You are damn right !In Caesar, we were able to change the terrain on the fly without a batch file so you could just use the same map and change the terrain to a darker setting every other turn if you really wanted to. You don't need an extra map and you probably wouldn't want an extra map for this sort of thing as you'd want the map to stay persistent with unit placement, etc. no?
I mean scope creep is a real thing so don't let me pull your arm but this might be something that's less trouble than you think to implement for this current scenario and wouldn't require the player to exit every turn, either.
I would then remove in game time and launch a message giving temporal clues at the beginning of each turn !
Too bad we can't "like" many time one same message .
edith : just tested it ingame with console,
"civ.ui.loadTerrain(0, "Terrain1night.bmp", "Terrain2night.bmp")"
game crashed (with win10)
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