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TGOM 02 - The Grumpy Old Monk and the Ancient Crone go to Alpha Centauri

Discussion in 'Civ3 - Succession Games' started by Bede, Sep 14, 2005.

  1. Bede

    Bede Chieftain

    Joined:
    Oct 24, 2003
    Messages:
    8,160
    Location:
    Cape Cod
    Hiawatha has grown tired of his canoe and wants to build a spaceship to see more of the universe than just the Land of Sky Blue Waters. He's annoyed with that silly bear and the beer on tap at the tavern in the pine woods by the lake make him belch and break wind. He has heard that the Planetary Party Lounge serves blueberry schnapps with Pilsener chasers.

    So here's the game:

    Nation: Iroquois
    Opponents: Random
    Barbarians: Random
    World: Continents, 60% water, normal climate settings, old world
    Level: Emperor
    Version: C3C 1.22 with AINoPatrol=0

    First start generated will be played.

    Roster:

    gmharriet
    cleverhandle
    General Mayhem
    eotinb
    Butterball
    Bede

    Strict 24hrs to claim and another 48 to play.

    The LK rules apply.
     
  2. cleverhandle

    cleverhandle Chieftain

    Joined:
    Jul 11, 2005
    Messages:
    698
    Location:
    Chicago, IL, USA
    I'd like to play this one. I may need an occasional skip depending on the timing (Wednesdays/Thursdays are very busy for me), but I would make sure to let everybody know.
    Reminds of a great-tasting (though foul-sounding) drink I make with Aquavit and blueberry syrup. Perhaps I'll mix some up in Hiawatha's honor.
    Can you provide a link or a summary of those, please? I know I've read them around this forum, but I don't recall the details and a quick search didn't turn up a precise statement.
     
  3. Bede

    Bede Chieftain

    Joined:
    Oct 24, 2003
    Messages:
    8,160
    Location:
    Cape Cod
    Come on in to the hut, clever. Pull up a stool and set a spell.


    Spoiler LK Rules :

     
  4. General Mayhem

    General Mayhem Monarch

    Joined:
    Aug 30, 2004
    Messages:
    329
    I'd love a chance at one of your training games Bede, maybe it'll help me get over the hump to Emperor. (so far managed 1 space emperor win)
     
  5. Whomp

    Whomp Keep Calm and Carry On Retired Moderator

    Joined:
    Dec 17, 2004
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    18,198
    Location:
    Chicago
    Nice acquisition in Cleverhandle. :thumbsup:

    Butterball would be interested in this game but he's only a warlord level player. He needs some work but he'll prolly listen to Bede more than he listens to me. :p

    No probs if you want to keep it Regent+
     
  6. Bede

    Bede Chieftain

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    :salute: General Mayhem. Sounds like you are "over the hump", so let's see just how fast we can get to liftoff.
     
  7. Ginger_Ale

    Ginger_Ale Lurker Retired Moderator

    Joined:
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    Red Sox Nation
  8. gmaharriet

    gmaharriet Ancient Crone

    Joined:
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    Location:
    Northern California
    Signing in. I've been looking forward to one of your games and I'm excited about this. :D

    I'll just c&p what you wrote for AIpatrol into my .ini file. It's on default currently.

    Edit: @GA, yes my first SG, though Admiral K has asked me to sub for his Igor game, but I haven't played yet. It's daunting!!! :eek:

    @ Bede, since I go first, how detailed do you want the turn logs? Also, is 4000 BC a turn or a pre-turn? 20 turns to start?
     
  9. soul_warrior

    soul_warrior Termite!

    Joined:
    Oct 25, 2004
    Messages:
    6,443
    Location:
    Sydney, NSW
    lurker's comment: as always, im drunk when posting, but still, id be very happy to guess a few if needed. will lurk for sure. and probably make some lude remarks.
    get BB on this team. any of whomp's kin should be ok, right!
     
  10. Ginger_Ale

    Ginger_Ale Lurker Retired Moderator

    Joined:
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    lurker's comment: Nice! 4000 BC is turn 0, the 20th turn (which most games start up to) is 3000 BC. The save you download in a SG is always turn 0. The turn you save on (leaving the other person just to hit ENTER) is turn 10. Use F8, that helps in the "Turn number: XX" category. I'll let Bede answer the next part.
     
  11. General Mayhem

    General Mayhem Monarch

    Joined:
    Aug 30, 2004
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    Actually Bede, I don't consider myself over the hump since the start I had was a super start (3 cows and 2 or 3 bg's) and I would have lost that game by domination within 5 turns had I not launched. It was also my one and only Emperor win, and I think what's hurting me is I have problems getting started.
     
  12. eotinb

    eotinb Ancient and Hermetic

    Joined:
    Sep 14, 2005
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    409
    Location:
    Buffalo
    Is there still an open spot? I'd like to give it a try. 'Twould be my first SG, if that makes any difference, and I am right about at the point of making the jump to Emperor (haven't actually tried a game on Emperor, but I've been doing pretty well on Regent/Monarch).
     
  13. gmaharriet

    gmaharriet Ancient Crone

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    Dec 6, 2004
    Messages:
    4,118
    Location:
    Northern California
    I don't listen to MY son's advice much either. Well, I listen politely...then do what I wanted to do in the first place. :lol:

    Hi, Butterball!!! :wavey:
     
  14. Woobi

    Woobi ...

