The Ascent of Mankind

Civ Fuehrer

Drifting through space, lost
Joined
May 8, 2008
Messages
1,227
Location
CA, USA
Welcome to the official development thread for the previously known RoMiS (RoM in Space). This thread will focus on the construction, assembly and testing of ATOM alpha versions. Due to the nature of recreating mods for franchise successions, the 'My to do list' will be wiped clean and restarted. This thread is (starting from page 15) completely about the Civ V version of the same mod. Also due to the nature of people's split likings between each concept of the mod, I will be continuing on the idea of Mini modmods that will be inter-compatible/exchangeable for general plots/ideas. I will keep the initial mod with planets one mod, aliens another mod, time traveling another and planet management another.

_-Unfinished
X-Finished

My to do list for TMS v1:
_-Add Technologies (up to Trans-Human era - or future era until RoM adds it back in)
_-Add buildings
_-Add units
The Ascent of Mankind: The Magnificent Skies v1.00

Potential Ascent of Mankind expansions:
The Magnificent Skies (original mini mod(has planet screen but no random generator))
Temporal Tampering (expand on the ideas of time travel and anomalies)
Alien Outbreak! (alien civs & outbreaks)
The New Frontier (arcologies, planet settling, space mining, oh my! (later have planet depletion & space wars)(will also have the random planet discovery feature))
 
Note recaps from the RoMiS ideas thread.

Propulsion Methods:
Spoiler :

Solid Rocket = 7km/s, 1mN (mega newton = 1,000,000 newtons), very limited fuel, used for moon(s)

Liquid Rocket = 14km/s, 1mN, very limited fuel, used for moon(s)

Ion Thruster = 600km/s, 1cN (centi-newton) used for solar system traversal

Solar Sails (only be used to reduce inner solar system maintenance)

VASIMR = 900km/s, 1kN settle Alpha Centauri or equivalent

Magnetic Sails (only be used to reduce overall solar system maintenance)

Nuclear Pulse Propulsion = 15,000km/s, 10tN trade with Alpha Centauri more efficiently but cannot settle with since thrust would crush a person.

ACNPP = 62,000km/s, 60tN trading only

Antimatter Rocket = 100,000km/s, 1pN (petaNewton) strictly terrestrial probes, thrust would crush anything not actually attached to the craft.

Neutrino Oscillation Pulse = 9,000tm/s (terameters) Pulse only lasts one second, but must be within a black hole's gravity range to enter a wormhole or craft would self terminate from thrust.

Wormhole traversal (needs Neutrino Oscillation Pulse to enter successfully or craft will be destroyed by the singularity, otherwise wormholes would only be used for fast communications)

Folding Space = fold limited amounts of space at any one time, roughly 1ly - 100ly (light years)(only enough to explore galaxy, game winner)

Space Creasing = fold larger amounts of space at any one time, roughly 1,000ly - 1,000,000,000ly(only enough for intra-galactic trading)

Solar system planet type zones:
Spoiler :

Inner Solar System:
percent decides distance - mercury would be a 15%, mars would be a 85%
0%-12% = no planet zone
13%-30% = too hot, planets have 0 moons
31%-45% = habitable but needs terraforming, planets have 0-1 moons
46%-68% = habitable zone, home world is automatically here, planets have 1-2 moons
69%-88% = habitable but needs terraforming, planets have 0-2 moons
89%-100% = too cold & high chance of asteroid bombardment, planets have 0-2 moons
2-5 planets (excluding home planet)

Asteroid Belt

Outer Solar System:
percent decides distance from belt - Jupiter would be a 20%, Pluto would be a 94%
0%-10% = too close to belt
11%-91% = gas giants
92%-100% = large asteroids
1-5 gas giants
2-20 moons
0%-30% = too close, radiation and heat
31%-60% = habitable, temp relies on distance
61%-100% = too cold
0-3 large asteroids

Asteroid Sphere

planet type zones offsets
Spoiler :

number of stars will just offset base distance percentage system appropriately, temp zones will only be affected by sun with highest % shift.

