Terran IOT

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Mar 30, 2011
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Hallow Nest
Terran IOT

Welcome great leader, your have united your people by what ever means possible, and they have recently left your home planet and have started to colonize the galaxy. However as you will soon find out, you are not alone in the galaxy. And you are in fact just a new comer to an already troubled and fractured galaxy. Will you lead your people to greatness, expanding throughout the galaxy, and expressing your political power and dominion over others, or will your empire fall and only be remembered in galactic history textbooks, like so many others. That is for you to decide.

Welcome to Terran IOT, my third attempt at GMing a successful IOT. In this IOT you take the role of a space age empire, expanding through the galaxy and proclaiming your dominion through space, all the while having to deal the current political climate of the galaxy.

Galactic Political Map:
Spoiler :

The galaxy isn't an empty place, and you are not the first species to attempt to bring it under their dominion. The Galaxy currently have 5 major Empires.

The Terran Empire:

When humanity made it to the stars, they were a ruthless race. Power hungry and requiring more resources to expand their own abilities, they went out conquering and enslaving all races they met along the way. Using the resources of the various planets they have enslaved the Terrans were able to expand and conquer the largest empire in known Galactic History. However the Empire is not as bad as it seems, they have brought peace and stability to a formerly divided sector of the galaxy, and as always the Terrans are always the beacon of arts, culture, and society, and the stability and unity brought by the Empire have allowed the free movement of people and goods, and many see this as a very good thing.

The Galactic Federation:

The Galactic Federation was created centuries ago, uniting the quarreling races of the sector. Calling itself a beacon of freedom and democracy, The Federation has gone into many a war against the Terran Empire in the name of liberation. However every war has ended in either stalemate or crushing defeat. The wars have not been friendly for the Federation, with the federation become more and more oppressive, and tyrannical, with almost complete control of the Industry of the Federation along with multiple acts limiting movement and the free speech of the people and the media. The Federation nevertheless continues to call itself a Beacon of Freedom, all the while oppressing the will of the people and preventing any and all attempts of species to leave it.

The Alliance of Free Stars:

A minor power in the Galaxy the Alliance was formed as a military alliance in defense against the Terran Empire. The alliance is nowhere near a unified political body and instead is a true military alliance. The four species that make up the Alliance are constantly bickering and can never agree on how the alliance should be run. The fighting in the Alliance threatens to tear it apart, and with that have the individual species that make up the Alliance fall to Imperial Dominion.

The Nor Rebellion:

The Nor were one the founding members of the Federation. A proud and independent species, The Nor decided that Federation had become too oppressive. The Nor species cut all ties to the Federation and stopped sending delegates to the Galactic Parliament. The Federation quickly declared war on the Nor stating that if they left the entire Federation would be at a greater risk. The Federation won many battles early, taking much of the old Nor Empire, now the Nor's are fighting for their freedom from the Federation and to reclaim lands of their old Empire. Meanwhile the Terrans have taken notice of this weakness in the Federation, and they are preparing.

The Galactic Council Neutral Zone:

The only territory the Galactic Council can truly call its own is the giant space station at the Galactic core, called the Bastion. The bastion holds both great works of art and history from across the galaxy along with universities and of course the Galactic Council itself. The Council was set up between the Terran's and the Federation in order to attempt to keep peace in the Galaxy.

Joining:
When you join pick up to 2 nodes, name them, and name 3 planets in your empire. everyone will start with one of each type of planet. When describing your empire please give me your, Primary stats, color, government, history, a description of your units, flag would be preferable, and any other details you would like to share. The more detail the better.

Node map:
Spoiler :


Star systems/Nodes:
Star systems are the largest points on the galactic map, they represent more like star clusters, and many times have multiple inhabitable planets. Each star system does not necessarily belong to one nation, and instead 2 planets in the same system can be colonized by two different empires.

Currency:
In Terran IOT there are 3 currencies, hear me out on this one, I promise it will not be overly complicated. The three currencies are below:
Galactic Credits (GC): The Galactic Credit is used mostly to purchase things, it is what is used to create improvements, along with research, and can most of the time be used as a substitute to either IP or MP, however at a slight cost (IE if a fleet costs 5 IP but you only have 3 you can pay about 4 GC plus the 3 IP to build said fleet, or 7 IP to build a new one)
Industrial Production (IP): Industrial Production is your "factory power" IP is mostly used to build fleets and superweapon parts.
Manpower (MP): Manpower is your people, Manpower is what you use to build armies, however it is also the majority source of your Galactic Credits, the more men you have the more GC you get, the less men you have the less you get, however Manpower does not represent your total population, just the taxable/draftable portion. Be weary while this number will many times go up, it can be very fragile and can go down by a large portion for a random reason.

