Terran Empress
Hornet
Terran IOT
Welcome great leader, your have united your people by what ever means possible, and they have recently left your home planet and have started to colonize the galaxy. However as you will soon find out, you are not alone in the galaxy. And you are in fact just a new comer to an already troubled and fractured galaxy. Will you lead your people to greatness, expanding throughout the galaxy, and expressing your political power and dominion over others, or will your empire fall and only be remembered in galactic history textbooks, like so many others. That is for you to decide.
Welcome to Terran IOT, my third attempt at GMing a successful IOT. In this IOT you take the role of a space age empire, expanding through the galaxy and proclaiming your dominion through space, all the while having to deal the current political climate of the galaxy.
Galactic Political Map:
Spoiler :
The galaxy isn't an empty place, and you are not the first species to attempt to bring it under their dominion. The Galaxy currently have 5 major Empires.
The Terran Empire:
When humanity made it to the stars, they were a ruthless race. Power hungry and requiring more resources to expand their own abilities, they went out conquering and enslaving all races they met along the way. Using the resources of the various planets they have enslaved the Terrans were able to expand and conquer the largest empire in known Galactic History. However the Empire is not as bad as it seems, they have brought peace and stability to a formerly divided sector of the galaxy, and as always the Terrans are always the beacon of arts, culture, and society, and the stability and unity brought by the Empire have allowed the free movement of people and goods, and many see this as a very good thing.
The Galactic Federation:
The Galactic Federation was created centuries ago, uniting the quarreling races of the sector. Calling itself a beacon of freedom and democracy, The Federation has gone into many a war against the Terran Empire in the name of liberation. However every war has ended in either stalemate or crushing defeat. The wars have not been friendly for the Federation, with the federation become more and more oppressive, and tyrannical, with almost complete control of the Industry of the Federation along with multiple acts limiting movement and the free speech of the people and the media. The Federation nevertheless continues to call itself a Beacon of Freedom, all the while oppressing the will of the people and preventing any and all attempts of species to leave it.
The Alliance of Free Stars:
A minor power in the Galaxy the Alliance was formed as a military alliance in defense against the Terran Empire. The alliance is nowhere near a unified political body and instead is a true military alliance. The four species that make up the Alliance are constantly bickering and can never agree on how the alliance should be run. The fighting in the Alliance threatens to tear it apart, and with that have the individual species that make up the Alliance fall to Imperial Dominion.
The Nor Rebellion:
The Nor were one the founding members of the Federation. A proud and independent species, The Nor decided that Federation had become too oppressive. The Nor species cut all ties to the Federation and stopped sending delegates to the Galactic Parliament. The Federation quickly declared war on the Nor stating that if they left the entire Federation would be at a greater risk. The Federation won many battles early, taking much of the old Nor Empire, now the Nor's are fighting for their freedom from the Federation and to reclaim lands of their old Empire. Meanwhile the Terrans have taken notice of this weakness in the Federation, and they are preparing.
The Galactic Council Neutral Zone:
The only territory the Galactic Council can truly call its own is the giant space station at the Galactic core, called the Bastion. The bastion holds both great works of art and history from across the galaxy along with universities and of course the Galactic Council itself. The Council was set up between the Terran's and the Federation in order to attempt to keep peace in the Galaxy.
Joining:
When you join pick up to 2 nodes, name them, and name 3 planets in your empire. everyone will start with one of each type of planet. When describing your empire please give me your, Primary stats, color, government, history, a description of your units, flag would be preferable, and any other details you would like to share. The more detail the better.
Node map:
Spoiler :
Star systems/Nodes:
Star systems are the largest points on the galactic map, they represent more like star clusters, and many times have multiple inhabitable planets. Each star system does not necessarily belong to one nation, and instead 2 planets in the same system can be colonized by two different empires.
