I keep getting this error message no matter what I do. I corrected my mod file path as well.Missing entry in "conquests\x_weirdmod\text\PediaIcons.txt : ICON_
This is the issue then, since you're telling the .biq to search for the files in Conquests/Conquests/x_weirdmod instead of Conquests/Scenarios/x_weirdmod. You should instead tell the .biq to find the files in x_weirdmod, with nothing else in the file path, since by default the .biq searches the same folder it's in first, so you don't need to specify where the files are any further than that as long as your .biq and the mod folder are both in Conquests/Scenarios.#3 - The file path links to the Conquests folder with the custom scenario folder in it. conquests\x_weirdmod
#4 - I looked at the built in scenarios in C3C and wrote down the scenario path based on that.
Civilization III\Conquests\Scenarios
Civilization III\Conquests\Scenarios\x_weirdmod
x_weirdmod
x_weirdmod
ICON_
means there is at least one item in your BIQ that does not have an entry nameSo does the game only load the units defined in the BIQ file?Yes, that would be a problem. The game loads all files for everything defined in the BIQ when the game starts.
I did that already, and updated my screenshot.Your BIQ should be in Civilization III\Conquests\Scenarios
Your mod folder should be Civilization III\Conquests\Scenarios\x_weirdmod
Your scenario search path should be/include simply x_weirdmod
All my items have a civilopedia entry, especially the units. I havn't made a Civilopedia.txt file yet. What parts of it do I edit? (edited it, still doesn't work : error is exactly the same)Every item in your BIQ should have a civilopedia entry name filled in whether you "use" it or not
I have all entries for every unit graphic. Do I also have to make copies of the text entries for every unit defined in BIQ even if they use the same unit graphics (in this case, conquests units)? The last time I practiced modding the game, I was able to make more than one unit that uses the same unit graphic files, and that worked just fine. For some reason the same doesn't seem to apply to custom units. I noticed that the conquests text files often list more than one unit that uses the same unit graphics. Do the unit names (the normal name for a unit on the drop list : ex. - warrior) in the BIQ map file matter by any chance? Maybe that could be the reason.Every such entry name should have all corresponding entries in Civilopedia.txt and Pediaicons.txt under x_weirdmod
ICON_ means there is at least one item in your BIQ that does not have an entry name
Yes. I wasn't sure what you meant by "not using" units. The BIQ is the source of truth, and everything else is looked up starting from there. If you have extra files under your folder or extra entries referencing those files it's fine, they will be ignored.So does the game only load the units defined in the BIQ file?
I wish I knew that earlier. I tried copying the vanilla units and it still did not work. Does it matter what the units themselves are named on the BIQ file, do they have to match the names of the unit folders (I doubt it)? I still get the same error though. I examined the text files and I did not find anything wrong, i'll check it again for typos.Yes. I wasn't sure what you meant by "not using" units. The BIQ is the source of truth, and everything else is looked up starting from there. If you have extra files under your folder or extra entries referencing those files it's fine, they will be ignored.
You can have multiple entries referring to the same files including ANIMNAME for unit animations, and I'm pretty sure you can reuse entry names in BIQ to share a pedia entry without issue. The actual display name in the BIQ doesn't matter, just the pedia entry name and then what it maps to in pediaicons.
Okay, i'll think about it, however the folder sizes are too huge so i'll only attach the BIQ and the text files. thanks for the helpIf that doesn't clear things up you might attach the BIQ and Pediaicons.txt and see if someone can take a look.