Big J Money
Emperor
- Joined
- Feb 23, 2005
- Messages
- 1,030
Note that I usually play on Prince and King, so it would be good to know (but still disheartening) if this is fixed on higher difficulty levels.
As an experiment today, I played an MP game where each player was on a team with 2 AI's.
What we found out is that the AI often loses multiple undefended workers and settlers to barbarians. This isn't even a complicated scenario to design; they simply seemed to have a random chance on whether they would send military units at the barbarians before using the defenseless units. I'm not talking about sending civilian units too far either, I'm talking about letting their cities become surrounded by 4 barbarians, and then building a settler and moving it out where it's exposed.
Why even play the game if there's a chance that my win will be because my opponent lost its first 2 Settlers to barbs and crippled itself for the rest of the game. I knew the AI needed some work but I didn't realize it's this bad.
As an experiment today, I played an MP game where each player was on a team with 2 AI's.
What we found out is that the AI often loses multiple undefended workers and settlers to barbarians. This isn't even a complicated scenario to design; they simply seemed to have a random chance on whether they would send military units at the barbarians before using the defenseless units. I'm not talking about sending civilian units too far either, I'm talking about letting their cities become surrounded by 4 barbarians, and then building a settler and moving it out where it's exposed.
Why even play the game if there's a chance that my win will be because my opponent lost its first 2 Settlers to barbs and crippled itself for the rest of the game. I knew the AI needed some work but I didn't realize it's this bad.