    Joined:
    Jun 25, 2005
    Messages:
    181
    lurkers comment: I don't have C3C or else I would join in. I've been lokoing for a Emporer SG game so I geuss I'll just lurk on this one, see what I can learn...

    Although Space Race isn't quite what I have difficulties with...
     
  15. Bede

    Bede Chieftain

    Joined:
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    Location:
    Cape Cod
    Welcome to the [party] lounge eotinb. And welcome to CFC.

    Special guest slot opened for Butterball if he wants in.

    So the roster is full.

    @gmharriet,

    Go ahead and roll a start using the parameters in post 1. Just remember to use the very first start you roll. Then post the save and the screenshot and we can talk our way through the opening moves.

    The first to go plays twenty with the opening save at 4000BC counting as zero, and the last turn complete at 3000BC or when the turn counter in f8 is at 20. The player always completes all moves in that turn and then saves.

    Subsequent turns are 10 unless something is going on that the player wants to see through to completion, or the player does not want to start something that might compromise the next player's opening turn for whatever reason.

    I am not a big fan of the overly detailed turnlog and prefer a narrative style that tells a story rather than simply notes that Scoutslair built a library and started a rax. I mean really, who cares? What is important are reports of diplomatic meetings with the oppo, what new knowledge was discovered and by whom, what sort of tactics are being employed in any wars and what the battle results were, what new information about resources and luxuries has been uncovered, what is the general state of the empire and what actions were taken to address areas of concern or suboptimal conditions.

    In the early going it is important to make detailed notes of worker actions and why, as well as explorer movements and why as well as what the build orders for city improvments or troops are.



    @the team
    Here are some general guidelines from a master of the game (TedJackson)

    General SG Etiquette Guidelines
    Please do:
    Let the team know if you're going to be unable to play for an extended period - holiday, illness, work, etc.
    Post a "Got it" notice or ask for a skip within 24 hours of the save becoming available (I reserve the right to skip a player who hasn't responded after the 24 hour grace period is over).
    Play and post within 48 hours of posting a "Got it".

    Write up a log of the events occurring during your turn and post it along with your save.

    Provide notes for the next player as to the current situation and any immediate plans for the future - are those Caravels heading NE or SW? is that Swordsman fortified to heal or act as a lookout? Our forces are mustering for an attack on...

    Feel free to pause and ask for advice, or simply discuss, if a situation arisies in the game and you're unsure of the best course of action.

    Please do not:
    Automate Workers.

    Use City Governors unless the team has discussed and agreed their use.

    Leave units on goto orders that will extend beyond your turn.

    Make deals on your last turn. However, you should notify the next player if trading opportunities exist.

    Make wholesale changes to build orders on the inherited turn without consulting the team.

    General Gameplay Notes

    Reputation: we will need to protect our reputation very carefully in the early part of the game. Losing the ability to make GPT deals early on would make the game much harder.

    Brokering: for those unfamiliar with the term it's just a shorthand for acting as "middleman" in deals - e.g. buying a tech from Civ A then selling it on to Civs B, D & E (hopefully picking up something else of value along the way).

    We'll need to be on the lookout for brokering opportunities at every turn so I suggest that we use CRPMapstat or CAII to monitor trade opportunities. This utility offers no information that cannot be gained by slogging through the Diplomatic screens every turn, it just presents the information quickly and simply.

    Roads: we will need every gold piece we can lay our hands on in the early game so building roads has an even higher priority than normal. We really don't want our citizens working unroaded tiles.

    So with that all said, welcome to TGOM 02 and let's roll.

    As soon as gmh posts the starting save I will have some more detailed comments.
     
  16. gmaharriet

    gmaharriet Ancient Crone

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    OK, since I'm not sure how to upload more than a single file and have a pic actually show as a pic, rather than just a link, it will take me 2 posts. Here's the starting map.
     

    Attached Files:

  17. gmaharriet

    gmaharriet Ancient Crone

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    And here's the save. I'm sure I'll learn how to do both a pic and a save in one post. I've seen that done in other people's threads.

    Edited to add: I was hoping for 3 cows, a lux and several bonus grass tiles, but I guess it could have been much worse. ;)
     
  18. General Mayhem

    General Mayhem Monarch

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    329
    gmaharriet: After uploading the file, look in the upload directory and then right click on the file you just uploaded. Choose copy link location, then either paste that link in your post or into a text editor like notepad. Repeat for every file you upload. In the case of large screenshots, its not a bad idea to make a seperate post for them.

    As far as the start goes, I'd settle on site, don't have the save open but from the screenie it looks like we get some kind of bonus food out on the plains after cultural expansion, we have at least 1 bg, and we should be able work the mountain and hill for decent shields, not to mention the forests for chops.
     
  19. SpikeIt

    SpikeIt Chieftain

    Joined:
    Mar 2, 2003
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    2,124
    Location:
    The Garden State
    I think the problem is gmharriet used the manage attachments feature instead of the file upload for the save and image. If you use the upload file link at the bottom of the page, you can follow General Mayhems instructions for incorporating the image as well as the save (with attachment or upoaded).

    Good luck guys. Looks like sugar cane lurking in the plains - similar to bonus grass.

    Back to lurking...
     
  20. eotinb

    eotinb Ancient and Hermetic

    Joined:
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    Location:
    Buffalo
    I'd move the worker to the BG before settling, since I imagine that's what we'd do with the worker anyway, and if there are 3 cows, some wine, and a few more BG over that-a-way (per gmaharriet's wishes) we'll see them. Barring such a discovery, settling in place seems smart.
     

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