Currency:
In Terran IOT there are 3 currencies, hear me out on this one, I promise it will not be overly complicated. The three currencies are below:
Galactic Credits (GC): The Galactic Credit is used mostly to purchase things, it is what is used to create improvements, along with research, and can most of the time be used as a substitute to either IP or MP, however at a slight cost (IE if a fleet costs 5 IP but you only have 3 you can pay about 4 GC plus the 3 IP to build said fleet, or 7 IP to build a new one)
Industrial Production (IP): Industrial Production is your "factory power" IP is mostly used to build fleets and superweapon parts.
Manpower (MP): Manpower is your people, Manpower is what you use to build armies, however it is also the majority source of your Galactic Credits, the more men you have the more GC you get, the less men you have the less you get, however Manpower does not represent your total population, just the taxable/draftable portion. Be weary while this number will many times go up, it can be very fragile and can go down by a large portion for a random reason.
Primary Stats:
The primary stats are what define how "good" your nation and people are at different tasks and thus how fast or how effective you will do. the current stats are below.
Poitics-Affects nteral politics RP bonuses along with stability
Economy-Affects the various ways to earn money
Espionage-Affects how well your espinage RP will go
Culture-Affects relations with others
Combat-Affects your ability to conquer
Science-Affects your ability to research new tech
Luck-affects everything a little bit
I would not suggest letting any of these fall by the wayside by too much.
Types of Planets:
There are 3 types of planets in Terran IOT.
Natural: These planets are full of flora and fauna, its is a great home for people, and an amazing tourist destination, however its lack of mineral resources make it an unfavorable position for mining. +2 Manpower
Terra: These planets are similar to earth, most sentient species develop on planets like this, they have a decent amount of flora and fauna along with minerals. +1 Manpower +1 IP
Mineral Rich: These planets are chock full of the basic minerals and metals required to fuel and expanding empire. While many are inhospitable for life, Mineral Rich planets and planetoids are where most resources of a galactic empire comes from. +2 IP
Units:
Units like in FIOT are customizable, and rely more on numbers of ships and troops instead of RP to get the job done, however RP will still be a very important part of winning battles, these Units represent fleets instead of individual ships, or squads.
The current and probably final Unit Types are below:
Ground force: Acts as both an invasion and a defensive force
Planetary Defense System (PDS): consists of one building, (think of something like the v-150 anti-orbital ion cannon from A new Hope)
Fleet: how you structure your spaceships, depending on what types of ships and how many and the weapons used on them, determines how expensive and how strong a fleet is, you may or may not be able to have two types.
Government:
while there are no official governments, a government should act like a government should in RP. If you elections of any sort I expect some form of election RP at some time, not immediately, but sometime. Constrating, if you don't have elections, "random" events will see the population go weary and demanding them, if you however would like me to do elections for you, I will, this will make elections more random, however if you do elections you can chose who will be in power.
Role:
Each empire has a "role" in its history, a "role" is what you play in the galaxy as a whole, this will make more seance when we learn about the NPCs. currently there are no offical roles, and they will be made up and be given special abilites and bonuses similar to how units were in FIOT, based on a nations history RP.
Super weapons:
That's no moon! Superweapons in Terran IOT are extremely powerful weapons, like many things in my IOTs you can customize them, however unlike most over things in my IOT's Superweapons must be built piece by piece, AND you have to research the technology for it. IE if you want to build the death star, you must research at least, the superlaser, the power core, and the propulsion system to move that dang thing. However at this time you could start constructing it, as much of the death star is actually conventional other than those three main things. Contrasting if you wanted to build the "galaxy gun" which doesn't require to be moved around, you would have to research something along the line of planet destroying warheads, hyper drive projectiles, and something along the line of a giant warhead launcher. Superweapons do not have to be planet killers, they can be what ever you want, but rember the more powerful it is the more expensive it is going to be to both research and build. Also you can either build your superweapon all at once or part by part.
Research:
Research is completely roleplay based, you can do anything you can imagine, however of course keep it in reason, if it is something fairly large or fairly advanced i would prefer if it took about 2 different techs to create it. Think of something like a photon torpedo, it has 2 major parts, propulsion and a warhead, the advanced torpedos from ST Into Darkness would have one advanced part, the long range propulsion system since it uses a similar warhead to existing torpedoes. Even though it is roleplay based, you can improve your chances of getting said tech by spending Galactic Credits on research, and better descriptions and RP of research will also improve your chances. Also if you create a technological breakthrough you may add that to a ship type in you fleet, however that will modify its costs unless you do something about it.
