I know everyone wants it so I'll just put this here to get the ball rolling. I made a rough outline of what I feel would be a feasible SMAC inspired mod for BE. There's still quite a bit of stuff to fill in... OUTLINE Spoiler : Overview Alpha Centauri (working title) is a total conversion mod for Sid Meier's Civilization: Beyond Earth (BE) that draws inspiration from Sid Meier's Alpha Centauri (SMAC). The mod will take the lore and possibly some of the mechanics of SMAC and fuse it with the gameplay of BE. Factions Spartan Federation +Military -Economy Gaia's Stepdaughters +Health University of Planet +Research -Military Peacekeeping Forces +Health Human Hive +Industry Lord's Believers +Military -Research Morgan Industries +Economy -Military Native Animal Life The only creatures that need mentioning on the planet are mindworms and they come in 3 variants: Mind Worms Land based melee unit Isle of the Deep Sea based melee unit Locusts of Chiron Flying melee unit Each mindworm variant will come in 3 flavors: young, mature, elder (weakest, strongest) Global Resources Nutrients Required for city growth, acquired the same way as in BE Minerals Required for manufacturing units and base buildings, acquired the same way as in BE Energy Currency, acquired the same way as in BE Culture Required for border expansion and acquiring virtues, acquired the same way as in BE Pollution Pollution determines the level of intensity that you're faction is attacked by native life forms. Pollution is acquired from building certain buildings and tile enhancements. It can be reduced by researching technologies, building certain buildings and tile improvements, and gaining affinities. Terrain and Features Most terrain features from BE will be kept. The mod will introduce 1 new tile feature: Xenofungus Initially Xenofungus will only provide a defensive bonus to units defending in it but will yield resources as technologies are unlocked. Xenofungus cannot be terraformed until the appropriate technology is unlocked. Bases cannot be built on Xenofungus. Terraforming and Enhancements Will largely be the same as BE. Wishlist include being able to change tile elevation, planting forests that expands into undeveloped tiles, and building enhancements that affect surrounding tiles. Unity Pods and Monoliths Unity Pods are goodie items that are scattered throughout the map. They behave exactly like BE's Pods. Monoliths are structures of unknown origins that can be investigated with explorers to gain benefits such as research or culture. Monoliths are removed once they've been investigated(?) Technologies The names will be changed to use the original technologies from SMAC, but the benefits will be similar to BE. Buildings Will largely stay the same with new names and a few tweaks to reflect some of the mod's additions. Secret Projects Will largely stay the same with new names and a few tweaks to reflect some of the mod's additions. Affinity It'll probably be renamed or removed altogether. Virtues Same as Beyond Earth Units and Structures Will largely stay the same with new names and a few tweaks to reflect some of the mod's additions. Art assets will reflect the designs of the original Alpha Centauri game. Unit upgrading will probably happen once a particular technology is researched or a particular amount of tech is researched. Orbital Layer It'll behave the same way but won't be available until the appropriate tech is researched. PROGRESS Spoiler : Remade all of the SMAC factions, buildings, and technology icons as vectors. Currently in the process of learning how to mod BE. I'm open to suggestions with this mod. I'm more of an artist than a programmer or designer so if you're interested in helping out, just make a post. Not really in any state to get organized just yet.