Good, and Yes, the default will be for the AI to behave as you.What do you think of this major update? Will there be a way for the AI to choose a unique civilization per era?
What do you think of this major update?
Will there be a way for the AI to choose a unique civilization per era?
What do you think of this major update? Will there be a way for the AI to choose a unique civilization per era?
The age change screens are deep in the build of the game.Its a good update but also a missed opportunity
I wanted a new mode, chosen before the start of the game, so I can get rid of the immersion breaking screens in each Age. Instead, we got even more immersion breaking screens
The game will be better after we get it, specially because Triumphs are a huge improvement over one of the worst features i have ever seen in Civilization which were Legacy Paths. But it could be better
The age change screens are deep in the build of the game.
But the Civ change one isnt. You can get rid of it if you choose before the game that you dont want to change. It would be one less screen, even if we cant get rid of all of them and we will still have the Age loading screen
I know we cant get perfection, which would be no screens interrupting gameplay (which we had for the whole franchise) but at least get as close as possible to it
EDIT: I just reread my own message. Age loading screens, how we even got to the point of having Age loading screens stil baffles me. The designers of this .... need to have a serious Talk with someone above them, even if it is Ed Beach the one needing the talk
Games need to load assets. There are a lot of ways to approach this, but demanding less loading screens and being incredulous when others suggest they might exist for a reason is a bit puzzling.EDIT: I just reread my own message. Age loading screens, how we even got to the point of having Age loading screens stil baffles me. The designers of this .... need to have a serious Talk with someone above them, even if it is Ed Beach the one needing the talk
We have the age loading screens because Civ VII is more like three scenarios strung together than a unified single game. To not have load screens, they’d have to make a single scenario (age) with all of the techs and civs and other assets in it. But as people on this forum have pointed out, that might exceed the object limits right?
Games need to load assets. There are a lot of ways to approach this, but demanding less loading screens and being incredulous when others suggest they might exist for a reason is a bit puzzling.
But sure. Maybe they put them in there for no other reason than to be annoying. Maybe despite all the feedback about them breaking immersion for various players was completely ignored for completely unjustifiable reasons.
I doubt that, personally. Not saying you even believe it. But it's a valid opinion to hold.
I worry, personally, that the devs are investing too much effort in players who are never going to play VII. But what they have done is looking very thought out, targeted at common player criticisms, and very much not a band aid fix. I'm definitely interested in seeing the final version of this evolving design.
Yes, previous Civ games fit the entire asset set for the game in the initial loading screen (which, uh, definitely existed).All previous Civilization games had to load the same assets, and they had no problem not having loading screens.
You can, but then the game you're rendering takes the performance hit of doing both. Loading (depending on what you're doing) can take quite a bit of resources. Check Task Manager when VII is starting a new game.Also, you can load assets while in game in the background
So, what about other games with loading screens? There are some seamless open world games out there, but pretty much anything which involves exploration has loading screens between areas. The loading screen in Civ7 doesn't break immersion for me any more than it did in Baldur's Gate 3 for example...
What I do think it an issue is the amount of re-setting up of your empire which is needed afterwards. That is the point which for me is immersion breaking, and also very tedious. To keep the analogy, it's as if in BG3 you needed to re-level your character at the start of each act. I really don't get the focus on loading screens when the bigger immersion problem comes immediately afterwards.
I've made it a habit to take a pause when an age is wrapped up. It's usually 2 hours for an age for me (can be longer with lots of wars), and that's also a good time to take a break and continue on another day. I don't like having to set up everything again when I continue the game right then, but when I come back to the game on another day, I actually enjoy that. It's some time that I would have needed to familiarize myself with the current state of that game anyway, and it gives me a chance to look at the map and situation with (somewhat more) fresh eyes. I might also be in a slightly different mood then compared to the previous age, and prefer a different civ or choose different legacies.The setup between ages is the annoying part.
I literally take notes as I play. Might seem silly but it really helps with this.I've made it a habit to take a pause when an age is wrapped up. It's usually 2 hours for an age for me (can be longer with lots of wars), and that's also a good time to take a break and continue on another day. I don't like having to set up everything again when I continue the game right then, but when I come back to the game on another day, I actually enjoy that. It's some time that I would have needed to familiarize myself with the current state of that game anyway, and it gives me a chance to look at the map and situation with (somewhat more) fresh eyes. I might also be in a slightly different mood then compared to the previous age, and prefer a different civ or choose different legacies.
By now, for me, getting into an old save can sometimes feel worse than starting at an age transition. I feel that continuing a save in a civ game, I have to remember much more of my previous thoughts and strategies and continue with what I've done before. The age transition gives me a chance to change things up. But admittedly, there are games were the "i have to remember these x important things" are much more severe than in the rather light-hearted and more linear civ, for example, loading up an Anno save that's 50+ hours in but currently not running smoothly on some islands, or an RPG with non-detailed quest logs in the middle of a long-running quest.
I did this for some games, e.g., Breath of the Wild and some EU4 campaigns, but I'm too lazy to do this all the time – and especially if I think I can wrap up a game within a week or so, as it is common with civ.I literally take notes as I play. Might seem silly but it really helps with this.
I've made it a habit to take a pause when an age is wrapped up. It's usually 2 hours for an age for me (can be longer with lots of wars), and that's also a good time to take a break and continue on another day. I don't like having to set up everything again when I continue the game right then, but when I come back to the game on another day, I actually enjoy that. It's some time that I would have needed to familiarize myself with the current state of that game anyway, and it gives me a chance to look at the map and situation with (somewhat more) fresh eyes. I might also be in a slightly different mood then compared to the previous age, and prefer a different civ or choose different legacies.
By now, for me, getting into an old save can sometimes feel worse than starting at an age transition. I feel that continuing a save in a civ game, I have to remember much more of my previous thoughts and strategies and continue with what I've done before. The age transition gives me a chance to change things up. But admittedly, there are games were the "i have to remember these x important things" are much more severe than in the rather light-hearted and more linear civ, for example, loading up an Anno save that's 50+ hours in but currently not running smoothly on some islands, or an RPG with non-detailed quest logs in the middle of a long-running quest.
So, what about other games with loading screens? There are some seamless open world games out there, but pretty much anything which involves exploration has loading screens between areas. The loading screen in Civ7 doesn't break immersion for me any more than it did in Baldur's Gate 3 for example...
What I do think it an issue is the amount of re-setting up of your empire which is needed afterwards. That is the point which for me is immersion breaking, and also very tedious. To keep the analogy, it's as if in BG3 you needed to re-level your character at the start of each act. I really don't get the focus on loading screens when the bigger immersion problem comes immediately afterwards.