star size affects temp zones
small = 5% downward shift
ms = 2% downward shift
medium = normal percents as shown above
ml = 2% upward shift
large = 5% upward shift

star heat (color) affects temp zones
purple = no purple stars will have inner solar system planets
red = 5% downward shift
orange = 2% downward shift
yellow = normal percents as shown above
bright blue = 2% upward shift
white = 5% upward shift

vehicles: (might need revisions)
Spoiler :
Probes and Satellites
- Interstellar Probe (Locates Habitable Planets)
- Meteor Satellite (Scans the Sky for Incoming Meteors and Asteroids)
- Communications Satellite (Gives Communications Between Colonies and Satellites)
- Geological Penetration Probe (Marks Resources for Mining)
- Weather Satellite (Track the Planets Weather)
- Orbital Observer Satellite (Maps the Planet)

Robots and Vehicles
- RoboDozer
- RoboDigger
- RoboMiner
- Rover
- Cargo Truck
- Construction Vehicle
- Earthworker
- Evacuation Transport
- Repair Vehicle
- RoboSurveyor
- Scout

Colony Buildings
- Cargo Lander (Land Your Cargo to the Planet's Surface)
- Colonist Lander (Lands Your Colonists to the Planet's Surface)
- Tokamak Reactor (Provides Nuclear Power)
- Solar Array (Provides Solar Power)
- Life Support (Provides Breathable Air for the Colony)
- Agrodome (Provides food for the Colony)
- Command Center (Main Building of the Colony)
- DIRT [Disaster Instant Resonse Team] (Helps reduce damage in emergencies)
- Consumer Good Factory (Provides good for the colony)
- Vehicle Factory (Creates Robots and Rovers)
- Forum
- Garage (Repairs Vehicles and Robots)
- Geothermal Plant (Provides Geothermal Power)
- GORF [Garbage and Ore Recycling Facility] (Recycling Center)
- Guard Post
- Laboratory (Basic, Standard and Advanced)
- Medical Center
- Meteor Defense
- Nursery (For Kids)
- Observatory
- Recreational Facitlity
- Residence (Basic, Advanced, Reinforced)
- Robot Command Center
- Smelter
- Spaceport
- Storage Tanks
- trade Center
- University
 
Technologies, Units and Buildings:
Spoiler :

Key
RS = Reveal in Spacepedia
WW = World Wonder
TP = Team Project
NW = National Wonder
PP = Planetary Project
WP = World Project

Ancient Era
- Mysticism
--- Sun (RS)
--- Moon (RS)

- Stargazing
--- Stargazer's Hut
--- Visible Planets (RS)
--- Brightest Stars (RS)
--- Comets (RS)

Classical Era
- Calendar
--- Solar Cycles (RS)
--- Lunar Cycles (RS)

- Astrology
--- Astrologer's Hut
--- Star Constellations (RS)
--- Visible Planet Cycles (RS)
--- Comet Cycles (RS)

Renaissance
- Astronomy
--- Observatory [Already In Game]
--- Other Solar System Planets (RS with Observatory)
--- Asteroid Belt (RS with Observatory)
--- Nearest Galaxies (RS with Observatory)
--- Sunspots (RS with Observatory)
--- Lunar Topography (RS with Observatory)
--- Terrestrial Planet Topography (RS with Observatory)
--- Gas Giant Moons (RS with Observatory)

Industrial Era
- Radio Astronomy
--- Radio Telescope
--- Pulsars & Quasars (RS with Radio Telescope)

- Rocketry

Modern Era
- Advanced Rocketry

- Satellites
--- Military Satellites [Already in Game]

- Astronautics (Civ V new)
--- Lunar Rover Rocket

- Astro-Environmental Systems (Replaced Lunar Exploration)
--- Apollo Space Program [Already in Game] (will become a project without a victory)
--- LCROSS mission(tells how much water is on moon for future colony's maintenance)

- Space Flight
--- Planetary Rover Rocket
--- Communications Satellites [Already in Game]
--- Hubble Space Telescope [Already in Game]
--- Planetary Satellites

