ggalindo001
Prince
- Joined
- Jan 4, 2002
- Messages
- 304
I will first say that I had been genuinely excited about Civ 7 until the last livestream. The last livestream really left me empty and feeling like the AI in many respects may not be as competitive as I would like, especially at a higher difficulty level.
Granted, my observations are based on a handful of turns, on what was likely a very carefully curated 'scenario' -- so I hope I am just in the wrong.
Observation 1 -- Xerxes -- He becomes Mongolia, has an ability to get "treasure points" on land and on his own continent, relocates the capital to within a stone's throw of Isabella's relocated capital -- and absolutely nothing. Ended up having a cog out there in the wild blue yonder that Carl declared war on to wipe out. I would have thought that a capable higher level AI, even as "behind" as Xerxes was, and becoming Mongolia, would mount -some- type of land challenge against Isabella. Even FXS_Sar was concerned when the capital was first relocated -- but to the best of my watch and review, he was a non-threat. Instead, we can just build Cogs look for treasure, and apparently not have to worry about a rather dangerous neighbor within easy striking distance, with supposedly agenda and incentive to come directly after us.
Observation 2 -- The whole "treasure point" mechanic -- which on the surface is nice, but it may be blinding the AI into one path where other paths (again, conquest) may be more appropriate or at least opportunistic. I got the feeling like the AI was running a programmed script without regard to the game scenario. There didn't seem any sense of urgency other than running the "game script" -- Confucius was just basically chasing the treasure ship -- got "mad" at a settlement on it's continent, but wasn't prepared to do anything about it other than chase the treasure ship.
Observation 3 -- In looking at a screenshot where it showed gold, beakers, etc. across the leaders -- it was all over the place -- which is good, with some civs higher on science, some higher on culture, etc. However, the game didn't appear to reflect this reality.
Observation 4 -- Not AI related, but to me, the mechanics feel very flat. It almost feels like golf -- I may be playing against 4 or 5 other civilizations, but I am playing my game and hoping my game is better than their game -- but with no real material risk of their games interfering negatively with my game. I want to feel like if Xerxes as Mongolia is a real threat to my ability to play my game, not that I just need to "do better" than them on treasure points.
Again, I am very much hoping this was a very scripted game and not truly reflective of the AI capabilities at this higher level. But given Civ 6, I have my serious doubts.
Granted, my observations are based on a handful of turns, on what was likely a very carefully curated 'scenario' -- so I hope I am just in the wrong.
Observation 1 -- Xerxes -- He becomes Mongolia, has an ability to get "treasure points" on land and on his own continent, relocates the capital to within a stone's throw of Isabella's relocated capital -- and absolutely nothing. Ended up having a cog out there in the wild blue yonder that Carl declared war on to wipe out. I would have thought that a capable higher level AI, even as "behind" as Xerxes was, and becoming Mongolia, would mount -some- type of land challenge against Isabella. Even FXS_Sar was concerned when the capital was first relocated -- but to the best of my watch and review, he was a non-threat. Instead, we can just build Cogs look for treasure, and apparently not have to worry about a rather dangerous neighbor within easy striking distance, with supposedly agenda and incentive to come directly after us.
Observation 2 -- The whole "treasure point" mechanic -- which on the surface is nice, but it may be blinding the AI into one path where other paths (again, conquest) may be more appropriate or at least opportunistic. I got the feeling like the AI was running a programmed script without regard to the game scenario. There didn't seem any sense of urgency other than running the "game script" -- Confucius was just basically chasing the treasure ship -- got "mad" at a settlement on it's continent, but wasn't prepared to do anything about it other than chase the treasure ship.
Observation 3 -- In looking at a screenshot where it showed gold, beakers, etc. across the leaders -- it was all over the place -- which is good, with some civs higher on science, some higher on culture, etc. However, the game didn't appear to reflect this reality.
Observation 4 -- Not AI related, but to me, the mechanics feel very flat. It almost feels like golf -- I may be playing against 4 or 5 other civilizations, but I am playing my game and hoping my game is better than their game -- but with no real material risk of their games interfering negatively with my game. I want to feel like if Xerxes as Mongolia is a real threat to my ability to play my game, not that I just need to "do better" than them on treasure points.
Again, I am very much hoping this was a very scripted game and not truly reflective of the AI capabilities at this higher level. But given Civ 6, I have my serious doubts.