Enjoying this scenario immensely Dadais. The new mechanics including upgrading veteran units and having some units survive unsuccessful combat really breathe new life into the old civ2 bones! It took a little time to fully grasp the 'rock-paper-scissors' gameplay as far as 2-handed weapon units vs shield units vs ranged units goes, but very much enjoying this mechanic too. The map is excellent and, damn you, has made me want to reinstall Skyrim again for the umteenth time
That's great ! Much thanks for this review !
Also took a little time to understand that it's a risky proposition to attack full-health units; far better to dig in defensively to their front and wait for them to attack you and expend their health. I must admit I have beefed up the imperial unit stats to make this tactic viable and give recruits at least a chance of defeating low health enemies and be able to upgrade.
That's an interresting strategy
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I was rather thinking about going with group-building, leaving as few units alone as possible thus selecting wisely targets towards which sending these considering one's objectives.
Magic-wielder (particulary did I find invocators with their summons) are also a strong help when needing to initiate a fight against a fresh ennemy. Maybe can the college of winterhold help you with that, providing an expedition in that direction
* playing as the imperial to explore next to it ?
I'd say, you could also look for exploration in Castle Dour
* playing as imperial to see if your recruits and volunteers could benefit from it ?
In the end,
all units do benefit incredibly from better gear, which can be bought with a forge providing one selected the corresponding forging policies (ending with the dragon bone one). Upgrading gears into dragon bone forging costs A LOT, so a lot of explorations in wisely selected places and in well planned conditions, sometimes with the right kind of units, are needed to gives dragon bone gears to all.
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*Indeed, anyone shall play the way he whishes too. Howether, those are quite some benefits hidden there and there for those who take the time to explore, discovering benefits
I'd say, even more deep in the sea ...
I had this lua console message pop up after enemy turns a couple of times btw. Doesn't seem to affect the scenario or cause a crash:
Well done finding this bug.
That's not a problem for your playthrought : It only makes it impossible for one of the illness to be given by wild creatures.
It is corrected for the patch to come ! Much thanks !
I wonder if it would be possible via lua to give a visual indication of weapon and enchantment upgrades btw? You have a few unit slots left I guess and for the Imps and Stormcloaks it would be handy to have a clue as to their gear strength.
I don't really understand there :
Do you mean a menu choice when pressing "2" giving a gear picture and displaying the unit strength (close and shooting for polyvalent fighters), which can be done
or a unit picture for each gear, which can't (each armed unit can have any gear between the 16 ones, same thing with magic users which can have their gear enchanted too and have the choice between 7 school of magic for 4 levels of mastery) unless we could have few hundred unit slots
?