Hi guys, This is just Brainstorming for now. But in this post here, @devolution posted about adding another Terrain. I am actually not sure if he was kidding or not. I am currently reworking the maps anyways for "Large Rivers". So if we want to add further Terrains - we should do it now. PART 1: Marsh? Spoiler : e.g. Marsh (this idea I actually like - because it does not require a new Yield, Profession, Bonus Ressource ...) (Graphics: Dark Green version of Swamp) It had already been discussed in RaR and was also suggested several times in our issues (in Git Hub). It is basically mostly an "immersive / atmospherical" Terrain. Basically it is the "Swamp of Grasland". (Meaning the less productive variant.) It would have less Food / less Tobacco / less Hemp than Grasland. On Hills there would be Herbs (Renaming Coca) -> Thus no additional Yield or Profession On Hills of course also the Bonus Ressource "Herbs" (Renamed Bonus Ressource Coca) Renaming the "Coca Collector" to "Herb Collector" Just like Pioneers Action "Drain Swamp" (creating Savanannah) we would also have "Drain Marsh" (creating Grasland) - using the same Button graphic It would be spawned in the same Lattitudeds as Grasland (maybe close to Rivers / Large Rivers) Maybe we might even have a new Type of Terrain Feature on it (just do not know what it could be) - probably not necessary though because it could use "Light Forrest" --------- PART 2: Related ideas on Yields? Spoiler : We could give the "Medical Office" a second new Profession "Apothecarist" producing new Yield "Medicine". The expert would still be our "Renowned Medic". (Thus no new Building Graphics and no new Unit Graphics required.) We could even use this to make our feature "Health" more interesting. To balance the 2 lines of Yields in City / Europe Screen we would need to find one other Yield so it matches the 2 lines. We could simply introduce "Coloured Wool Cloth" (as 2nd Profession / Yield in Dyers House) (Building: Dyer's House, Expert Master Dyer --> no new Expert / Building / Bonus Ressource, ... needed) That would actually solve 2 issues: (Without any new Units, new Buildings or Bonus Ressources.) "Boring Coca" gets replaced by more interesting "Medical Herbs / Medicine". "Coloured Wool Cloth" which has been requested and logically really been missing - final makes it --------- PART 3: Plains? Spoiler : Plains (this I just put for brainstorming and because @devolution mentioned it) (Dark brown version of old "Paririe" - before Schmiddie recently improved it) Lattitudes between "Grasland" and "Prairie" Food: just like Graslands / Prairie / Savannah (for balancing) 1st Plantation Yield: Barley (which would then be removed from "Grasland" and "Prairie" 2nd Planation Yield: ??? ... Problem: This would probably just make sense if we add further Plantation Yields. We do not really want that - because we already have so many. (Possibly requiring further Professions, Experts, Buildings, Bonus Ressources, ...) I have no idea yet what to do with it ... But if team and community have a good idea and would really want that, I am ok with it. --------- @Schmiddie You have the last word for this in my opinion, since you would need to create the new graphics. --------- Go crazy and brainstorm. Maybe something interesting might come out of this.