Term 7 President's Thread

Here is an interesting fact i discovered while looking at the save.

We have 7 cities
Innovia also has 7 cities.
Piffle and Loco have 6.
Epsilon and Piffle only has 5!

EDIT- Piffle have 5 not 6 cities
 
I'll change civics and adopt slavery. We can cut 6-7 turns from the HG build if we whip 3 population in Hej. I think that justify exclusively extra turn in anarchy. I still fear someone may be building HG, and we lose race by 1-2 turns...

I don't think the others have as much reason to build it as we do, especially since you need to build an aquaduct first, but in the end it is judgement call really, so i'm happy to leave it up to you
 
We are in anarchy, it ends in one turn. There is not really any point to post all those fancy details, all cities stagnated, slavery will be adopted in turn 126.

How I justify slavery. Currently +2:food: city would grow to size two in 11 turns ->3 in 12 turns ->4 in 13 turns ->5 in 14 turns ->6 in 15 turns (happiness limit) for total of 65 turns. Under slavery, I :whipped: granary when city size is 3 for 2 population. city would grow to size two in 11 turns ->3 in 12 turns ->2 pop :whipped: ->2 in 11 turns ->3 in 7 turns ->4 in 7 turns ->5 in 7 turns ->6 in 8 turns for total of 63 turns. It would only get better when city grow more, and we get a free granary.

Workers
Electrician: mine, finished
Gas Fitter: Remove jungle, finished in 3
Builder: Build a farm, finished in 5
Blumber: NW
Carpenter: build a farm, finished in 4
Brick Layer: chop forest finished in 3

Sirian's Eyes:
 
I'm fine with slavery but is having it a long term plan or are we going to switch either back to caste system or with the amount of jungle we have its worth considering serfdom...
 
Well Serfdom is an useful option, since we wouldn't need as workers to get jobs done.

Just a quick question about the HG, when we whip it how many people are you planning on losing.
 
With the Settler being built in Aloha, is that going to Konnichi Wa? It would be the best option and would mean we get 8 cities to benefit from the HG.

Also if Loco don't send a response of any kind before i get back (gives them 4 days from when i sent it) we should go and see if we can make a deal with Epsilon
 
Finance
+83 :science: +90% As high as possible research rate. we get extra +18% beakers for next tech we research.
+11 :gold: +10%
-30 :gold: Total expenses
19 :gold: stored
Archery in 1 turn (71/85).

Workers
Electrician: SE,SE,NE,NE
Gas Fitter: Remove jungle, finished in 2
Builder: Build a farm, finished in 4
Blumber: chop forest, finished in 3
Carpenter: build a farm, finished in 3
Brick Layer: chop forest, finished in 2

Cities
Aloha (6) worked tiles are pastured pig, lake tile, 3 mined hills and river grass village.
Hello (5) worked tiles are pastured cow, farmed grass, grass village, lake tile and mined copper hill.
Hej (5) worked tiles are clams, pastured grass cow, pastured plains cow, 2 mined mountains.
Kia Ora (2) worked tiles are Dyes, Bananas. <- :whipped: granary
Privet (2) worked tiles are lake tile and pastured horses.
Guten Tag (1) worked tile is flood plains.
Ciao (1) worked tile is Dyes.

Spoiler :
Aloha:
+2 food 16/32 growth stagnated
+22 hammers 43/100 Settler in 3.
22 commerce
+36 science
+4 gold
-2 gold Maintenance

notes:
+2 GM :gp:

Hello:
+4 food 4/30 growth in 7
+8 hammers 70/120 Forge in 7
13 commerce
+13 science
+2 gold
-3 gold Maintenance

Hej:
+3 food 21/30 growth in 3
+14 hammers 142/300 Hanging Gardens in 12
9 commerce
+8 science
+1 gold
-3 gold Maintenance

Kia Ora:
+5 food 16/24 growth in 2
+1 hammers 65/60 Granary in 1
9 commerce
+8 science
+1 gold
-3 gold Maintenance

notes:
1 :mad: whip unhappiness (10 turns)

Privet:
+2 food 20/24 growth in 2
+4 hammers 0/60 Granary in 15
8 commerce
+7 science
+1 gold
-3 gold Maintenance

Guten Tag:
+3 food 19/22 growth in 1
+1 hammers 0/60 Granary in 60
4 commerce
+3 science
+1 gold
-4 gold Maintenance

Ciao:
+2 food 8/22 growth in 7
+1 hammers 6/60 Granary in 54
9 commerce
+8 science
+1 gold
-3 gold Maintenance


Screenies
A landbrigde.


I tested this in worldbuilder. It does not work seems to be Warlords only. We could have moved galleys straight over canal without Astronomy.
 
One other idea for a culture bomb is to do it right when you capture the city. IT pushes their borders back and creates an instant road advantage for us. In addition the city comes out of anarchy instantly. So if we were to go for their holy city we would establish a beach head and push their territory back upon themselves. Our 2 move units would have the ultimate advantage of using our roads to strike deeper in the territory than if we had to walk through their territory
 
I guess the landbridge the way to Loco.

I have to agree with robboo, if we are going to use the GA for a bomb it would be more useful in a captured city
 
Finance
+96 :science: +100%
+0 :gold: 0%
-30 :gold: Total expenses
100 :gold: stored
Drama in 3 turns (0/429). Drama is needed for Divine Right bulb.

