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Joined
Jan 8, 2002
Messages
699
How do I get the text at the start of a scenario? Like in Second Front, it tells what is going on, and then after you click "Ok", it takes you to select what civ you want to be. I typed up an "intro", but do not know how to get it to work.
 
Set first turn as number 1? Then via events.txt create a turn=0 instruction text.

Example:

IF
Turn=0
Then
TEXT
yada yadda yoddarada whatever youwant to say
ENDTEXT
ENDIF
 
there is something wrong with my "intro" message. i got it to work, but it is too big for the screen. How do I fix that?
 
In my second post: you can adjust text size manipulating widht number.

In my first post: you can set message on more rows instead of a single one.
 
Stupid .GIF! I can't get it to save my title without the image degrading. Any suggestions?
 
I saved it as TITLE.gif, but when I start the .scn, it gives me an "illegal operation" message.
 
check the pallete of title.gif is the same one as used in the units.gif
 
Originally posted by anarchywrksbest

Sadly you will have to make it shorter :(

Not so!

Here is the intro text for RedFront:


@SCENARIO
@width=550
@title=%STRING0
^^Length: %STRING1 to %STRING2
^
^It's June 1941 and tensions are mounting along the Soviet-German border... Are the
Germans about to break the Molotov-Ribbentrop non-aggression pact signed in 1939?
You, Josef Stalin, the Commander-in-Chief of the Red Army and sole ruler of the Soviet
Union are about to face a tremendous challenge...
^
^OBJECT: The Germans (AI-controlled protagonists) must capture and hold on to target
cities in the USSR to win.
Soviets must resist the advance of the Wehrmacht and counterattack to ultimately
regain the lost territory. Finally they must carry the war to Germany and capture
a number of the Nazi invader's cities.
^
^STRATEGY: The game is designed for play from the Soviet side only.
Playing Germany is much too easy and will not make for a challenging game.
Playing Sweden or Finland is not recommended as they have virtually no impact on
the outcome of the game and are included only for historical accuracy.
The United States are not active for the first 6 seasons and are unplayable.
Romania is not represented as an independent nation but Romanian troops do
enter the game under German command.
^
^^SPECIAL NOTES
^Technologies cannot be acquired by conquest or exchange.
^Negotiations are limited along historical guidelines.
^Government switching is disabled.
@end -- this line must be here!


Note the 2nd line of the file reads '@Width=550'. Simply alter the value here for larger or smaller widths. For my latest piece I chosen to use a width value of 300.

^^ means that line will be centered.
^ means that it will start a new line with the text that follows.

Hope that helps!

-FMK.
 
Originally posted by The Art of War
pallete? How do i check this?

The Pallete is the set of colours that civ uses to run. Altering it causes strange errors and shuts downs like you are getting.

The first question is what graphics program are you using? Some let you save a pallete to be applied to different images. When working with Civ, I always load my premade 'civ-orig-pallete' to the images to ensure they will work. A good program has this feature, others might not.

Or, to have a simple solution, post your title here and I'll convert it real quick.

-FMK.
 
I just use Paint. That's probably my problem. If I sent someone the graphics, could they just make it like it is, in the right pallete?
 
You'll find PSP is the best graphics program for changing external images for the game, ie those you can't change using the in-game editors. Then you can also copy and paste images from compilations that you can't use the editor for. Lucky for you it's available as shareware.
 
actually, neopaint is an awesome tool for making civ2 graphics, it's pretty powerful, and the shareware is fully functional.
 
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