Discussion in 'Civ3 - Strategy & Tips' started by axehaxe, Jul 30, 2006.
Y'all just be thankful that the Sid AI can't actually think (well)...
If the Sid AI could think, the game would be over in a matter of a couple turns.
Yes, they'd realize they could destroy you
So you say it was easy to make an unbeatable chess program? No, it was difficult as I said. I don't know how many labor hours they spent writing the first "unbeatable" program, but I'm sure it was hard work. The really good chess programs are not very old I think. The first good I remember is "Deep Blue", I don't remember how old it is now, but it's not that old.
And are the best programs today really unbeatable? Completely? I believe nobody knows for sure.
The Sid AI is the same stupid AI used for warlord It just gets crazy bonus's that allow it to support 20 units per city.
And can build those units a little more than 3 times faster than on chieftain, plus it gets 2 free settlers and some 20 other free units, plus their cities grow 40% faster!
obviously, AI may not just "think" but "cheat" sometimes XDD
Definitely not! The best Chess computer to date is the 'Hydra,' unless I am mistaken. The Hydra has lost many games, although it has won many more. Still very good.
The best strategy to defeat a computer, I understand, is to play extremely conservatively, for an advantage very far in the future, so far that the computer has not yet thought of it.
Mhm, and use an opening that is not part of its pre-programmed knowledge. You have to block the field with pawns so the computer cannot use its advantage in tactical thinking.
Separate names with a comma.