1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

TERRAIN: Extended Irrigations

Discussion in 'Civ3 - Graphics Modpacks' started by Niessuh, Mar 24, 2004.

  1. Niessuh

    Niessuh Warlord

    Joined:
    Apr 22, 2003
    Messages:
    122
    Location:
    Madrid
    :)
     

    Attached Files:

    • real.jpg
      real.jpg
      File size:
      178.1 KB
      Views:
      9,077
  2. Niessuh

    Niessuh Warlord

    Joined:
    Apr 22, 2003
    Messages:
    122
    Location:
    Madrid
    When I started this work one month ago, I was trying to solve two problems with sn00py irrigation:

    • Coast irrigation being invaded by the water
    • The small square fields makes tiles recognition difficult, you often need to activate the grid

    First thing I did to prevent this was to fill each tile with one single field, trying to respect the shape from the original irrigations. Then I went with the idea of putting edges around each tile. After looking some photographs I decided to give stone walls for plains, bushes for grasslands and irrig. ditch for desert tiles.

    After some checks, parts of the desert's edge were removed (bottom & inner sides), trying that they seem a net of channels. Then I had to create gaps through walls and bushes because roads and trains need to pass between tiles. That allow all-field access!

    Finally the more enjoyable part started: adding details, modifying some from other graphics mods. Everything has been put so they don't overlap with other stuff like railroads, bonus icons or water. I tried to keep the tile as cleared as possible.

    Now irrig. grassland has various types of trees at their borders, there are wells for deserts and plains, deserts has palms and some "jaimas" (canvas) and plains has stables with pigs, sheeps and of course, black bulls :D

    (note: now there is just one tile with bulls, number reduced after the screenshots were taken)

    in game screenshot and zoomed shot from the editor
     

    Attached Files:

  3. Niessuh

    Niessuh Warlord

    Joined:
    Apr 22, 2003
    Messages:
    122
    Location:
    Madrid
    download
     

    Attached Files:

  4. Fanatica

    Fanatica Strategic Mapmaker

    Joined:
    Mar 18, 2004
    Messages:
    314
    Location:
    In The Moment at Waters Edge
    Very interesting. Very colorful. And nice presentation.
    Are the groupings of trees also part of the download?
    I think I'll give it a try.
     
  5. tjedge1

    tjedge1 Writer of writerly things

    Joined:
    Aug 8, 2003
    Messages:
    4,682
    Location:
    Central Texas
    These are beautiful.
     
  6. Neomega

    Neomega Deity

    Joined:
    Feb 9, 2002
    Messages:
    11,261
    nice stuff I must say.
     
  7. warpstorm

    warpstorm Yumbo? Yumbo!

    Joined:
    Dec 19, 2001
    Messages:
    7,688
    Location:
    Snack Food Capital of the World
    Those are some of the best irrigation tiles I've seen yet for Civ3.
     
  8. DJ Bonebraker

    DJ Bonebraker a.k.a Laura

    Joined:
    Mar 10, 2004
    Messages:
    5,640
    Location:
    Eorzea, Hydaelyn
    WOW!!!!! These are beautiful AND the cool extras (trees, fences, etc) DON'T ITERFERE WITH ROADS AND RAILROADS!!!!!!!!!!

    All I have to say is 1) These are going into my mods, and 2) I'm not worthy:worship:

    These are the Best Irrigation GFX EVER!!
     
  9. Niessuh

    Niessuh Warlord

    Joined:
    Apr 22, 2003
    Messages:
    122
    Location:
    Madrid
    Thank you!

    Big groupings are Sn00py's forests, the irrigated grasslands has similar trees within their borders so they merges with it
     
  10. zulu9812

    zulu9812 The Newbie Nightmare

    Joined:
    Jan 29, 2002
    Messages:
    6,389
    Location:
    Athens of the North
  11. Arne

    Arne King

    Joined:
    Apr 24, 2001
    Messages:
    890
    Location:
    Rostock (GER)
  12. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

    Joined:
    Jan 30, 2002
    Messages:
    5,070
    Location:
    Monaco di Baviera!
  13. Supa

    Supa Out of Cheese Error

    Joined:
    Jan 7, 2003
    Messages:
    3,663
    Location:
    Belgium
  14. Ankka

    Ankka Deity

    Joined:
    Oct 5, 2001
    Messages:
    7,299
    Excellent. :goodjob:
     
  15. ocedius

    ocedius C++ induced baldness

    Joined:
    Jun 27, 2003
    Messages:
    617
    Location:
    TX and proud of it!
  16. Madeira

    Madeira Emperor

    Joined:
    Dec 27, 2001
    Messages:
    1,437
    Location:
    Portugal
    Really nice! Could you do one version with smaller size? So the farms and stuff dont take the whole grid square? like the mine (that way we wouldnt get irrigations on top of sea in some coastal areas)
     
  17. Kenta'arka

    Kenta'arka King

    Joined:
    Mar 4, 2003
    Messages:
    628
    Location:
    Bridge of USS Rome
  18. Rirse

    Rirse Warlord

    Joined:
    Nov 7, 2002
    Messages:
    117
    Location:
    Indianapolis, Indiana
    Excellent job there Niessuh on the new irrigation. I can understand the problem you are mentioning, as in my current game, one of the irrigation just goes over the land and into the sea. Not a very pretty picture either. :D
     
  19. Niessuh

    Niessuh Warlord

    Joined:
    Apr 22, 2003
    Messages:
    122
    Location:
    Madrid
    The problem is that border walls... overlaps with the others at the border. If I reduce It a narrow corridor appear between two irrigations. And the net of channels at the desert will be broken
     
  20. spincrus

    spincrus sol invictus...

    Joined:
    Dec 6, 2001
    Messages:
    1,079
    Location:
    Turkey, Austria, USA
    Yeah I saw this in a preview of a scenario the other day and was wondering where to download it from. Good that you posted it actually.

    My irigations have certain cows and such on it (don't recall who made it), and I liked them more. I'll give this a shot.
     

Share This Page