TEXT/Pedialcons.txt

odakyu2

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Dec 26, 2012
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I downloaded 2 scenario mods here to play. However, Civ 3 always shows that the above "TEXT/Pedialcons.txt" is missing and the game quits itself. Anyone can help?
 
Can you a screen shot if the error and post it - this should give us all of the information needed to trouble shoot it

If you are on a Windows PC, make sure the game covers all if the screen then press alt-prt screen keys

If u r on a Mac, look under the Utilities Folder and you will see an icon that looks like scissors, use that
 
Here comes the screen shot.
 

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You will get this from time to time in any Scenario / Mod...
Step 1 - close Civ 3 (no games open)
Step 2 - locate the PediaIcons text file you are looking for under the relevant Scenario/Mod, duplicate this text folder, rename it something like PediaIcons2.txt (you do this so if you stuff it up you still have the original)
Step 3 - Mpve version the version 2 text file you just created to your desktop, somewhere where you can easily find it again
Step 4 - open up the original PediaIcons text file of the game you are trying to open
Step 5 - then do a Find on ICON_BLDG_Nav ... you are looking for something very similar to your error message, usually if you look at the spelling that you see on your Screen Dump, then look at the Text file naming, they need to be EXACTLY the same. Often you find there is an extra space or full stop in there that shouldn't be there. Amend as needed.

Also, it may not exist at all, just look at the surrounding ICON_BLDG_ copy / paste of of them, change the spelling to exactly what the last part of the error message is ICON_BLDG_Navigation_School

Step 6 - Close the Text file, re-open the game and see if it gets past this error... (yes there may be others)
Step 7 - if all is well, make sure you delete/move to the trash the PediaIcons2.txt file

Usually this is your problem, there are others, but try that.. also you should move your question to another forum...

... Why does this happen, my theory is that these files can be big, anomalies happen, when you download these large multiple files some of the stuff just gets lost in translation (think fuzzy fax coming through), or it just got missed

Have fun :)
 
Missing entry in "conquests\x_weirdmod\text\PediaIcons.txt : ICON_
I keep getting this error message no matter what I do. I corrected my mod file path as well.
All the resources i'm using are from the conquest folders, using vanilla units from those folders. I copied everything and added entries to the vanilla text file.
Even when I remove my PediaIcons file, I still get the exact same message anyway. I copied and pasted nearly everything and it always gives me this error.
After all my attempts, nothing worked. Does anybody know why? :bump:
 

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#1 - I checked the editor and all units ave civilopedia names, same goes for all of the buildings. All custom units come from the Conquest scenario folders.
#2 - My scenario folder is located in the Conquests folder, while the biq file is located in the Scenarios folder.
#3 - The file path links to the Conquests folder with the custom scenario folder in it. conquests\x_weirdmod
#4 - I looked at the built in scenarios in C3C and wrote down the scenario path based on that.
#5 - I have the steam version, so the path should start from where the .exe file is located. (today I just relocated everything to the right folder)
 
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#3 - The file path links to the Conquests folder with the custom scenario folder in it. conquests\x_weirdmod
#4 - I looked at the built in scenarios in C3C and wrote down the scenario path based on that.
This is the issue then, since you're telling the .biq to search for the files in Conquests/Conquests/x_weirdmod instead of Conquests/Scenarios/x_weirdmod. You should instead tell the .biq to find the files in x_weirdmod, with nothing else in the file path, since by default the .biq searches the same folder it's in first, so you don't need to specify where the files are any further than that as long as your .biq and the mod folder are both in Conquests/Scenarios.

You'll only need to start from where the .exe is located if you're using files from another directory, such as if your mod is using graphics from one of the C3C scenarios and you haven't copied those files to your mod folder.
 
@Alexander - I just relocated the folders to the right location, and I still get the same error. I updated the picture attachment, please look.
I also checked my text file many times and searched for all text containing "icon_"and everything looked correct. Everything on it was just copied over from the conquest scenarios that already came with the game. Everything there is units so far. I cannot guess why it won't work. By the way, could it be because I am missing an animdef or icon_proto? I'm not using all the units in the editor, but would it still matter if I have missing text for one of the units I did not use? Should I just copy the text on to here?
 
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Yes, that would be a problem. The game loads all files for everything defined in the BIQ when the game starts.

In summary:
Your BIQ should be in Civilization III\Conquests\Scenarios
Your mod folder should be Civilization III\Conquests\Scenarios\x_weirdmod
Your scenario search path should be/include simply x_weirdmod
Every item in your BIQ should have a civilopedia entry name filled in whether you "use" it or not
Every such entry name should have all corresponding entries in Civilopedia.txt and Pediaicons.txt under x_weirdmod
ICON_ means there is at least one item in your BIQ that does not have an entry name
 
Yes, that would be a problem. The game loads all files for everything defined in the BIQ when the game starts.
So does the game only load the units defined in the BIQ file?

Your BIQ should be in Civilization III\Conquests\Scenarios
Your mod folder should be Civilization III\Conquests\Scenarios\x_weirdmod
Your scenario search path should be/include simply x_weirdmod
I did that already, and updated my screenshot.

Every item in your BIQ should have a civilopedia entry name filled in whether you "use" it or not
All my items have a civilopedia entry, especially the units. I havn't made a Civilopedia.txt file yet. What parts of it do I edit? (edited it, still doesn't work : error is exactly the same)

Every such entry name should have all corresponding entries in Civilopedia.txt and Pediaicons.txt under x_weirdmod
ICON_ means there is at least one item in your BIQ that does not have an entry name
I have all entries for every unit graphic. Do I also have to make copies of the text entries for every unit defined in BIQ even if they use the same unit graphics (in this case, conquests units)? The last time I practiced modding the game, I was able to make more than one unit that uses the same unit graphic files, and that worked just fine. For some reason the same doesn't seem to apply to custom units. I noticed that the conquests text files often list more than one unit that uses the same unit graphics. Do the unit names (the normal name for a unit on the drop list : ex. - warrior) in the BIQ map file matter by any chance? Maybe that could be the reason.

 
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So does the game only load the units defined in the BIQ file?
Yes. I wasn't sure what you meant by "not using" units. The BIQ is the source of truth, and everything else is looked up starting from there. If you have extra files under your folder or extra entries referencing those files it's fine, they will be ignored.

You can have multiple entries referring to the same files including ANIMNAME for unit animations, and I'm pretty sure you can reuse entry names in BIQ to share a pedia entry without issue. The actual display name in the BIQ doesn't matter, just the pedia entry name and then what it maps to in pediaicons.

If that doesn't clear things up you might attach the BIQ and Pediaicons.txt and see if someone can take a look.
 
Yes. I wasn't sure what you meant by "not using" units. The BIQ is the source of truth, and everything else is looked up starting from there. If you have extra files under your folder or extra entries referencing those files it's fine, they will be ignored.

You can have multiple entries referring to the same files including ANIMNAME for unit animations, and I'm pretty sure you can reuse entry names in BIQ to share a pedia entry without issue. The actual display name in the BIQ doesn't matter, just the pedia entry name and then what it maps to in pediaicons.
I wish I knew that earlier. I tried copying the vanilla units and it still did not work. Does it matter what the units themselves are named on the BIQ file, do they have to match the names of the unit folders (I doubt it)? I still get the same error though. I examined the text files and I did not find anything wrong, i'll check it again for typos.

If that doesn't clear things up you might attach the BIQ and Pediaicons.txt and see if someone can take a look.
Okay, i'll think about it, however the folder sizes are too huge so i'll only attach the BIQ and the text files. thanks for the help :nuke:
 

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