- Joined
- Jan 24, 2011
- Messages
- 4,801
I've been doing a little bit of thinking as I might want to expand on Cold War and build a new scenario, "The American Nightmare" that would detail the United States' presumptive fall from global hegemony in the 21st century coupled with the rise of China, India, Brazil, etc.
In Cold War I had two proxy civs but I'm thinking I could simply have each civ directly control conquered land in this new scenario and instead use lua to turn the barbarian/neutral civ into as many "countries" as I want. The idea would be as follows:
-In Cold War I don't allow certain nations to kill barbarian units within cities. This could be tweaked to only allowing units at certain locations to be destroyed if a particular flag is set. I could then come up with an "internal politics" model that would adjust those flags.
For example, perhaps the U.S. player would have a diplomacy module where they could try and "intervene" in Myanmar. Well, maybe they need to get that past the Congress first (with perhaps a lobbying campaign a.k.a. bribes). Maybe a neoconservative majority would be more likely to support it but a libertarian majority would balk at it. If it goes through, a flag is set that allows for barbarian units on city tiles in Myanmar to be killed by U.S. forces. If it fails, they can't attack. CanBuildSettings would be used to prevent military forces of any substance to be built in the new lands.
Basically the "gimmick" of this scenario would be to try and use lua to really create vibrant nations that are full of citizens with competing interests and unique and complex governments. Expansion would require a complex cause/effect mechanism (so if Russia intervenes in Ukraine maybe the U.S. is more likely to intervene in Syria, etc.).
I was thinking of the following civs given the proxies are freed up:
USA
Russia
E.U.
China
India
Brazil
Mexico? There are projections that it will become an economic superpower this century.
Neutrals
4 turns per year and either 120 or 104 turns. The scenario would start in the not-so-distant-future (2024 and continue until either 2050 or 2054). The 3-month turns would be important so the governments aren't flip flopping every turn as the U.S. Congress, POTUS and SCOTUS would all be modeled.
The space race/spaceship and global warming would both happen and it would be a multimap scenario (Earth, Undersea, Space, and then Utility Map/Potentially the Moon).
To be designed as a SP scenario that can support MP - building off the lessons learned in Cold War but incorporating the new template as well as using isHuman checks to ensure that only one event file is necessary.
Any interest in something like this from the community? What do you all think of the civs? Is this something you'd play? Etc.
In Cold War I had two proxy civs but I'm thinking I could simply have each civ directly control conquered land in this new scenario and instead use lua to turn the barbarian/neutral civ into as many "countries" as I want. The idea would be as follows:
-In Cold War I don't allow certain nations to kill barbarian units within cities. This could be tweaked to only allowing units at certain locations to be destroyed if a particular flag is set. I could then come up with an "internal politics" model that would adjust those flags.
For example, perhaps the U.S. player would have a diplomacy module where they could try and "intervene" in Myanmar. Well, maybe they need to get that past the Congress first (with perhaps a lobbying campaign a.k.a. bribes). Maybe a neoconservative majority would be more likely to support it but a libertarian majority would balk at it. If it goes through, a flag is set that allows for barbarian units on city tiles in Myanmar to be killed by U.S. forces. If it fails, they can't attack. CanBuildSettings would be used to prevent military forces of any substance to be built in the new lands.
Basically the "gimmick" of this scenario would be to try and use lua to really create vibrant nations that are full of citizens with competing interests and unique and complex governments. Expansion would require a complex cause/effect mechanism (so if Russia intervenes in Ukraine maybe the U.S. is more likely to intervene in Syria, etc.).
I was thinking of the following civs given the proxies are freed up:
USA
Russia
E.U.
China
India
Brazil
Mexico? There are projections that it will become an economic superpower this century.
Neutrals
4 turns per year and either 120 or 104 turns. The scenario would start in the not-so-distant-future (2024 and continue until either 2050 or 2054). The 3-month turns would be important so the governments aren't flip flopping every turn as the U.S. Congress, POTUS and SCOTUS would all be modeled.
The space race/spaceship and global warming would both happen and it would be a multimap scenario (Earth, Undersea, Space, and then Utility Map/Potentially the Moon).
To be designed as a SP scenario that can support MP - building off the lessons learned in Cold War but incorporating the new template as well as using isHuman checks to ensure that only one event file is necessary.
Any interest in something like this from the community? What do you all think of the civs? Is this something you'd play? Etc.