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The AI "THINKS" on Sid!!

Discussion in 'Civ3 - Strategy & Tips' started by axehaxe, Jul 30, 2006.

  1. Elear

    Elear Aux armes citoyens

    Joined:
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    Y'all just be thankful that the Sid AI can't actually think (well)...
     
  2. Nithron

    Nithron Chieftain

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    Aug 12, 2006
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    North Carolina
    If the Sid AI could think, the game would be over in a matter of a couple turns.
     
  3. Elear

    Elear Aux armes citoyens

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    Yes, they'd realize they could destroy you :)
     
  4. Sir_Lancelot

    Sir_Lancelot Emperor

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    So you say it was easy to make an unbeatable chess program? No, it was difficult as I said. I don't know how many labor hours they spent writing the first "unbeatable" program, but I'm sure it was hard work. The really good chess programs are not very old I think. The first good I remember is "Deep Blue", I don't remember how old it is now, but it's not that old.

    And are the best programs today really unbeatable? Completely? I believe nobody knows for sure.
     
  5. Noise

    Noise Chieftain

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    Dec 19, 2006
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    29
    The Sid AI is the same stupid AI used for warlord ;) It just gets crazy bonus's that allow it to support 20 units per city.
     
  6. AutomatedTeller

    AutomatedTeller Frequent poster

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    And can build those units a little more than 3 times faster than on chieftain, plus it gets 2 free settlers and some 20 other free units, plus their cities grow 40% faster!
     
  7. dbslikacheung

    dbslikacheung Chieftain

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    obviously, AI may not just "think" but "cheat" sometimes XDD
     
  8. Theryman

    Theryman King

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    Definitely not! The best Chess computer to date is the 'Hydra,' unless I am mistaken. The Hydra has lost many games, although it has won many more. Still very good.

    The best strategy to defeat a computer, I understand, is to play extremely conservatively, for an advantage very far in the future, so far that the computer has not yet thought of it.
     
  9. Crazyluke

    Crazyluke Chieftain

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    Jan 2, 2007
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    10
    Location:
    Belfast
    Mhm, and use an opening that is not part of its pre-programmed knowledge. You have to block the field with pawns so the computer cannot use its advantage in tactical thinking.
     

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