- Space Stations
--- International Space Station [Already in Game]
--- Space Elevator [Already in Game]
--- Space Laboratory [Already in Game]
--- Replace ISS project with ISS colony (future reference)

- Ion Propulsion
--- PTF (Propulsion Testing Facility)
--- IP Rocket
--- Deep Space Research Institute [Already in Game]

Trans-Human Era
- Orbital Flight
--- Orbital Bomber [Already in Game]
--- Orbital Fighter [Already in Game]
--- Aerospace Complex [Already in Game]

- Orbital Megastructures (To Replace Space Colonization, merged with Orbital Tourism)
--- Orbital Factory [Already in Game]
--- Orbital Hotel [Already in Game]
--- Orbital Tourist Shuttle
--- Zero G Sports Arena [Already in Game](Moved here instead)

- Advanced Astro-Environmental Systems (Replaced Lunar Colonization)
--- Lunar Settler
--- Lunar Colony Communications
--- Lunar Base
--- Lunar Laboratory
--- Mission to Mars (TP)

-Astro-Geology
--- Astro-Geology Laboratory
--- Detailed Planetary Topography RS

- Lunar Trade
--- Lunar Hotel
--- Lunar Spaceport

Galactic Era
--Lunar Megastructures (Replaced Lunar Manufacturing)
--- Lunar Factory
--- Lunar Starship Factory
--- Planetary Robot Rovers

- Astro-Extraction (Replaced Asteroid Mining)
--- Astroidal Imports Co. (Currently not possible in Civ V)
--- AMFMRS (Asteroid Mining Facility Moon Resource Shuttle)
--- Asteroid Mine

- Astrobiology
--- Astrobiology Laboratory
--- Search for Life on other World (TP)

- Solar Propulsion
--- Interplanetary Solar Cruiser
--- Cheaper Inner Solar System maintenance
--- Mars Colony MRS (Moon Resource Shuttle)
--- Planetary Bases

- Photonic Satellites
--- Planetary Colony Communications
--- Planetary Laboratory

- Planetary Trade
--- Planetary Hotel
--- Planetary Spaceport
--- Martian Imports Co.
--- Martian Space Freighter

- Extraterrestrial Agriculture
--- Agrodome

- Planetary Extraction
--- Planetary Extraction Moon Resource Shuttle

- Planetary Megastructures
--- Planetary Megastructure Moon Resource Shuttle
--- Planetary Factory

- Colony Arcology
--- Mission to Europa
--- Colony Arcology

- Planetary Terraforming
--- Mission to Venus
--- Terraforming Platform Moon Resource Shuttle
--- Atmosphere Pump
--- Terraforming Nanobots

- Astroecology
--- Alien Zoo
--- Wildlife Planet (Can make an entire planet to become a wildlife preserve).
--- Alien Safari Tour
--- Alien Laboratory

- Mass Driver Launcher
--- Railgun Cargo Launcher

- Solar Ordnance
--- Astro-Particle Artillery
--- Space Sentinels

- Magnetic Sails
--- Interplanetary Magnetic Cruiser
--- Cheaper Solar System Maintenance

- Nuclear Pulse Propulsion
--- Interplanetary Express Rocket MRS
--- Deep Space Probe
--- Deep Space Rover

- Launch Arcology
--- Launch Arcology

- Attometer Engineering
---UVB Manufacturing Plant
---(Dyson Sphere will be a colony project)

- Atomization Field
---Atomizing Box(WW)
---Atomized Fusion Plant

- Teleportation
--- First Atomized Animal(TP)
--- Decentralized Teleporters
--- Lunar Teleport (Moon Resource Shuttles Obsolete)

- VASIMR Propulsion
--- Seedship (Can Colonize Entire Planet at Once)

- Weaponized Disintegration
--- AIPD (Atomizing InterPlanetary Defenses)