Stability:
Stability affects everything, it is on a scale of -3 to 3 similar to how EU3 works, they will always add themselves to every action that requires a roll, stability can be improved by spending 10% of your GC, or roll play a fix, or both, everyone starts at 0 stability, which is considered average, your people don't really care about you, they have no problem with the current way things are run, but don't really have an opinion.
Random Events:
Random Events are the the things that affect your nation that a government cannot control, weather/natural disasters, corporations, strikes, just plain bad luck, Random events are revealed every update and will either help or hurt your nation. they will usually have to be taken care of eventually, you can leave them for a bit, but be warned if you don't do anything about them major consequences will happen.
Fleets and landing forces:
Fleets are what you use to get around the galaxy, and to secure your sector of space. When RPing your fleet structure you should, describe what types of ships are in your fleet, IE do your fleets consist of fighters, bombers, and carriers, or do they consist of frigates, destroyers, and heavy cruisers. You should then describe what types of weapons and defenses are on your ships, so do you use plasma, lasers, mass drivers, what about shilding, armor, or point defense, or do your ships have ship destroying super lasers on them? the skys the limit. Finally describe how many of each ship is in your fleets. With this data i will construct unique stats based on your RP, making units stronger, weaker, cheaper, or more expensive, based off of the galactic standard fleet, which i will make up and that most NPC's will use. Ground Forces are similar, describe what are in your forces, what weapons they use, and how many troops.
Combat:
Combat is in 2 major stages, Space and land, you need space control in order to land a ground invasion, however you do not have to wait a turn to do ground invasion, if you order your troops to invade the ground if you have space control you may do that.
Space combat will use the same formula for calculations (see below), except that it will be against your opponents formula, fleets will fight one on one, and the loser will have to face a D6 roll to determine how badly damaged they are. 1 being little to no damage and 6 being destroyed, fleets can be repaired. If a fleet survives it will retreat to the nearest friendly star system.
Once space control has been meet you can begin ground invasions. Before any actual combat begins a cultural unification roll is done, based on your cultural ability, if you win that roll against an unoccupied planet you get the planet immediately. However if the planet is occupied and has troops defending it, you will always have to fight the troops, however the troops will have to face against both you and the population who see you as liberators and the current force there as tyrants, thus giving the defenders a fairly substantial debuff.
Land combat rolls are identical to space combat rolls.
Improvements:
finally on to the improvements.
Factory: costs 3 GC and gives you 1 IP a turn, supports one fleet
Farm: costs 3 GC and gives you 1 MP or supports one army
Hospital: costs 5 GC and randomly gives you 1-4 more MP (because of new births and stopping deaths)
Research Facility: Costs 5 GC automaticly gives you 1 GC worth research each turn
Bank: costs 5 GC gives you 1 GC a turn
NPCs:
NPCs in Terran IOT act as both a narrative driver, along with adversaries and allies. The Power of NPC's range from Galactic super powers, to mercenaries, I suggest you keep at least one of them on your side.
The Galactic Council:
The Galactic council is similar to the UN of our universe all Empires have a seat and voting power equal to their population (manpower to keep it simpler for me ) The Galactic Council is not centered in any Empire and instead holds territory known as the "Galactic Council Neutral Zone" Dont forget to join the Galactic Council Group: Link
Calculations:
I am not going to bore you with the exact detail for every calculation, however i do believe that this is important. The basic calculation for most everything will be:
Stat that applies + bonuses (being unit, monetary, and/or Role Play) + D6 + Luck/2 Rounded DOWN
This number is compared to another dice roll, probably a D20 (I will run a few tests and figure out if this is too high or too low), the higher number wins the roll.
this logarithm would be a little different based on the situation, combat for example would use basically the same exact logarithm for both situations