Terraforming questions

Question

King
Joined
Mar 12, 2008
Messages
950
-Is there any way to set a former to auto-plant forests near a base? And ONLY forests. Doing it manually for every base is too time consuming.

-Leveling a tile reduces the rockiness...so how do i make a tile more rocky?

-How do i "close up" a volcano, etc?
 
Presumably so you can mine and crawl. But most maps have a solid row of rocky tiles at one of the poles or both, so you should never feel short of mines to crawl.
 
Just wondering what you use rocky tiles for.

I don't use crawlers for harvesting resources, or if I do, it's very few - less than one per base, and only when I have huge wilderness areas with bonus tiles that are not in any base radius. For mineral production I tend to use boreholes and forests. For defense, bunkers are better than rocky squares since they will stop an enemy unit entering them even if they enter via a road, and they protect stacked units from spillover fire.
 
Derp i just found out that you can go to preferences and set formers to only planting forests when automated.
 
Derp i just found out that you can go to preferences and set formers to only planting forests when automated.

Unfortunately, turning off all Former automation except Plant Forests will not cause Formers to plant forests. I tested this a long time ago. They will still plant mostly Farms/Solar Collectors and Farms/Mines. Some attempts to encourage Formers to plant more Forests include:

1. Modding the game so that Mines can't be planted right away.
2. Changing basic Forest yield from 1-2-1 to 2-2-1.

IIRC, both ideas work, although #2 benefits the human player even more than the AI.
 
Formers will also do such things when automated as raise land when I've told them not to (destroying a good portion of the jungle in the process) when I don't even have the pre-requisites to actually raise land in the first place!
 
Never automate formers!
 
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