killmeplease
Mk Z on Steam
The more I think about it, the more I like the idea. Since growth is mainly constrained by the ceiling based on how much food you produce, it doesn't matter where the growth occurs - and no city has a "cheaper" cost of producing another citizen in terms of food. Not only does this deal with your concerns, but it also enables colonies to grow faster (because the don't have to store food to grow, and better ag tech would raise the population ceiling).
Not only would this bring added realism (which I consider a side-benefit), but it won't make colonization the major investment/headache it is now.
in every game of civ series, population growth was logarithmic. and, as far as all the things in civ such as production, science, number of units on the map etc depends on population of player's cities, this mechanic is the foundation of civ gameplay. changing it will effectively ruin the whole system so once made this change you will have to create a completely new system from scratch.