- Planetary Engineering
--- Arcology Planet

- Species Uplifting
--- Monolith

- Interstellar Trade
--- Alpha Centauri Imports Co.
--- Alpha Centari Space Freighter

- Xenolinguistics
--- Alien Embassy

- Artificial Planets
--- Artificial Moon
--- Artificial Auxiliary Planet
--- Artificial Gas Giant

- Interstellar Colonization
--- Generation Ship

- Astroanthropology
--- Galactic Cantina
--- Museum of Humanity

- Advanced Seedships
--- Mega Seedship (Can Colonize Entire Solar Systems)

- ACNP Propulsion
--- Cheaper Interstellar maintenance

- Artificial Stars
--- Artificial Yellow Dwarf Star
--- Artificial Red Dwarf Star
--- Artificial Red Giant Star
--- Artificial Blue Giant Star
--- Artificial White Dwarf Star
--- Artificial Brown Dwarf Star
--- Artificial Neutron Star
--- Artificial Pulsar
--- Artificial Supergiant Star

- Weaponized Antimatter
--- Planetary Shield Satellites

- Antimatter Rocket
--- Galactic Sector Probe

- Singularity Stabilization
--- First Artificial Blackhole(PP)

- Trans-tangible Neutrino Accelerators
--- First Near-Light Speed Probe(TP)
--- Black Hole Probe(there will be a similar unit for colonies to build too)

- Wormhole Communications
--- Interstellar Communications Satellite

- Wormhole Traversal
--- First Animal through a Wormhole
--- Cheaper Galactic Maintenance

- Galactic Federation
--- Galactic Code WP
--- Federation of Planets WW (United Nations for Space)

- Time Travel
--- Temporal Construction Co. (instant build times for insane maintenance)

- Folding Space
--- Cheaper Galactic Maintenance

- Space Creasing
--- Cheaper Galactic Maintenance

- Megastrong Alloys
--- (need to replace current Space Victory Shuttle with this)

- Transverse Euclidean Geometry
--- First Four Dimensional Animal(TP)
--- 4D Melee Unit(s)(shot projectiles won't be able to toggle dimensional plane in which it exists to physically damage 3D objects)

-Dual-flux Quantum Temporal Rift
--- Quantum Temporal Rift Inducer(WW)
--- Omni-Chronology Laboratory (NW)
--- Temporal Suspension Animator Factory
--- Temporally Suspended Droid

- Endogenous Euclidean Propulsion
--- 4D UAVs
--- 4D USVs (Unmanned Spacial Vehicles)

- Euclidean 5-Space Geometry
--- 5D Artifical Gravity

- Analyze Strings (repeatable)
--- Ascension Event
--- Replaces "Future Tech" tech
--- Gives same effects as "Future Tech"


Screens:
Spoiler :

Main Screen:
Astropedia

Tabs:
Discovery
Tells your people where and how to search the skies.

Planetarium
Tells you what you have discovered and gives you the demographics for each entry, sorted by Galaxy/Sector/System/Subsystem

Command
Allows you to communicate with your colonies and direct ships stationed at those colonies.

Ship Augment
Allows you to research how to create better ships. The more of one branch you have, the more difficult it is to attain the other. Split between Speed, Armor and Damage. These will allow for the player to discover new synthetic material to use on their ships.
 
I need technologies, and they need to be feasible.
What I have:
-Stargazing
-Propulsion Techs (all the propulsions will become their own tech but may have a different tech name)
 
As requested by Civ Fuehrer some tech ideas ...

* = New Tech

Mysticism (Req Ritualism)
- Reveals Solar Cycles
- Reveals Lunar Cycles

* Stargazing (Req Mysticism, Sailing)
- Reveals Visible Planets
- Reveals Brightest Stars
- Reveals Comets

*Astrology (Req Stargazing, Calendar)
- Reveals Star Constellations
- Reveals Visible Planet Cycles
- Reveals Comet Cycles

* Star Maps (Req Astrology, Cartography)
- Maps out the Stars in the Sky

Astronomy (Req Calendar, Education, Optics)
- Reveals Other Solar System Planets
- Reveals Asteroid Belt
- Reveals Galaxies
- Reveals Sunspots
- Reveals Moon Topography
- Reveals Terrestrial Planet Topography
- Reveals Gas Giant Moons

*Radio Astronomy (Req Astronomy, Radio)
- Reveals Pulsars

Hubble Space Telescope [World Project]
- Reveals Deep Space

Ok I am taking to long. Here is what I have so far. I will post more soon.
 