Workers
Electrician: build road, finished in 2
Gas Fitter: Remove jungle, finished
Builder: build a farm, finished in 3
Blumber: chop forest, finished in 2
Carpenter: build a farm, finished in 2
Brick Layer: chop forest, finished

Cities
Aloha (6) worked tiles are pastured pig, lake tile, 3 mined hills and river grass village.
Hello (5) worked tiles are pastured cow, farmed grass, grass village, lake tile and mined copper hill.
Hej (5) worked tiles are clams, pastured grass cow, pastured plains cow, 2 mined mountains.
Kia Ora (2) worked tiles are Dyes, Bananas. <-Completed Granary, begin to build a library.
Privet (2) worked tiles are lake tile and pastured horses.
Guten Tag (2) worked tiles are flood plains and mined copper mountain.
Ciao (1) worked tile is Dyes.

Spoiler :
Aloha:
+2 food 16/32 growth stagnated
+22 hammers 63/100 Settler in 2.
22 commerce
+41 science
+0 gold
-2 gold Maintenance

notes:
+2 GM :gp:

Hello:
+4 food 8/30 growth in 6
+8 hammers 78/120 Forge in 6
13 commerce
+16 science
+0 gold
-3 gold Maintenance

Hej:
+24 food 21/30 growth in 2
+14 hammers 186/300 Hanging Gardens in 9
9 commerce
+9 science
+0 gold
-3 gold Maintenance

Kia Ora:
+5 food 21/24 growth in 1
+1 hammers 0/90 Library in 84
9 commerce
+9 science
+0 gold
-3 gold Maintenance

notes:
1 :mad: whip unhappiness (9 turns)

Privet:
+2 food 22/24 growth in 1
+4 hammers 4/60 Granary in 14
8 commerce
+8 science
+0 gold
-3 gold Maintenance

Guten Tag:
+1 food 0/24 growth in 24
+7 hammers 1/60 Granary in 9
4 commerce
+4 science
+0 gold
-4 gold Maintenance

Ciao:
+2 food 10/22 growth in 6
+1 hammers 7/60 Granary in 53
9 commerce
+8 science
+1 gold
-3 gold Maintenance


Screenies
Trade with Loco is concluded.


I was wrong. Galleys can cross that canal without Astronomy. So galleys can enter ocean tiles inside culture borders in Vanilla civ. Screenshot as a proof.
 
I just noticed you got your graphics problem sorted:)

Gee Loco were quick to reply, maybe we should threaten to go to Epsilon for every deal with them:mischief:

Let's keep our fingers crossed for the HG build
 
We wont lightbuld the whole divine right, but then it will just get some turns left... It helps us in the way to suiside bombers :mischief:
 
yes we should wait until HG is built, so as empire wide population size grows we get more beakers from GA bulb.
 
Finance
+100 :science: +100%
+0 :gold: 0%
-33 :gold: Total expenses
70 :gold: stored
Drama in 2 turns (189/429)

Workers
Electrician: build road, finished in 2
Gas Fitter: build a plantation, finished in 5
Builder: build a farm, finished in 2
Blumber: chop forest, finished
Carpenter: build a farm, finished
Brick Layer: build a road, finished

Cities
Aloha (6) worked tiles are pastured pig, lake tile, 3 mined hills and river grass village.
Hello (5) worked tiles are pastured cow, farmed grass, grass village, lake tile and mined copper hill.
Hej (5) worked tiles are clams, pastured grass cow, pastured plains cow, 2 mined mountains.
Kia Ora (3) worked tiles are Dyes, Bananas, farmed grassland.
Privet (3) worked tiles are 2 lake tiles and pastured horses.
Guten Tag (2) worked tiles are flood plains and mined copper mountain.
Ciao (1) worked tile is Dyes.

Spoiler :
Aloha:
+2 food 16/32 growth stagnated
+22 hammers 83/100 Settler in 1.
22 commerce
+41 science
+0 gold
-2 gold Maintenance

notes:
+2 GM :gp:

Hello:
+4 food 12/30 growth in 5
+8 hammers 86/120 Forge in 5
13 commerce
+16 science
+0 gold
-3 gold Maintenance

Hej:
+3 food 27/30 growth in 1
+14 hammers 230/300 Hanging Gardens in 5
9 commerce
+9 science
+0 gold
-3 gold Maintenance

Kia Ora:
+6 food 5/26 growth in 4
+1 hammers 7/90 Library in 83
9 commerce
+9 science
+0 gold
-3 gold Maintenance

notes:
1 :mad: whip unhappiness (8 turns)

Privet:
+2 food 0/26 growth in 13
+4 hammers 8/60 Granary in 13
12 commerce
+12 science
+0 gold
-4 gold Maintenance

Guten Tag:
+1 food 1/24 growth in 23
+7 hammers 8/60 Granary in 8
4 commerce
+4 science
+0 gold
-4 gold Maintenance

Ciao:
+2 food 12/22 growth in 5
+1 hammers 8/60 Granary in 52
9 commerce
+9 science
+0 gold
-3 gold Maintenance


Screenies
Interesting. Has there been tech trade between Piffle and Epsilon?


An otherwise dull turn. Screenshots of our landmasses.

 
cheching the other screen where it gives you how they feel about us and each other will show trades...and to what degree they are trading
 
Checked it. Piffle pleased towards Epsilon.
"+4 Our trade relations have been fair and forthright."
"+1 you have shared technological discoveries with us":eek:
 
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