Originally posted by Shaitan
A Council Vote legally overrides a governor's build queues. I don't see an issue here.
[13:21] <@Chieftess> 8,12[11,12 Spot Council Vote 8,12]2,0 Should
we take the Tempest off of wealth and build workers
instead? (4 Yes/No/Abstain )
[13:21] <@Chieftess> "Let's grow some cities!"
[13:22] <@Chieftess> (CG)
[13:22] <@Chieftess> (beep)
[13:22] <@CivGeneral_SG> Vote = Yes
[13:22] <+BlueStrider> Yes
[13:22] <@Chieftess> 8,3[9,3 Measure Passes 8,3]
In this particular case I agree with the override as well. Right now we cannot have enough workers. We need them to build blitzkrieg lanes for our continuous war effort as well as to fulfill the goals of the ~20 Plan. When we have secured enough territory to achieve victory these workers will be added back into cities to meet the population requirements. Fully corrupt cities are far more productive towards the overall Fanatikan goal when building workers than by building nothing. Remember that putting the build queue on wealth does not mean that wealth is produced. A fully corrupt city will have no effect on the balance sheet when set to wealth as they only produce a small portion of a single gold each turn and that is lost to rounding.