caiman0815
Chieftain
One of the biggest problems I've so far with every iteration of civ is that every core mechanic of the game is heavenly influenced by steamrolling
its ok that good decisions will give you benefits in future, but its just silly that 90% of all games are decided in renaissance era or earlier.
Is it me, but that is why endgame is just hitting the end bar and waiting for victory. Sure, playing on diety is another case and I had some pretty exciting endgames on this level, however, I am competitive on this level because I steamrolled or exploited some core mechanic ... be it tech beelining, beaker maximizing, worker/settler stealing, citytaking from an incompetent AI or the else
Whats the sense in building Ruhr valley just around 100 AD but steamrolling that huge production into victory? Is that good gameplay or just exploiting a poorly designed tech tree
Whats the sense in having two kingdoms next to another, one with advanced arms and the other just hitting bronze working? Just to gobble up some cities and increase your tech advantage steamroll in boring heights? Thats not how it works out, neither in real history nor in games.
And steamrollling is preventing the defs from designing some really interesting game mechanics imo.
For example, it is possible to reveal the whole map until renaissance, where the age of exploration should begin, just because your scouts had plenty of turns checking out everything on the map. Would be much better if there is a mechanic preventing you from doing so (no healing in neutral territory f.e)
But preventing your units to reach every place until industrial eras would prevent you from stopping that steamrolling runaway on the other side of the world and there would be reasonable complains about this
tl,dr why not designing a better tech tree without possibility to beeline that core tech which gives you a huge advantage just because you know it? Why not a tech system where tech advantage means leading by a few techs, not a few dozen. Why a combat system the AI cant handle and then no penalties beside crappy diplomatic ones (and the AI just hates you most of times, so no problem being a warmonger) like cities in rebellion, cities becoming suddenly city states or something like this
Cant understand
its ok that good decisions will give you benefits in future, but its just silly that 90% of all games are decided in renaissance era or earlier.
Is it me, but that is why endgame is just hitting the end bar and waiting for victory. Sure, playing on diety is another case and I had some pretty exciting endgames on this level, however, I am competitive on this level because I steamrolled or exploited some core mechanic ... be it tech beelining, beaker maximizing, worker/settler stealing, citytaking from an incompetent AI or the else
Whats the sense in building Ruhr valley just around 100 AD but steamrolling that huge production into victory? Is that good gameplay or just exploiting a poorly designed tech tree
Whats the sense in having two kingdoms next to another, one with advanced arms and the other just hitting bronze working? Just to gobble up some cities and increase your tech advantage steamroll in boring heights? Thats not how it works out, neither in real history nor in games.
And steamrollling is preventing the defs from designing some really interesting game mechanics imo.
For example, it is possible to reveal the whole map until renaissance, where the age of exploration should begin, just because your scouts had plenty of turns checking out everything on the map. Would be much better if there is a mechanic preventing you from doing so (no healing in neutral territory f.e)
But preventing your units to reach every place until industrial eras would prevent you from stopping that steamrolling runaway on the other side of the world and there would be reasonable complains about this
tl,dr why not designing a better tech tree without possibility to beeline that core tech which gives you a huge advantage just because you know it? Why not a tech system where tech advantage means leading by a few techs, not a few dozen. Why a combat system the AI cant handle and then no penalties beside crappy diplomatic ones (and the AI just hates you most of times, so no problem being a warmonger) like cities in rebellion, cities becoming suddenly city states or something like this
Cant understand