thamis
King of Kish
- Joined
- Jan 21, 2002
- Messages
- 1,583
Glad you like the MOD.
The Silk Road problem is known and will be fixed in the next update. I'm just a little busy with university and work right now.
It's true that the last era is unfinished. As you can see as well, I already worked hard making up technologies in an era of downfall and decay. A corruption-reducing building is a good idea, but historically counter-productive: corruption was widespread and was one of the many causes for the fall of the Roman empire. It was no longer manageable.
Civil Defence as a small wonder is a good idea.
Barricade fortress is good, too. Should be earlier, though... the Limes or Hadrian's Wall were built in the imperial age.
Yet another palace? Maybe... But it'll be very expensive.
The berserk could work as a converter. The goths "picked up" many tribes along their way.
Egypt is usually pretty strong, but it can't compete with Babylon, which is the superhero in every single game (unless defeated early, which is easy for a human player neighbouring them). I guess I will remove even more bonus grassland from around there: big but weak.
The Silk Road problem is known and will be fixed in the next update. I'm just a little busy with university and work right now.
It's true that the last era is unfinished. As you can see as well, I already worked hard making up technologies in an era of downfall and decay. A corruption-reducing building is a good idea, but historically counter-productive: corruption was widespread and was one of the many causes for the fall of the Roman empire. It was no longer manageable.
Civil Defence as a small wonder is a good idea.
Barricade fortress is good, too. Should be earlier, though... the Limes or Hadrian's Wall were built in the imperial age.
Yet another palace? Maybe... But it'll be very expensive.
The berserk could work as a converter. The goths "picked up" many tribes along their way.
Egypt is usually pretty strong, but it can't compete with Babylon, which is the superhero in every single game (unless defeated early, which is easy for a human player neighbouring them). I guess I will remove even more bonus grassland from around there: big but weak.