Term Order Term 7

Memphus

Deity
Joined
Mar 23, 2005
Messages
5,233
Location
Canada
Elected Official Please Post your Turn Orders in Here.

Generally I can make it to all the threads to infer your orders, but If you don't want them disobeyed :evil: (j/k) then post in here and make it official.

Otherwise I'll be forced to guess ;)
 
Turn 121

If Theology is avalible from Loco, please offer and agree to trade Currency for it.
:salute:
 
Turn 125

Let's finally rename the catapults to Crushing Fear and Impending Doom.

If there is no reason to wait for Margay to join our attack force, then attack the barb town.

Once Road Guard is healed, he is to assume Sentry duty where the road to Sunset Fortress meets the bend in the river.
 
Turn 125

Wool & Whales: Start building Caravel.

Holy City: Whip till your hands bleed - Spearman. Apply overflow to Library/Settler.

Capital: 1. Aqueduct, 2. Explorer, 3. Settler
Work an extra cottage when the aqueduct is finished.


Peter Grimes: Chop the plains forest to hurry the caravel. After that, chop the grassland forest in the city radius.

Azaman333: Finish farm, build road, then mine the north plains hill.
 
Turn 126

Margay moves SE of Immortal Keep, to intercept the barb. We need to find a backup unit for the interception of that barb, preferably an Axe. Can we shuffle some MP's now that we'll have a new Spearman?
 
Memphus said:
Sunset Fortress Granary :whipped:, Citizen was Left on the gems, advise?
Work the farm. Turn the governor back on if that makes it easier.


Research Drama next, and turn down science so there is no overflow at the end.


General_W: Road the rice, then road northeast hill.
Lost_civantares: Road the 2nd gems.
Both: Mine the 2nd gems.

This should save 1 worker turn as the worker on the northeast hill gets a free move onto the gems.
 
Turn 127
Meant to post this last turn :blush: but go ahead and send Compass to Piffle.

:salute:
 
Turn 128

Port of Mists: Build Settler, no pop rushing.

Holy City: Build Library, Settler. Whip the settler for 2 pop ASAP. :whipped:

fe3333au: Build more cottages in the capital.
 
Turn 128

Offer and accept, Music for Machinery with Loco.

:salute:
 
Turn 129

Offer Rice for Wheat to Piffle

:salute:
 
Turn 129

Attack the barb warrior with one of the Axes in the Holy City. Even if we wind up attacking across the river, we should still have strong odds.

Maceman is moving to the Settlement site of Sunrise Citadel, right?
 
Turn 130

Turn science down to 0%.
Research Engineering while we are waiting for Paper.

Build an Academy with our great scientist.
If we are unlucky and get a great prophet, join him to the holy city.
 
Turn 130

Offer Rice for Wheat to Piffle... again...

:salute:
 
Turn 131

Holy City: Whip 'til your hands bleed: Catapults! Apply overflow to Workers.
Note: The ideal time to pop-rush is between 4:hammers: and 9:hammers:.

Sunset Fortress: Pop rush Forge ASAP. :whipped:

Mighty Bulwark: Work the copper, build Granary.
 
Turn 131
Note: The ideal time to pop-rush is between 4:hammers: and 9:hammers:.

How Come if it can be :whipped: for 1 pop ar 2 :hammers:?
(I am not doubting you here I am just curious), because the extra 2 :hammers: take another turn in the cycle :confused:
 
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