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The Agricultural revolution, industrialization, and Urbanization

Discussion in 'Civ5 - General Discussions' started by CGG1066, Nov 4, 2010.

  1. fed1943

    fed1943 Emperor

    Joined:
    Nov 28, 2005
    Messages:
    1,185
    Location:
    Lisbon
    Great ideas! This makes a new game.

    First, food trade empire wise. Yes. But not automatic. I mean the player tells the food that comes
    from and go to (ok to a default).

    About migration, not so sure. It can even counter-act the food trade. I see the food trade command as the only tool needed. (Grow the agri pop not trading all food surplus if any; after trade some, then all food surplus. And always choose where said delivery goes to; the production/
    specialists cities will grow fast).

    But, what the poor AI thinks about this? Anyway when/if non-simultaneous MP comes, it shall be
    an excellent game.
     
  2. killmeplease

    killmeplease Mk Z on Steam

    Joined:
    Nov 22, 2007
    Messages:
    2,794
    Location:
    Samara
    ofcourse but imagine agriculture production has risen, and you do not need size 10 agri city anymore, that population is excess. or a new city is founded in some rich location, near gold resource or something. it would be interesting if citizens could migrate between cities imo.

    food trade is the another mean of specialization. i think it will be quite a simple task to teach AI how to handle it, maybe it will even make ai stronger
     

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