Term Orders Term 6

Memphus

Deity
Joined
Mar 23, 2005
Messages
5,233
Location
Canada
Elected Official Please Post your Turn Orders in Here.

Generally I can make it to all the threads to infer your orders, but If you don't want them disobeyed :evil: (j/k) then post in here and make it official.

Otherwise I'll be forced to guess ;)
 
Capital: Work 5 cottages, 2 mines, 1 farm.

Holy City:
1. Finish the settler.
2. Apply the settler overflow to a barracks for one turn.
3. Continue whipping out axemen and apply the overflow to the barracks.
 
Turn 102(?)

Sly Bobcat return to Epsilon Eridani (capital) for MP duty.

Unnamed Axeman attack barb.

Possibly more to come after I open the save later.
 
fe3333au: build another plains cottage
Peter Grimes: build another holy city cottage
General W: after the road to South Pond is finished, clear the jungle on top of West Gate's gems.
 
Turn 104

Now that we have iron, the importance of exploring the coast goes down dramatically.

Therefore, DO NOT whip in Port of Mists until further notice.

Use the first workboat from Port of Mists to connect the fish.


Send the axeman from the holy city to defend Immortal Keep. In 3 turns it won't be able to rush a spearman anymore.
 
Foreign Orders - Turn 105

Offer Piffle Open Borders and Accept

I'd like to also offer them CoL… but I haven't heard back from Whomp on whether or not it's still acceptable to them if they have to pay in gold… so if you have to play the save before we get an answer, don't offer CoL.
 
Foreign Orders - Turn 105

Offer Piffle Open Borders and Accept

I'd like to also offer them CoL… but I haven't heard back from Whomp on whether or not it's still acceptable to them if they have to pay in gold… so if you have to play the save before we get an answer, don't offer CoL.


Please See Post in State of the Empire Concerning CoL Trade
 
Turn 106

Start building an axeman in Port of Mists.

Gate Keeper - Move NW to get line of sight where General_W is going. I don't like sending workers next to fogged tiles either. ;)

fe3333au - Go NW and build a cottage on the grassland.
 
Turn 107:

Build what in West Gate?

Granary? Axeman? Barracks? Forge?

Also Dave If you can play the save before the next 5 hours please do so as I can't from work today :(

If not the save will be moving again in roughly 5 hours from this post.
 
Turn 108

Port of Mists: Workboat, Granary, Forge, Axeman

Capital: Great Library, Monastery, Missionary
Work 6 cottages, 2 mines, 1 farm

Immortal Keep: Barracks, Forge, National Epic
Work 1 mine, 1 farm, 1 forest

Holy City: Barracks, Worker


Begin researching Construction,
 
Turn 108

Immortal Keep: Barracks, Forge, National Epic


National Epic or Heroic Epic? Immortal Keep is going to produce our great people? It is full of Hills? If it is going to produce our GP then to build the National Epic we must build a Library first :)
 
Turn 109

Axemen in Immortal Keep--> Knowing KodKod

1st Axemen in Eternal Eye--> Mysterious Margay

2nd Axeman in Eternal Eye --> Snow Leopard
 
Turn 110

fe3333au - build another grassland cottage to the north
Peter Grimes - finish the farm

Port of Mists - pop rush the Granary & Forge ASAP. :whipped:

Immortal Keep - Barracks, Forge, Heroic Epic
 
Turn 111

Prophet - Build a shrine in the holy city.

Capital - Work 7 cottages, 1 hill, 1 farm.

Immortal Keep - The heroic epic is available, add it to the build queue before our level 4 unit gets killed. :eek:
 
Foreign Orders - For Turn 111:

Gift Literature to Loco.

:salute:
 
Turn 113

Begin researching Machinery.


Capital - Work 8 cottages, 1 farm (and 1 hill at size 10).

Holy City - Finish the worker this turn, then start :whipped:'ing another worker.

Immortal Keep - Work 2 farms, 1 mine.


fe3333au - Cottage the remaining 4 grassland tiles in the capital.

Peter Grimes - Mine the grassland hill.

General_W - Build a road first, then clear the jungle.

New Worker - Complete the road to Sunset Fortress (see picture below).

 
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