
- Messages
- 2,092
The barb axe died attacking our axe near guten tag
The barb warrior near privet is on the horse asking to be killed
Innovia accepted the deal
And we can take research down to 70% without losing time on Music
Barbs killed, zero barbs visible.
Actually we get Music in 2 turns. After I have moved worked tiles in Aloha.
Finance
+83 +80%
+22 +20%
-28 Total expenses
Music in 3 turns (657/858).
Workers
Electrician: mine, finished in 4
Gas Fitter: build a plantation, finished in 2
Builder: build a plantation, finished in 1
Blumber: chop forest, finished in 3
Carpenter: build a road, finished in 2
Brick Layer: mine, finished in 2
Cities
Aloha (6) worked tiles are ocean tile, 3 lake tiles, mined hill and river village. <- High commerce so we would learn music asap.
Hello (4) worked tiles are pastured cow, farmed grass, grass village and mined copper hill. <- Hello's scientist has been assigned to work.
Hej (5) worked tiles are clams, pastured grass cow, pastured brown cow, mountain forest and mined mountain. <-Brave Axe is guarding the city again.
Kia Ora (3) worked tiles are Dyes, Bananas and lake tile. <-Bananas accelerate growth, no need for granary.
Privet (2) worked tiles are pastured horses on grass and lake tile. <- growing in slow motion.
Guten Tag (1) worked tile is flood plains. <-waiting tile improvements.
Ciao (1) worked tile is ocean tile. <-waiting tile improvements.
Spoiler :
Aloha:
+0 food 16/32 growth stagnad
+7 hammers 0/150 Settler in 15
32 commerce
+47 science
+10 gold
-2 gold Maintenance
Hello:
+4 food 20/28 growth in 2
+8 hammers 46/120 Forge in 10
7 commerce
+6 science
+2 gold
-3 gold Maintenance
Hej:
+3 food 13/30 growth in 6
+13 hammers 71/300 Hanging Gardens in 18
8 commerce
+6 science
+2 gold
-3 gold Maintenance
Kia Ora:
+5 food 1/26 growth in 5
+1 hammers 32/60 Granary in 28
13 commerce
+10 science
+3 gold
-3 gold Maintenance
Privet:
+2 food 14/24 growth in 5
+4 hammers 38/120 Forge in 21
8 commerce
+6 science
+2 gold
-3 gold Maintenance
Guten Tag:
+3 food 12/22 growth in 4
+1 hammers 4/150 Forge in 116
2 commerce
+1 science
+1 gold
-4 gold Maintenance
Ciao:
+1 food 3/22 growth in 19
+1 hammers 30/150 Granary in 57
7 commerce
+5 science
+2 gold
-3 gold Maintenance
+0 food 16/32 growth stagnad
+7 hammers 0/150 Settler in 15
32 commerce
+47 science
+10 gold
-2 gold Maintenance
Hello:
+4 food 20/28 growth in 2
+8 hammers 46/120 Forge in 10
7 commerce
+6 science
+2 gold
-3 gold Maintenance
Hej:
+3 food 13/30 growth in 6
+13 hammers 71/300 Hanging Gardens in 18
8 commerce
+6 science
+2 gold
-3 gold Maintenance
Kia Ora:
+5 food 1/26 growth in 5
+1 hammers 32/60 Granary in 28
13 commerce
+10 science
+3 gold
-3 gold Maintenance
Privet:
+2 food 14/24 growth in 5
+4 hammers 38/120 Forge in 21
8 commerce
+6 science
+2 gold
-3 gold Maintenance
Guten Tag:
+3 food 12/22 growth in 4
+1 hammers 4/150 Forge in 116
2 commerce
+1 science
+1 gold
-4 gold Maintenance
Ciao:
+1 food 3/22 growth in 19
+1 hammers 30/150 Granary in 57
7 commerce
+5 science
+2 gold
-3 gold Maintenance
Screenies
We know to where to hit. Piffle's taoist holy city! It's the last city they have settled. (holy city goes to last founded city)
That warrior made contact with Piffle...?
Sirian's Eyes goes towards south.