Primary Stats:
The primary stats are what define how "good" your nation and people are at different tasks and thus how fast or how effective you will do. the current stats are below.
Poitics-Affects nteral politics RP bonuses along with stability
Economy-Affects the various ways to earn money
Espionage-Affects how well your espinage RP will go
Culture-Affects relations with others
Combat-Affects your ability to conquer
Science-Affects your ability to research new tech
Luck-affects everything a little bit

I would not suggest letting any of these fall by the wayside by too much.

Types of Planets:
There are 3 types of planets in Terran IOT.
Natural: These planets are full of flora and fauna, its is a great home for people, and an amazing tourist destination, however its lack of mineral resources make it an unfavorable position for mining. +2 Manpower
Terra: These planets are similar to earth, most sentient species develop on planets like this, they have a decent amount of flora and fauna along with minerals. +1 Manpower +1 IP
Mineral Rich: These planets are chock full of the basic minerals and metals required to fuel and expanding empire. While many are inhospitable for life, Mineral Rich planets and planetoids are where most resources of a galactic empire comes from. +2 IP

Units:
Units like in FIOT are customizable, and rely more on numbers of ships and troops instead of RP to get the job done, however RP will still be a very important part of winning battles, these Units represent fleets instead of individual ships, or squads.
The current and probably final Unit Types are below:
Ground force: Acts as both an invasion and a defensive force
Planetary Defense System (PDS): consists of one building, (think of something like the v-150 anti-orbital ion cannon from A new Hope)
Fleet: how you structure your spaceships, depending on what types of ships and how many and the weapons used on them, determines how expensive and how strong a fleet is, you may or may not be able to have two types.

Government:
while there are no official governments, a government should act like a government should in RP. If you elections of any sort I expect some form of election RP at some time, not immediately, but sometime. Constrating, if you don't have elections, "random" events will see the population go weary and demanding them, if you however would like me to do elections for you, I will, this will make elections more random, however if you do elections you can chose who will be in power.

Role:
Each empire has a "role" in its history, a "role" is what you play in the galaxy as a whole, this will make more seance when we learn about the NPCs. currently there are no offical roles, and they will be made up and be given special abilites and bonuses similar to how units were in FIOT, based on a nations history RP.

Super weapons:
That's no moon! Superweapons in Terran IOT are extremely powerful weapons, like many things in my IOTs you can customize them, however unlike most over things in my IOT's Superweapons must be built piece by piece, AND you have to research the technology for it. IE if you want to build the death star, you must research at least, the superlaser, the power core, and the propulsion system to move that dang thing. However at this time you could start constructing it, as much of the death star is actually conventional other than those three main things. Contrasting if you wanted to build the "galaxy gun" which doesn't require to be moved around, you would have to research something along the line of planet destroying warheads, hyper drive projectiles, and something along the line of a giant warhead launcher. Superweapons do not have to be planet killers, they can be what ever you want, but rember the more powerful it is the more expensive it is going to be to both research and build. Also you can either build your superweapon all at once or part by part.

Research:
Research is completely roleplay based, you can do anything you can imagine, however of course keep it in reason, if it is something fairly large or fairly advanced i would prefer if it took about 2 different techs to create it. Think of something like a photon torpedo, it has 2 major parts, propulsion and a warhead, the advanced torpedos from ST Into Darkness would have one advanced part, the long range propulsion system since it uses a similar warhead to existing torpedoes. Even though it is roleplay based, you can improve your chances of getting said tech by spending Galactic Credits on research, and better descriptions and RP of research will also improve your chances. Also if you create a technological breakthrough you may add that to a ship type in you fleet, however that will modify its costs unless you do something about it.

Stability:
Stability affects everything, it is on a scale of -3 to 3 similar to how EU3 works, they will always add themselves to every action that requires a roll, stability can be improved by spending 10% of your GC, or roll play a fix, or both, everyone starts at 0 stability, which is considered average, your people don't really care about you, they have no problem with the current way things are run, but don't really have an opinion.

