LPlate2
Warlord
- Joined
- Dec 27, 2018
- Messages
- 299
Hi,
I've been trying to create some new terrains for my mod.
The problem I have is that where the new terrain meets a different terrain I get dark blocks as in the picture. Does anyone have any suggestions as to how I can fix this?
The artdefine xml is:
The blend and grids dds are currently identical for the two terrains. Both terrains are based on graphics from spiralgraphics.biz website.
The detail dds I've used for both terrains is the same one as that for grasslands.
I've adjusted the LayerOrder values but otherwise, the terrains are based off the grasslands and plains.
Any help would be appreciated.
thanks,
I've been trying to create some new terrains for my mod.
The problem I have is that where the new terrain meets a different terrain I get dark blocks as in the picture. Does anyone have any suggestions as to how I can fix this?
The artdefine xml is:
Spoiler :
Code:
<TerrainArtInfo>
<Type>ART_DEF_TERRAIN_U_CAVE</Type>
<Path>Art/Terrain/Textures/CaveBlend.dds</Path>
<Grid>Art/Terrain/Textures/CaveGrids.dds</Grid>
<Detail>Art/Terrain/Textures/CaveDetail.dds</Detail>
<Button>,Art/Interface/Buttons/BaseTerrain/Grassland.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,3,1</Button>
<LayerOrder>11</LayerOrder>
<AlphaShader>0</AlphaShader>
<TextureBlend01>8,0</TextureBlend01>
<TextureBlend02>1,0</TextureBlend02>
<TextureBlend04>6,0</TextureBlend04>
<TextureBlend08>5,0</TextureBlend08>
<TextureBlend03>2,0</TextureBlend03>
<TextureBlend06>10,0</TextureBlend06>
<TextureBlend12>12,0</TextureBlend12>
<TextureBlend09>9,0</TextureBlend09>
<TextureBlend07>3,0</TextureBlend07>
<TextureBlend14>14,0</TextureBlend14>
<TextureBlend13>11,0</TextureBlend13>
<TextureBlend11>4,0</TextureBlend11>
<TextureBlend10>7,0</TextureBlend10>
<TextureBlend05>13,0</TextureBlend05>
<TextureBlend15>15,0 16,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0</TextureBlend15>
</TerrainArtInfo>
<TerrainArtInfo>
<Type>ART_DEF_TERRAIN_U_TUNNEL</Type>
<Path>Art/Terrain/Textures/TunnelBlend.dds</Path>
<Grid>Art/Terrain/Textures/TunnelGrids.dds</Grid>
<Detail>Art/Terrain/Textures/TunnelDetail.dds</Detail>
<Button>,Art/Interface/Buttons/BaseTerrain/Plains.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,8,1</Button>
<LayerOrder>12</LayerOrder>
<AlphaShader>0</AlphaShader>
<TextureBlend01>8,0</TextureBlend01>
<TextureBlend02>1,0</TextureBlend02>
<TextureBlend04>6,0</TextureBlend04>
<TextureBlend08>5,0</TextureBlend08>
<TextureBlend03>2,0</TextureBlend03>
<TextureBlend06>10,0</TextureBlend06>
<TextureBlend12>12,0</TextureBlend12>
<TextureBlend09>9,0</TextureBlend09>
<TextureBlend07>3,0</TextureBlend07>
<TextureBlend14>14,0</TextureBlend14>
<TextureBlend13>11,0</TextureBlend13>
<TextureBlend11>4,0</TextureBlend11>
<TextureBlend10>7,0</TextureBlend10>
<TextureBlend05>13,0</TextureBlend05>
<TextureBlend15>15,0 16,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0</TextureBlend15>
</TerrainArtInfo>
The blend and grids dds are currently identical for the two terrains. Both terrains are based on graphics from spiralgraphics.biz website.
The detail dds I've used for both terrains is the same one as that for grasslands.
I've adjusted the LayerOrder values but otherwise, the terrains are based off the grasslands and plains.
Any help would be appreciated.
thanks,