TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,989
The AI in the civ series always played by different rules.
You can call them cheats or bonuses, it helped the AI to be competitve.
It depends on the player how many "cheats" he or she will tolerate.
Although Firaxis called it a "bug", but the unlimited missile range for the AI in SMAC was not acceptable to me.
For the purpose of semantics, cheats are distinguishable from deliberate handicaps. Playing on a low difficulty isn't cheating any more than AI bonuses on high difficulties are cheating. There is a pretty strong contrast between such bonuses and the ability to access information the player can't access with no in-game way for the player to even know the AI is accessing that information.