Random Events:
Random Events are the the things that affect your nation that a government cannot control, weather/natural disasters, corporations, strikes, just plain bad luck, Random events are revealed every update and will either help or hurt your nation. they will usually have to be taken care of eventually, you can leave them for a bit, but be warned if you don't do anything about them major consequences will happen.

Fleets and landing forces:
Fleets are what you use to get around the galaxy, and to secure your sector of space. When RPing your fleet structure you should, describe what types of ships are in your fleet, IE do your fleets consist of fighters, bombers, and carriers, or do they consist of frigates, destroyers, and heavy cruisers. You should then describe what types of weapons and defenses are on your ships, so do you use plasma, lasers, mass drivers, what about shilding, armor, or point defense, or do your ships have ship destroying super lasers on them? the skys the limit. Finally describe how many of each ship is in your fleets. With this data i will construct unique stats based on your RP, making units stronger, weaker, cheaper, or more expensive, based off of the galactic standard fleet, which i will make up and that most NPC's will use. Ground Forces are similar, describe what are in your forces, what weapons they use, and how many troops.

Combat:
Combat is in 2 major stages, Space and land, you need space control in order to land a ground invasion, however you do not have to wait a turn to do ground invasion, if you order your troops to invade the ground if you have space control you may do that.

Space combat will use the same formula for calculations (see below), except that it will be against your opponents formula, fleets will fight one on one, and the loser will have to face a D6 roll to determine how badly damaged they are. 1 being little to no damage and 6 being destroyed, fleets can be repaired. If a fleet survives it will retreat to the nearest friendly star system.

Once space control has been meet you can begin ground invasions. Before any actual combat begins a cultural unification roll is done, based on your cultural ability, if you win that roll against an unoccupied planet you get the planet immediately. However if the planet is occupied and has troops defending it, you will always have to fight the troops, however the troops will have to face against both you and the population who see you as liberators and the current force there as tyrants, thus giving the defenders a fairly substantial debuff.

Land combat rolls are identical to space combat rolls.

Improvements:
finally on to the improvements.
Factory: costs 3 GC and gives you 1 IP a turn, supports one fleet
Farm: costs 3 GC and gives you 1 MP or supports one army
Hospital: costs 5 GC and randomly gives you 1-4 more MP (because of new births and stopping deaths)
Research Facility: Costs 5 GC automaticly gives you 1 GC worth research each turn
Bank: costs 5 GC gives you 1 GC a turn

NPCs:
NPCs in Terran IOT act as both a narrative driver, along with adversaries and allies. The Power of NPC's range from Galactic super powers, to mercenaries, I suggest you keep at least one of them on your side.

The Galactic Council:
The Galactic council is similar to the UN of our universe all Empires have a seat and voting power equal to their population (manpower to keep it simpler for me :D) The Galactic Council is not centered in any Empire and instead holds territory known as the "Galactic Council Neutral Zone" Dont forget to join the Galactic Council Group: Link

Calculations:
I am not going to bore you with the exact detail for every calculation, however i do believe that this is important. The basic calculation for most everything will be:
Stat that applies + bonuses (being unit, monetary, and/or Role Play) + D6 + Luck/2 Rounded DOWN
This number is compared to another dice roll, probably a D20 (I will run a few tests and figure out if this is too high or too low), the higher number wins the roll.

this logarithm would be a little different based on the situation, combat for example would use basically the same exact logarithm for both situations
 
Current Galactic Map

Political Map
Spoiler :


Node and Planet Map
Spoiler :
 
Most Recent Update
 
Hall of Nations

Terran Empire
Government: Galactic Empire
Head of State: The Emperor of Terra
Head of Government: The Chancellor of the Imperial Senate
Legislature: The Imperial Senate
Judiciary: The 9 Imperial Judges
Politics: 7
Economy: 4
Espionage: 5
Culture: 7
Combat: 8
Science: 5
Luck: 4

