that awkward moment when...

Discussion in 'Civ3 - General Discussions' started by Richie0, Dec 3, 2012.

  1. Richie0

    Richie0 Warlord

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    ...you start (random settings and civs) on a continents map with 3 neighbours, run out of space after 5 cities, and your closest neighbour is carthage who has just built the great wall.....

    currently crying for my swordmen. my catapults are sick of this crap

    anyone else got any other awkward moments?
     
  2. Fiddlin Nero

    Fiddlin Nero Prince

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    Ya, when I declare war on someone and find they have Mutual Protection Pacts with the top military civs in the game.
     
  3. Richie0

    Richie0 Warlord

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    that's not really a problem for me i find, the game is won by the time the AI gets riflemen and mutual protection pacts come around

    still awkward though!

    the solution to that is dog-piling

    you have a 2nd civ at war with you because of a mutual protection pact? no problem, get the other 5 civs to fight those 2 alongside you

    if there's still 5 left by that point hahaha
     
  4. Fiddlin Nero

    Fiddlin Nero Prince

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    What's the rush I'm past the year 2050 in my current game and struggling to keep AI civs alive, it's actually pretty tough!
     
  5. Richie0

    Richie0 Warlord

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    you will get into a war at some point, no matter how nice you play

    get a barracks up and get 2 or 3 archers (horsemen or swords if you have the resource before your barracks) out early on, you get left alone then

    my games don't reach 2050. i either win before then or get bored

    i usually win by domination. space race, rarely. if the game lasts that long, i always seem to miss out on one part, get enraged, and just destroy everyone

    cultural, think i've done it once in a few years of playing, it's a very strict way to play

    but as i say, i usually win my games by then. guerrilla + artillery does the job if resources don't go my way. cavalry if i make it a focus point
     
  6. TomYo689

    TomYo689 Emperor

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    Yeah the great wall is pretty powerful
     
  7. Fiddlin Nero

    Fiddlin Nero Prince

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    Who's talking about playing nice, I go to war to keep one civ from killing off another.
     
  8. Richie0

    Richie0 Warlord

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    i never build it, not even when militaristic. it's a pain in the arse when you're against it, obviously

    if i capture it before cannons (metallurgy?), then it's a nice bonus, but the truth is, my cities don't really get directly attacked, outside of recently captured cities

    any fud putting his/her units in my borders gets told to bugger off, instantly. never sign Right of Passages, unless i need quick access via rails when my empire is in two parts

    exception is cavalry attacks out of nowhere. unfortunately, i usually have riflemen, if not infantry, in metropolises by then

    silly AI
     
  9. Richie0

    Richie0 Warlord

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    i actively encourage this, sometimes. it depends on the civ and their position. if its someone like zulu or germany then i couldn't care less. even if they win the war, they aren't genuinely improved by it

    the exception is if sumeria, aztecs or maya are in the game

    as soon as i know all the civs, i declare war on them (regardless if i'm ready for it) and get the whole world against them

    sometimes old monty does this by himself, saving me the bother

    can't allow those three the time to grow, they become legit dangerous if you do
     
  10. Rickard77

    Rickard77 Chieftain

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    Its absolutely awkward when you discover that there is no iron on your continent. Well, lets wait til we discover gunpowder.. and OF COURSE THERE'S NO SALPETER EITHER!! So you try to find an island where there are resources, but it takes a hell lot of time to have the new cities being more productive, you often have to build courthouses to reduce the production-corruption, and there after harbors to connect with your main continent. And OF COURSE THERE COMES ANOTHER CIV AND GRAB THAT RESOURCE BY BUILDING A CITY NEXT TO IT!! There for you have to make war with them, and when you arent able to build stronger units than Horsemen, archers and Longbowmen its almost impossible to make fair resistance so the only thing is just to quit the game :(
     
  11. Richie0

    Richie0 Warlord

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    that is the definition of awkward

    if i don't have iron or horses (rare), then i build archers and catapults. once you get to invention, longbowmen backed up with a couple of spears and 20 trebuchets will take a good few cities

    if you have iron, you are fine. swordsmen, then medieval infantry and trebuchets will win you wars right through to the industrial age

    if you have horses and no iron, then don't get saltpeter...

    you either trade for it, or beeline to nationalism, get riflemen, and hold tight until artillery and infantry

    however, it is possible to trade for iron. it's expensive, but entirely worth it

    for example, sometimes i cannot make railroads after researching steam power because i don't have both resources. trades can eliminate the need for wars

    handy if you're going a diplomatic, histographic, or cultural victory

    if you get nothing at all within the first 50 turns or so, AND you're playing a crap civ (hittites, portugal etc) then sure, restart

    it's not worth the effort
     
  12. TomYo689

    TomYo689 Emperor

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    When the opponent sees you putting up a stack of catapults and he puts up a wall all of your catapults are wasted and it puts you in a good position to lose, depending on how much effort you've put into constructing catapults s ofar
     
  13. Alex Dog

    Alex Dog Chieftain

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    That awkward moment when you realize that the Iroquois dominate that big continent in the other hemisphere and you're already 10 techs behind them.
     
  14. Puppeteer

    Puppeteer Emperor

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    Bah, you kids these days have it easy. Check this Diety start (not mine):

    Spoiler :


    The guy posted the start as a tale of woe, but he decided to continue playing it. It became an epic thread where I learned the value of artillery, the use of combat settlers and the dynamics of culture borders and culture flips: http://forums.civfanatics.com/showthread.php?t=112046
     

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