I was trying to figure out why, after a few games, I was losing interest in finishing a map once I got about halfway through it. Then it hit me: the AI isn't trying to win. Allow me to explain.
The AI seems to have one goal: attain the highest score possible. As a result, it will appear to be trying to win because it is building up its cities and military, researching technology, and preserving its existence.
However, a human player has one goal: to win. A human doesn't enter a game of Civ4 thinking "let me build a 3 city nation and ride it out into mediocrity." A human is trying to beat all the other players, period.
So why is this bad? Think of it this way: if you could watch a game with a bunch of AI playing each other, I guarantee they'll end up in a vast majority of space race wins, with a small minority of time or diplomacy wins. This happens because all of these victories are passive. They HAVE to happen to someone; the AI doesn't have to go out of its way to achieve them. Its no coincidence that these are also the least exciting ways to win a game of Civ.
This is where it gets boring to me. The human player is the only one that's treating it like a competition. The current AI isn't a threat to BEAT you, it's merely a roadblock on the way to you achieving victory.
Why can't the AI shoot for any of the victories like a human would? Why can't an agressive AI be a warmonger intent on winning by conquest or domination? Why can't a creative AI be maximizing its wonders and artists to attain 3 legendary cities? Sure, it may be more "realistic" for the AI to prefer stability and self preservation over satisfying the victory conditions, but let's face it, we're playing a video game, not a real life simulator. The AI shouldn't need a "reason" to try to win by whatever means necessary.
This is probably why playing a random map gets stale to me after a few games. The same thing happened in Civ3, and I circumvented it by playing scenarios that were tailored to provide competition. The simple fact remains that until the AI is given the goal of achieving a victory, a single player game of Civ will never live up to its potential.
The AI seems to have one goal: attain the highest score possible. As a result, it will appear to be trying to win because it is building up its cities and military, researching technology, and preserving its existence.
However, a human player has one goal: to win. A human doesn't enter a game of Civ4 thinking "let me build a 3 city nation and ride it out into mediocrity." A human is trying to beat all the other players, period.
So why is this bad? Think of it this way: if you could watch a game with a bunch of AI playing each other, I guarantee they'll end up in a vast majority of space race wins, with a small minority of time or diplomacy wins. This happens because all of these victories are passive. They HAVE to happen to someone; the AI doesn't have to go out of its way to achieve them. Its no coincidence that these are also the least exciting ways to win a game of Civ.
This is where it gets boring to me. The human player is the only one that's treating it like a competition. The current AI isn't a threat to BEAT you, it's merely a roadblock on the way to you achieving victory.
Why can't the AI shoot for any of the victories like a human would? Why can't an agressive AI be a warmonger intent on winning by conquest or domination? Why can't a creative AI be maximizing its wonders and artists to attain 3 legendary cities? Sure, it may be more "realistic" for the AI to prefer stability and self preservation over satisfying the victory conditions, but let's face it, we're playing a video game, not a real life simulator. The AI shouldn't need a "reason" to try to win by whatever means necessary.
This is probably why playing a random map gets stale to me after a few games. The same thing happened in Civ3, and I circumvented it by playing scenarios that were tailored to provide competition. The simple fact remains that until the AI is given the goal of achieving a victory, a single player game of Civ will never live up to its potential.