jpinard
Martian
I'm not here to complain, but to look for suggestions on what we can do to help this situation. Right now when I get to the Modern era of a Marathon/ Huge game, the game is so slow and lags so heavily I just want to quit. I can totally handle the turns taking a minute or two, but when the turn timer is done, it is still wicked awful slow... especially selecting buildings or units to build. There's a terrible lag/delay that makes clicking things in the city screen hard.
I know the problem is directly related to the number of units in the world. Things were fine until I built about 150 new units for a huge assault. This brought my total # of units to 403. The remaining 14 civilizations had a combined 1,960 units between them.
I have a dual core processor already overclocked to 3.3 GHz. 2 Gig of RAM, and ATI X1900XTX video card. I've already changed the memory saving line so I can't alt-tab, and am at a loss as to what I can do to help the terribly slow responsiveness in the game. Being "in" the city screen indicates it shouldn't be a video issue and is totally cpu/mem related.
I hope some of you have some ideas!
I know the problem is directly related to the number of units in the world. Things were fine until I built about 150 new units for a huge assault. This brought my total # of units to 403. The remaining 14 civilizations had a combined 1,960 units between them.
I have a dual core processor already overclocked to 3.3 GHz. 2 Gig of RAM, and ATI X1900XTX video card. I've already changed the memory saving line so I can't alt-tab, and am at a loss as to what I can do to help the terribly slow responsiveness in the game. Being "in" the city screen indicates it shouldn't be a video issue and is totally cpu/mem related.
I hope some of you have some ideas!