Continued list ...

* = New Techs

Rocketry (Req Artillery, Flight)
- Can Build Solid Rockets

Advanced Rocketry (Req Modern Physics, Aviation)
- Can Build Liquid Rocket

Satellites (Req Manufacturing, Advanced Rocketry)
- Apollo Space Program [Already in Game]
- Military Satellites [Already in Game]

*Lunar Exploration (Req Satellites, Apollo Program)
- Detailed Lunar Topography
- Access to "Moon Rocks"
- Lunar Rovers
- Landing Modules

Space Flight (Req Computers, Satellites)
- Communications Satellites [Already in Game]
- Hubble Space Telescope [Already in Game]
- Deep Space Research Insitute [Already in Game]

Space Stations (Robotics, Microprocessor, Space Flight)
- International Space Station [Already in Game]
- Space Elevator [Already in Game]
- Space Laboratory [Already in Game]

*Ion Propulsion (Req Space Flight, Computer Networks)
- Can Build Ion Thrusters

Still taking too long so will post so more soon ... Feel free to respond to what I already posted.
 
Nice, but don't forget I need an entire era's worth of techs for the Galactic Era, not just early discovery techs.
 
Continued list ...

* = New Techs

Space Tourism (Req Communications Networks, Space Stations)
- Orbital Hotel [Already in Game]

Orbital Flight (Req Sky Roads, Fuel Cells, Advanced Computers, Hypersonic Flight or Biomemetics)
- Orbital Bomber [Already in Game]
- Orbital Fighter [Already in Game]
- Aerospace Complex

Space Colonization (Req Space Stations, Orbital Flight)
- Orbital Factory [Already in Game]
- Zero G Sports Arena [Already in Game]

*Lunar Colonization (Req Lunar Exploration, Space Colonization)
- Lunar Base
- Lunar Laboratory

*Lunar Tourism (Req Lunar Colonization, Space Tourism)
- Lunar Hotel
- Lunar Spaceport

*Lunar Manufacturing (Req Lunar Colonization, Superstrong Alloys)
- Lunar Factory
- Lunar Starship Factory

*Asteroid Mining (Req Space Colonization, Nanomining)
- Asteroid Mines

Ok I am going to stop for now. Tell me what you think so far...

Nice, but don't forget I need an entire era's worth of techs for the Galactic Era, not just early discovery techs.

I am working my way up. Needed to have older techs to build off of.
 
Continued list ...

* = New Techs

Space Tourism (Req Communications Networks, Space Stations)
- Orbital Hotel [Already in Game]

Orbital Flight (Req Sky Roads, Fuel Cells, Advanced Computers, Hypersonic Flight or Biomemetics)
- Orbital Bomber [Already in Game]
- Orbital Fighter [Already in Game]
- Aerospace Complex

Space Colonization (Req Space Stations, Orbital Flight)
- Orbital Factory [Already in Game]
- Zero G Sports Arena [Already in Game]

*Lunar Colonization (Req Lunar Exploration, Space Colonization)
- Lunar Base
- Lunar Laboratory

*Lunar Tourism (Req Lunar Colonization, Space Tourism)
- Lunar Hotel
- Lunar Spaceport

*Lunar Manufacturing (Req Lunar Colonization, Superstrong Alloys)
- Lunar Factory
- Lunar Starship Factory

*Asteroid Mining (Req Space Colonization, Nanomining)
- Asteroid Mines

Ok I am going to stop for now. Tell me what you think so far...



I am working my way up. Needed to have older techs to build off of.

Very nice, at this stage I want the techs and their prereqs list to be piled up then analyzed for realism.
 