Hall of Species

Terrans
The Terrans have an interesting history. One of the most unstable and chaotic species in galactic history. Creating an extremely diverse arrange of cultures and histories, the Terrans were unlikely to ever be united, and as galactic history has shown, species that develop like the Terran's have always destroyed themselves and their home planets around the time said species split the atom. However Terran's were and are the only known exception to the rule, however it did not come without a great cost to both the galaxy and the Terran's themselves. 100 years ago, in the Terran year of 2015 a space fairing technologically advanced multispecies empire invaded Earth, the home planet of the Terrans. The Terrans, in a move not uncommon to see in Terran history, banned together, forming what they called the XCOM, Extraterrestrial Combat, project. XCOM successfully fought off the invaders, taking many casualties, however the invaders, thinking the conquest of Earth would be quick and easy, ended up bringing a new power to the Galaxy. For the Terrans their greatest strength is also their greatest weakness, their diversity. The Terrans being the jack of all trades species they are were able to successfully reverse engineer the invaders weapons and technology, this not only won them the war against the invaders but have also fueled their conquests. With the invaders taken care of, their forces scattered, and their empire presumed fractured, Earth needed to be rebuilt from all the damage caused. However the Terrans, finally realizing their unity and similarity, after working together to fight off invaders that could not be fought off at all alone, The Terrans continued to work together and fight for the freedom and safety of one another, rebuilding and uniting to form the Terran Federation. However Terrans through their history have been partial to Monarchs. Terrans need a monarch it seems, if one is not given to them, one will show up eventualy for them to revere and love. The Council decided to name the commander of XCOM, the man that controlled XCOM, saw all the inner workings, and ultimately was the one who saved Humanity from extinction or worse from the invaders was named Emperor of Terra. The newly crowned Emperor saw what Humanity could become, he funded to build a colony on Mars, the fourth planet from Sol, Terra's Sun. Soon afterward Humanity developed its own form of FTL drive, and set out to begin what some would call its conquests, and to many others within the Empire it would call it Liberation. Countless worlds fell to XCOM now the main army of the Empire, re-branded as the Extraterrestrial Combat Corps. The XCOM Corps fought the same exact species that they originally defended against, except this time, they were the invaders. The old empire of the Ethereal's fell, with their former slave army willingly joining the Terrans to fight against their former oppressors. In less than 100 years the Terrans achieved what took the Ethereal's centuries, however the Terrans didn't stop. With XCOM now boosted by the support of the former slave army of the Ethereals the Terrans left a trail of destruction and conquest across their sector of the galaxy, the Emperor never content until he found the Ethereal homeworld and brought them to justice for what they did to humanity. When the Empire finally reached the Ethereal homeworld, in the Chivi cluster, the Ethereal leaders begged for mercy, they had realized the error in their ways, and were willing to join the Terrans and become nothing more than what they themselves did to countless other species. The Terrans, in a show of force, bombarded the Ethereal homeworld from space, capturing a few Ethereals to become slaves to the Empire, and leaving the Ethereal home world a smoldering hunk of lifeless rock so devoid of any substance that no amount of Terraformation could save it from its current state. For that is what happens when you cross the Terrans.

Former Ethereal Empire
  • Sectoid
  • Thin Man
  • Muton
  • Chrysilid
  • Ethereal
 
The Galactic Council
 
Choyuz Union


Spoiler :


Government: Federation
Nodes: Choyuz Cluster, Beyani cluster
Planets: Choyuz (Terra), Ksarruz (Natural), Beyani (Mineral Rich)
Population: Choyuzi 85%, Other 15%
Stats:
Politics-Affects nteral politics RP bonuses along with stability 8
Economy-Affects the various ways to earn money 5
Espionage-Affects how well your espinage RP will go 3
Culture-Affects relations with others 7
Combat-Affects your ability to conquer 6
Science-Affects your ability to research new tech 7
Luck-affects everything a little bit 4

History:
Spoiler :
The Choyuz Union is one of the older empires in the galaxy, and were one of the founding members of the larger Galactic Federation. The Choyuz became well known as the diplomats of the Federation, resolving conflicts and generally promoting peace among the squabbling races in Federation space. In addition, the Union helped to found the Beyani Corporation, a Choyuzi-managed company responsible for the production of many of the Federation star ships. Combining a lucrative asteroid mining operation with the trained shipbuilding skills of the Choyuz, the company was responsible for the production of many star ships for the smaller Federation planets and was planning to expand the business until the arrival of some new guests to the galactic stage.

The arrival of the Terran Empire changed the scene dramatically, sparking dissenting opinion for the first time between the Choyuz Union and the Galactic Federation. While the latter believed aggressive action was necessary to put down the Terrans, the Choyuz, always the diplomats, believed that the Terran Empire could be negotiated with. Believing a war would be disastrous as well as unnecessary, the Choyuz posited that by remaining diplomatic, over time the Terran Empire would succumb to popular demand and Federation influence to become less autocratic. When the Choyuz proposal was viciously shot down, the Union nevertheless contributed to the war effort in full. The wars did little to stop the spread of the Terran Empire, merely serving to inflame the Federation's desire to put down the human brutes.

