SE Aimag is composed by 5 cities: NotA, EA, NotB, Ainu and Clam Cove.
NotB 2FS 7H 16C) a modest city, not much can be done, can grow +2 pops
for some more commerce.
NotA: (3FS 27H 21C) our capital, a good hybrid city, all options open, looks
better to build multipliers, cap releases, units in this order.
EA: (1FS 17H 50C) a great commercial and religious city; sadly food is not
plenty, looks better to build multipliers, cap releases, units in this order,
and above all Wall Street when available.
Ainu: (6FS 9H 24C) a good city, can be a great commercial with some
specialists, just needs workers to come work, still 7 jungles here,
just bring workers, clean jungle, cottage, build the multipliers.
Clam Cove: (3FS 7H 3C) a fledging city designed to be Gfarm and have some
commerce, needs to grow first.
Workers: it looks the Aimag has 7 workers: 2 near NotA, 2 near EA, 2 near
Clam Cove and 1 near Ainu. More one seems in order right now.
I would like to ear from you.
Best regards,
NotB 2FS 7H 16C) a modest city, not much can be done, can grow +2 pops
for some more commerce.
NotA: (3FS 27H 21C) our capital, a good hybrid city, all options open, looks
better to build multipliers, cap releases, units in this order.
EA: (1FS 17H 50C) a great commercial and religious city; sadly food is not
plenty, looks better to build multipliers, cap releases, units in this order,
and above all Wall Street when available.
Ainu: (6FS 9H 24C) a good city, can be a great commercial with some
specialists, just needs workers to come work, still 7 jungles here,
just bring workers, clean jungle, cottage, build the multipliers.
Clam Cove: (3FS 7H 3C) a fledging city designed to be Gfarm and have some
commerce, needs to grow first.
Workers: it looks the Aimag has 7 workers: 2 near NotA, 2 near EA, 2 near
Clam Cove and 1 near Ainu. More one seems in order right now.
I would like to ear from you.
Best regards,