First time ever trying this mod out and I'm having a blast so far. I made a mistake by picking a large map with 17 civs + Barbarian civs active all on the old world. So its safe to assume that by classical era everyone was crowded See I was under the impression that larger civs would start gobbling up smaller civs with relative ease. There has been tons of wars (loving the culture effects wars have, seeing awesome border disputes happening between different civs) but nobody has lost a city, so there are tons of one city civs all over the map. Which I kind of like for the medieval era but I would like to have another larger rival to equal my own empire. As it stands in 1000 B.C it seems with my 11 cities (no easy feat taking these cities mind you ), I could easily steam roll everyone despite playing on Immortal difficulty with Ruthless A.I on. Also, I made the mistake of turning off Revolutions mod which would have probably slowed my expansion. Now on defense the A.I is doing extremely well at guarding it's cities. It prioritizes defensive buildings, sets up forts with proper garrisons, and sets up archers on hills/forests. I've even seen the A.I making forts around strategic resources and using culture to claim them, something I NEVER thought the A.I was smart enough to do ! I'm actually pretty surprised at how well they can play defensively, maybe too good for the A.I to attack. Now my question is this after investing much time into this current campaign, should I start a new campaign with less major civs so that they will have more rooms to grow and actually threaten me and their neighbors with military power? Or maybe wait until later eras where hopefully the more aggressive civs will have an easier time expanding and taking cities? Thanks bros. Cliffs: A.I is really good at defense, but performs somewhat poorly when attacking other civs and actually taking their cities. Bonus question: Using Barbariacivs, will there still be a chance for minor civs to grow once I make contact with the new world?