Estebanium
Prince

Current version: V12
Overview
Replaces most terrain textures of Europe, Asia, Africa and America with new textures that were increased in size, but will fit into the general look and feel.
Standard texture resolution is 1024², I increased the resolution to 2048² and created new Displacement-Maps, giving the textures a crispier look.
Pictures of Terrain Texture Enhancement 2k v12



Download
File size: 136.1 MB
- Make sure that you deleted any version of the Terrain Mod in: "My Games\Sid Meier's Civilization 5\Mods" and "steamapps\common\Sid Meier's Civilization V\Assets\DLC"
- Download the 7z-file of V14
- Extract the file e.g. in your Downloads folder
- Inside the extracted folder there is a folder called "TTE_2k"
- Copy "TTE_2k" from your Downloads folder to: steamapps\common\Sid Meier's Civilization V\Assets\DLC
- Navigate to: My Games\Sid Meier's Civilization 5\
- Delete the following folders: Cache, Logs, ModUserData
- Run the game. Now because I created a DLC, you can enjoy the new textures in SinglePlayer, Multiplayer or via the Mods menu.
Please note, that this "lets call it Mod", will not show up in the Mods list while being ingame.
Performance
You can be sure that it will somehow affect performance, but this is depending on your setup. The textures were increased in size so they will need more VRAM.
My old card had 2 GB VRAM and I didn't noticed any difference in performance while playing in 2k. Antialiasing will increase VRAM usage. So feel free to try it out for yourself, this is just my opinion on that

Changelog
Spoiler :
V12
- Grassland texture redone.
- Displacement for grassland, plain and desert redone. It is a bit crispier now, but without too much noise.
- Fixed the TTE_2k.Civ5Pkg that contained an entry of my testing environment and added the entry in order to load my new water texture.
- Replaced most alpha channels to have a better transition between different terrain tiles.
- Removed displacement maps of Snow tiles, because it caused visual issues
- Added altered water texture, a more blueish one
- New River texture for new water texture
- Plain and Grassland use different color space, so the difference between the two terrain types is more noticeable.
- V11 Addon: Plain and Grassland share the same color space. The transition is very nicely, but to distinguish both terrain types from each other, you have to know their terrain details.
- Coverted the mod to a DLC
- Recreated Grasland and Plain textures
- Sharpened Grand Mesa
- Added textures for: Sri Pada, Mt. Sinai, Cerro de Potosi
- Added City Base, the ground texture that is below a City, to have a better blending with the new terrain
- Reworked all textures regarding DXT5 and Alpha Channel to match their vanilla files
- Decreased specular map of Marsh by 50%
- Added Alpha-Channel to Marsh_s and saved it as DXT5 instead of DXT1
- Decreased Displacement-Map for flat terrain, like Grasland, Plane, Tundra
- Scaled desert Displacement-Map up by 200%, while changing the texture. This will lower the amount of dunes per tile and avoids blending issues on hill tiles
- Changed the water color of Marsh tiles to fit the water color of vanilla texture
- Decreased Displacement-Map of mountains, to fit the new look of the landscape
- Increased contrast of all textures
- Altered the tonemap of asia tundra tiles a bit
- Increased brightness of snow tiles
Credits
- Estebanium: Primary Author
- sgtpetterzon: From Skyrim Nexus, thank you for giving me the permission to use some of your mountain textures
- Loderunner: That gave me the idea to do this
- Bethesda: Without modding Skyrim so much, I would have never learned to use graphics tools
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