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Term Orders Term 8

Discussion in 'Team Epsilon' started by Memphus, Mar 15, 2007.

  1. Memphus

    Memphus Deity

    Joined:
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    5,233
    Location:
    Canada
    Let me have it!

    If orders arn't posted I'll be have to make judgment calls based on all said information in the threads. ;)

    Don't forget General Orders work too Such as:

    Complete a couple of Workers.


    Explorer to the South.
     
  2. General_W

    General_W Councilor & Merlot Noble

    Joined:
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    8,198
    Location:
    Washington State (GMT -8)
    Turn 142

    Offer Open Borders to Aloha.
    Do NOT cross their border, unless I post further instructions.

    If possible, offer Education to Piffle

    :salute:
     
  3. classical_hero

    classical_hero In whom I trust

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    Location:
    Perth,Western Australia
    Turn 143 660 AD

    These cities will have extra citizens and here is how they need to be put to work.
    Epsilon Eye Works the both mines for extra production. From now on it will be referred to as EE1 and Eternal Eye as EE2.
    EE2 works one of the unimproved flood plains.
    MB works the Copper.
     
  4. peter grimes

    peter grimes ...

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    Queens, New York
    This is pretty confusing, I think. It will be clearest if we all refer to these to cities by their proper names (Epsilon Eridani, Eternal Eye), or by Capital and Holy City, respectively. :)
     
  5. classical_hero

    classical_hero In whom I trust

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    Location:
    Perth,Western Australia
    If the Pres is fine with it then it is okay, otherwise I will change it
     
  6. classical_hero

    classical_hero In whom I trust

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    Location:
    Perth,Western Australia
    Turn 145 700AD
    :whipped:
    Sunset Fortress: that Theatre
    Mighty Bulwark: when it is available
    Holy City: When it is best for the overflow of hammers for the Globe Theatre.
    Port of Mist: the worker

    Workers
    Classical Hero will either water mill or workshop around MB
    General_W and Lost_Civantares go to the Ivory, camp it and road to Sunrise Citadel
    fe3333au moves south SE and will chop that forest and plant a cottage in it's place.
    New Worker can either cottage, workshop around PoM.
     
  7. General_W

    General_W Councilor & Merlot Noble

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    Location:
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    Turn 147

    To Loco:
    Offer Sheep and Gems for Crab and Gold

    :salute:
     
  8. General_W

    General_W Councilor & Merlot Noble

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    Location:
    Washington State (GMT -8)
    Turn 148

    Please cancel the OB deal with Innovia
    Decline the offer of OB from Loco... again :crazyeye:
     
  9. classical_hero

    classical_hero In whom I trust

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    Location:
    Perth,Western Australia
    Turn 149

    City Production:
    Our Capital: continue producing a university
    PoM: build a settler. I am thinking with such high food production that we use this city to produce mainly workers or settlers since it will get them fast.
    SC: build the work boat.

    Worker Moves:
    Worker (To be named DaveMcW): He should cottage around PoM for a while, until we get ready to settle near Scion city.
    Classical Hero: Roads towards Argyle.
    azzaman333: builds farms around Holy City
    Worker near IK ( to be renamed Memphus): he can road toward Overlook Bay.
    Worker near Holy City (to be renamed gbno1fan): conitnues to chop forrest for the Globe Theatre.
    fe333au: chop the forest.
    General_W: roads
    Lost_Civantares: I am not to sure what to do with him, since he will not be much use to help G_w
    Peter Grimes continues to build a farm.
     
  10. General_W

    General_W Councilor & Merlot Noble

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    Location:
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    Turn 150
    • Accept Guilds for Civil Service and Drama from Loco
    • Offer and accept Feudalism to Piffle
     
  11. Memphus

    Memphus Deity

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    Music as Well? (they will need that soon as well for Milt Trad)
     
  12. General_W

    General_W Councilor & Merlot Noble

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    Well - I was thinking of draging it out a couple turns to make it a bit less obvious. Really, they just need it before we send Nationalism.

    Still - might as well send both. As noted before, I doubt we're really fooling anyone.

    Please Send Music to Piffle as well.
    :salute:
     
  13. General_W

    General_W Councilor & Merlot Noble

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    Location:
    Washington State (GMT -8)
    Turn 157
    • Offer Whales for Silks to Innovia
    • Offer Paper for 120:gold: to Loco
    • Offer Guilds for Liberalism to Piffle

    :salute:
     
  14. classical_hero

    classical_hero In whom I trust

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    Location:
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    Turn 157.

    Worker Actions:
    Peter Grimes: farms the rice and then roads it.
    Worker near Holy City: chop down forests around Holy city. Once completed I will give further instructions.
    Worker Near PoM: I was thinking that he could put down some more cottages near PoM, now that we have a worker close to the city site.

    City Orders:
    PoM: Build that settler
    Overlook Bay: Start a granary.
    Holy City. Start on a grocer then a market.

    Citizen Moves:
    PoM: Move the two citizens on cottaged grasslands onto the grassland forest, since this will get the settle faster. Also when it is best to do so.
     
  15. General_W

    General_W Councilor & Merlot Noble

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    A full foreign update will follow soon, but I wanted to post the good news asap…

    Piffle has come through in spades… offering both Liberalism and Military Tradition to us for Banking!
    Loco is offering us 120 gold for Paper
    Innovia is offering silks for Whales

    A very good turn for us internationally!

    So my modified turn orders are:

    Turn 157 v2
    • Accept Whales for Silks from Innovia
    • Accept Paper for 120:gold: from Loco
    • Accept Guilds for Liberalism and Military Tradition from Piffle :D

    :salute:

    EDIT: oh... :blush: looks like Memphus has already played, and just hasn't posted here yet. Well... I trust he did the above anyway! :)
     
  16. DaveMcW

    DaveMcW Deity

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    Turn 160

    DaveMcW - Stop chopping the forest! We will be using all 4 forest for health/production later.

    Here is the plan for improving MB.
    L = Lumbermill
    M = Mine
    W = Watermill
    Other tiles = Farms/Workshops depending on food situation.

     
  17. DaveMcW

    DaveMcW Deity

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    Sunrise Citadel - Start Forge.

    Impending Doom (SC) - Cover the workers
     

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