Following a bloody stalemate in the First Chivi War, the Galactic Federation sought to rebuild their fleets quickly for another attempt at liberating Terran planets. To that end, the Federation gave the order to nationalize the Beyani Corporation, despite the vehement objections of the Choyuz representatives. Rebelling Bayani executives were arrested, and the conflict was deemed as resolved. The Choyuz Union quietly began the military buildup assigned to them as scheduled, and the Galactic Federation launched the Second Chivi War several years later. For the first time, the Federation appeared to be winning, and pursued the Terran fleet to a large research station on the edge of Terran space, the Seagull. Spearheaded by a Choyuzi fleet, the Terrans were encircled and a final desperate shootout occurred.

Federation officers, while more focused on the battle at hand, couldn't help but notice that the Choyuz were not firing upon the Terrans. Assuming there was a communications error, the Federation Admiral sent a message to the Choyuzi admiral requesting a status update. He was met with silence, and moments later, the Choyuzi warships turned around and made the jump to hyperspace. Minutes later, several supply bases reported being attacked before they went silent. Back in Federation space, the Choyuzi representatives interrupted the ongoing debate to announce the Choyuz Union was seceding from the Galactic Federation, and politely left the Congressional building. The Choyuzi representatives had left the capital by the time news from the front returned.

The defection of the Choyuz turned the Battle of Seagull to a crushing defeat, and ultimately ended with another stalemate. The Choyuz Union retook Beyani from Federation forces, and signed a peace treaty and a non-aggression pact with the Terran Empire. The Choyuz Defection effectively ended any semblance of democracy in the Federation, who began a ruthless suppression campaign to quell dissent among the remaining members. Beginning a buildup of their own, the union set out to create an empire and work towards bringing peace to the galaxy.


Species:
The Choyuzi are an insectoid race of aliens. They stand a foot taller than humans on average, and have an extra pair of arms, feelers, compound eyes, and a hardened exoskeleton. Despite their height advantage, the Choyuzi are not very strong, owing to the low gravity of their home planet. Using mechanical exoskeletons given to them by the Terran humans, they are able to overcome their natural disadvantages, but in land combat the Choyuz are adequate at best.

Fleet Technology:

The Choyuz have a unique architecture that utilizes hexagons and hexagonal prisms to great effect. This carries over into their starship design as well, making a Choyuz starship rather easy to identify by sight. Choyuz starships go by the designation C, followed by the three digit manufacturing number (ie C-351). Small ships, such as patrol vessels and starfighters, share the designation with the ship they are based from with an added designation and number (C-351-F5), or are designated by the location they are based from (Shurricht-F5).

The Choyuz Starfleet tends to keep a relatively balanced amount of smaller and larger class starships. Rather than specializing on one design over another, the Choyuz have instead chosen to keep advancing a few chosen technologies and improving existing designs all around. In their infancy, Choyuz fleets used energy and beam weaponry as a space-saving measure, and has become the main staple of Choyuz weaponry. EMP and magnetic weaponry is also being looked at as a way to cripple enemy fleets. The space-saving weaponry allows the Choyuz to design their ships with heavier armor, better engines, and stronger shielding technology.

Being designed for Choyuzi crews by a Choyuz-managed company, it's safe to say that Choyuz vessels are not easily accessible to third parties. In addition to their rarity outside of the Choyuz systems, unorthodox design choices, such as the omission of artificial gravity outside of command areas and living quarters, has prevented them from becoming favorites among private fleets. Choyuz fighters have been mildly popular on the black market because of their stronger shielding, but otherwise remain exotic to other species.
 
Claiming the 2 out of 3 nodes in the extreme SE. More will come later, just want to say Im in.
 
Terran, would you mind if I used my nation and some of the RP from Tyo's failed game? I plan on changing it slightly, but I would really like to play them again.

EDIT: You mention Espionage in the major stats, yet nowhere else. How will that work? Similarly to research?
 
I am wondering what to play as in this game. I could consider the Sectiods I set out in Tyo's game but the idea of a robotic power or a insect power are in my head too.

Any rate I will be declaring my intent to make a joining post to this game.
 
Terran, would you mind if I used my nation and some of the RP from Tyo's failed game? I plan on changing it slightly, but I would really like to play them again.

