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TERRAIN: lightened railroads

Discussion in 'Civ3 - Graphics Modpacks' started by Niessuh, Jun 16, 2004.

  1. Niessuh

    Niessuh Warlord

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    At last! I have been working on this since April.
    I'm proud to show you the N scale :D
     

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  2. Niessuh

    Niessuh Warlord

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    In addition to the narrowing there is a lot of unknoting those silly u-turns and loops. Most part of the 272 tiles has been transformed, specially the most crowded ones. Now is possible to draw a straight path between any two points. Also there is some extra detail included, dead-ends and a new "first railroad" tile
     

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  3. Niessuh

    Niessuh Warlord

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    ----->download
     

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  4. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

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    Nice, im gonna use these:goodjob:
     
  5. Ankka

    Ankka Deity

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    Nice, really. :goodjob:
     
  6. Pounder

    Pounder Phaethon was here

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  7. Niessuh

    Niessuh Warlord

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    Yeah, I have a dream with railroads some days ago :eek:
     
  8. NateDawgNY

    NateDawgNY Just Chillin'

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    I really like these, I think I'll use them in my mod.
     
  9. god_money

    god_money Prince

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    Well done!
    I especially dig the first rail tile, - great idea.

    I'm going to use 'em as well.
     
  10. Dann

    Dann Green bug

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    Nice! :thumbsup: Thanks.

    I had made my own railroads using the standard graphics and some buildings, but yours are so good I now need to redo everything and incorporate your graphics. :goodjob:
     
  11. TopGun

    TopGun 258 kills

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    I bow in amazement at this simple but effective modification!
     
  12. Niessuh

    Niessuh Warlord

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    I started with something similar before this work, I want to restart too. But first I think that mine must be redone (again!) in order to avoid crushing in the middle.
    These are the buildings I made:
     

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  13. Niessuh

    Niessuh Warlord

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    I want to insert agro/indutrial buildings that reflects its food/shield bonus. These are the most crowded tiles, that receive the biggest stuff. As you can see, I try to avoid overlapping with the mine (my soft mine)
    But that create too much alignment. Also these buildings are too huge, first step when I restart with this will be to reduce them.
     

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  14. useless

    useless Social Justice Rogue

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    nice! :goodjob:
     
  15. Ichitaka

    Ichitaka Chieftain

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    When?¡ :rolleyes:
     
  16. Niessuh

    Niessuh Warlord

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    Well, the borders modification is finished right now, I'm starting to think about the mine. And I have an idea with pollution, so maybe the railroads mod could last like a Firaxis patch :D
    I guess that I will need collaboration, because filling almost 33% of 272 tiles could take a while. Is somebody interested?
     
  17. rmontaruli

    rmontaruli Prince

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    Did you consider to realize a sort of tunnel when a railroad goes through the mountains?
    Is it possible to do?
     
  18. Pounder

    Pounder Phaethon was here

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    The problem with roads and railroads is they are laid down without any consideration for the terrain. So if you added a tunnel in the railroads.pcx file the tunnels will show up in the middle of the plains or grassland.

    The only place that I have found to add tunnels is in the territory.pcx (borders) file. You can add a tunnel to the tiles used for borders along hills and mountains. The only thing is they will show up as caves until you build roads to them.

    This is one I made as an experiment:
    http://forums.civfanatics.com/showthread.php?t=84052
     
  19. regen2ndx

    regen2ndx gamer

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    downloaded. it looks better :goodjob:.
     
  20. msz4

    msz4 Peasant

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    Hey Niessuh!
    Where did you find these irrigation graphics :wow: they are beautifull :drool:
    Please :help:
     

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