EDIT: You mention Espionage in the major stats, yet nowhere else. How will that work? Similarly to research?

I have no problem with using the same or similar nation from Tyo's game, and yes espionage works like research, it is mostly role play based, where you describe to me what you want to do and I then roll to see if it will succeed or not.

Additionally while I don't mind taking inspiration from fiction I would prefer if you didn't outright steal something from another series, but I would rather have players than original empires, so by all means do that if you would rather do that.
 
REPUBLIC OK KAVARANOS


Spoiler Claims :


Color: DARK BLUE. YEAH BABY!

System 1: Kavaranos System
-Planet 1: Kavaranos
-Planet 2: Myrakos
System 2: Rothrus Cluster
-Planet 1: Chyvunthos

Primary Stats:
-Politics: 4
-Economy: 7
-Espionage: 5
-Culture: 4
-Combat: 9
-Science: 7
-Luck: 4

Government: Republic. Representatives elected each year for each province/region on a planet, and elect three Senators. The Representatives handle planetary affairs not requiring the interstellar government, while the Senators handle interstellar affairs. A Chancellor is elected every 5 years, and s/he acts as the leader of the nation or an extra Senator, depending on what is needed. The Senate and Chancellor also control the Military, but their actions require a 50%+1 majority approval of the Representatives.
The third group (first being Reps, second being Senate/Chancellor) is the Kavosi. The Kavosi deal with organizing police and emergency forces, as well as being in charge of their judicial system. The three groups have a checks and balances system similar to that of the United States Government.

The Kavaranosi: Similar to the Chiss from Star Wars in appearance.

History: (briefly- Kavaranosi independent from all other factions, slowly started to expand out in all directions, and made contact with others. Remained neutral, instead trying to focus on uncontested lands. Gained more lands, tech, etc., and now ready to become known)

Military Overview: (brief- heavy focus on laser and plasma weaponry, with the former being used for precision, and the latter in place of cannons and artillery and explosives. ships have sleek designs, and emphasize stealth and speed while still maintaining effective weaponry)

Miscellaneous notes:
-A Kavaranosi Year is roughly 370 Earth days, with each Kavaranosi day lasting 20 hours. Every planet in the Republic of Kavaranos bases their time upon that of their home planet so that everything is synchronized to a greater extent.

Work in progress. Brief descriptions done.
 
U Noh Ladzal Comunidad na u Unicop

The Great Joint Community of the People

Dominant Species: Unicop AKA Sectiod AKA the Grey

Home world: Mots Kab, a mineral world little atmosphere and therefore cold.

Terra: Ko’oh Kab

Natural: Baalcah

Prime System: K’iin, containing Mots Kab

Secondery System: Kahtal Ek containing Ko’oh Kab and Baalcah.

Society: Psych Hive Mind, although individuality is present in the collective structure.
Head of Government: the Cabildo, a council of 12 figures that comes by appointed of previous ahcuchcab/councillor or by elective rule by the collective groups of the Grey. There are no head; all 12 are supreme. To ensure united however they appoint three figures, known individually as uchunthan/speaker.

Claims:

Grey Ring.jpg

More information, such as ships, psyche and other mad sciences, will come...
 
Spoiler :


P.O.L.A.N.D. Federation - Polish Outer-space Landmass And Nanobot Development Federation (shortly, Poland)

Can Poland in space? Well, yes! Poland is in space!

A long time ago, when the humans were still colonising their first planet outside the Solar System, a daring Polish adventurer, whose name was lost in history, launched a campaign to colonise an entire galaxy. He failed, but he got three small planets colonised, anyway. Soon, the whole galaxy was choke-full of other empires and colonisers, including a Terran Empire. Poland tried to stay low, laying directly betwen a few large galactic Empires.
Then it just went into obscurity, with nobody coming there and everyone thinking it is not populated. The fact that Poland spent it's entire space history developing stealth technologies didn't help much either.

Location: That one node directly betwen the Nor, the Terrans and the Council. Closest is the Council. It practically borders Council. Has three planets, Poland Prime (Natural) KXT927 (Terra) and WeCannotFindANameForThisOne (Mineral) (can be shortened to WC to fit on the map)

Primary Stats: Science (45%), Espionage (25%), Luck (15%) and Economy (12%). In that order. Percentage is actually how "primary" the stats are. Altough it might exceed 100%, all other stats are present in 1% proportion, so they are not worth mentioning.

Government: Randomist Democracy ( Twenty-seven elected politicians put their name in a bowl and one random person picks a random one from the bowl, another random person choses another one and so forth. The last one will be president for 5 years and the others will be his Ministers, The ones who pick the names have their identity hidden and are given a ton of money and a condo on the most luxurious moon.)

Units: Having specialised in stealth and agility, (and being isolated from the rest of the Universe, despite laying right betwen three major powers) Poland had developed it's unique line of space fleets and units. Not much is known about them, being hidden and all, but the known ones are the Mirror Soldier Squads (it's just a mere soldier squad , each soldier having a device that causes a certain degree of transparency -not outright invisibility, altough it can come as a permanent undesired effect after prolonged exposure- thus the enemies seeing through them as if they were ghosts.) , and the so-called "KillPort" Squads (they have specially-designed weapons that teleport the shooter instantly over the dead body of their victim, altough it may cause rather unwanted effects if the victim doesn't die or if the victim was already in danger). there are also rumors of highly-trained warriors that can read minds and can change their appearance to look (and also sound/smell/taste/act) as someone else in a matter of seconds. Let's just hope those are only rumors.
Space fleets consist mostly of stealth squads, high-speed jets than can reach incredible speeds, practically invisible hover-transports (the pilots sometimes report that certain objects in there become invisible after a while) and Auto-pilot Invisible Suicide Drones (AISD. Like the disease, only with the last letters inversed). The projectiles shot by Poland's spacefleet are also invisible, altough it's known fact that it's actually "sentient ammo" , a made-in-Poland type of ammunition thought to be a myth, until last year, when Poland began selling it for 5 GC/kilogram. It's basicly nanobots who , upon contact to their target ( they are homing, no less) they analyse it's structure in less than a milionth of a microsecond and decide what to do with it: if it's explosive, they transform into subtances that neutralise that explosive ( or blow it up, if it's the pilot's desired effect). if it's a protective(reflector) shield or forcefield, the nanobots infiltrate it and weaken it ( small , human-sized protection shield fall in 2-3 hits, but bigger and thicker forcefields may require ridiculous amounts of hits before being taken down). if it's another projectile, like a laser, the nanobots quickly transform into a deflector shield and send the projectile back. If it's a human target.... well, let's say you'll never gonna see the target again. Sentient Ammo is considered the "god of all ammos" altough it does have serious flaws when low temperature gets in the equation.

The PDS is hidden. Less than 0.1% of Poland's population knows it exist and less than 0.1% of those who know it exists know where it is. (aka on which planet it is, but not an exact location) Most of Poland's space fleet is invisible, so nobody knows for sure how well-defended it is, altough some theorise that nobody found it's location because they wanted it that way.

Conspiracy theorists and random "withnesses" all over the Universe claim that Poland has spies in all governments across the Universe and joke about it saying that " Rule 34 of the Unvierse: If it exists, Poland knows it".

Altough many agree upon the fact that Poland is more than meets the eye, they also agree upon Poland's status as "mostly neutral".

Poland's flag was originally unchanged since it's medieval time on Earth, but recently, a huge explosion in the middle's of Poland's Space Territory caused a Black Hole to appear . other nations would have abandoned the space sector immediately, but Poland remained there and used a still-unrevealed( and unknwon) technology to close the Black Hole, a feat that wasn't achieved by anyone before and is impossible even today. Altough the incident was short ( and blamed on a failed time-travel experiment ) , it destroyed more than half of Poland, and ever since, Poland mourned and changed their ancestral flag to a new one. A nearby tiny nation recently called for help when a Black Hole appeared in their system, but Poland didn't come to their aid saying "We do not know any ways to deal with Black Holes". Yeaaaaaaah, whatever.

But now, unrest in the Unvierse has drawn Poland into the game. (altough some say it's actually Poland's fault). The current president, Erik Mattensky, is halfway through his second mandate at the lead of Poland , and, altough he has population support, he declared the "Something big will go down soon" and he doesn't want to leave the nation leaderless when it happens, so he called for "pre-emptive elections".
 
Not going to join for a couple of weeks due to RL commitments but this looks fun. I will Join when I have the time!
 
Still haven't forgotten about this, going to do all my IOT stuff today! :D
 
Danke all :D
 
Let's make that tomorrow, shall we? :p
(Seriously, this is an awesome IOT idea, I definitely want to see it go places)

Seconded on both counts. Tomorrow is best :)
 
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