Continued list ...

* = New Techs

*Terrestrial Planet Exploration(Robotics, Space Flight)
- Terrestrial Planet Robot Rovers
- Terrestrial Planet Satellites
- Detailed Terrestrial Planet Topography

*Solar Propulsion (Req Ion Propulsion, Lunar Manufacturing)
- Can Build Solar Sails

*Terrestrial Planet Colonization (Req Terrestrial Planet Exploration, Lunar Colonization)
- Terrestrial Plane Base
- Terrestrial Planet Laboratory

*Terrestrial Planet Tourism (Req Terrestrial Planet Colonization, Space Tourism)
- Terrestrial Planet Hotel
- Terrestrial Planet Spaceport

*Terrestrial Planet Mining (Req Terrestrial Planet Colonization, Nanomining)
- Terrestrial Planet Mines

*Terrestrial Planet Manufacturing (Req Terrestrial Planet Mining)
- Terrestrial Planet Factory

*Colony Arcolology(Req Megastructure Engineering, Terrestrial Planet Manufacturing)
- Colony Arcology

*Terrestrial Planet Terraforming (Req Terrestrial Planet Manufacturing, Weather Control)
- Atmosphere Factory
- Teraformer Robot

More to come ...

Very nice, at this stage I want the techs and their prereqs list to be piled up then analyzed for realism.

I was trying to pick ones that fit. There are not too many to choose from when you get near the end of the trans-human era. Which means we will need to create it ourselves.
 
Continued list ...

* = New Techs

*Interstellar Communications(Req Terrestrial Planet Colonization)
- Can communicate faster with colonies within your homesystem.

*Mass Driver Launcher (Req Railgun, Space Flight)
- Mass Driver Cargo Launcher

*Interstellar Trade(Req Interstellar Communications, Solar Sails, Mass Driver Launcher)
- Can trade with space colonies.
- Interstellar Tradeships

*Magnetic Sails (Req Solar Sails, Magnetic Levitation)
- Can Build Magnetic Sails

*Mass Driver Propulsion (Req Mass Driver Launcher)
- Can Build Mass Driver Propulsion

*Nuclear Pulse Propulsion(Nuclear Power, Space Flight, Superstrong Alloys)
- Can Build Nuclear Pulse Propulsion

Interstellar Travel(Req Fusion, Space Colonies)
- Interstellar Speedway [Already in Game]
- SS Thrusters [Should be taken out or replaced]

Deep Space Probes(Req Interstellar Travel, Terrestrial Planet Exploration, Nuclear Pulse Propulsion)
- Probes to other Starsystems

*VASIMR Propulsion (Req Nuclear Pulse Propulsion, Controlled Plasma)
- Can Build VASIMR Propulsion

*Launch Archeology (Req Colony Arcolology)
- Can Mass Colonize Terrestrial Planets

*Dyson Sphere (Req Colony Arcolology, Advanced Shielding)
- Dyson Sphere

*Intergalactic Colonization (Req Launch Archeology, Deep Space Probes, VASIMR Propulsion, Cryogenics)
- Can colonize entire planets in other star systems.

*ACNP Propulsion
- Can build ACNP Propusion (Used for Probes and Trade Only)

*Intergalactic Trade(Req Interstellar Trade, Intergalactic Colonization, ACNP Propulsion)
- Can trade with space colonies.
- Intergalactic Tradeships

*Advanced Intergalactic Colonization (Req Intergalactic Colonization, Mind Uploading,)
- Can colonize entire star systems.
- Can Build Seeding Ships (a ship with many launch archologies inside)

*Anti-Matter Power(Req Fusion, Advanced Shielding, Quantum Computing)
- ?

Antimatter Rocket(Req Deep Space Probes, Anti-Matter Power)
- Advanced Space Probes
- Faster Intergalactic Tradeships

*Black Hole Exploration (Req Deep Space Probes)
- Can Create Black Hole Probes

*Neutrino Oscillation Pulse Propulsion (Req Black Hole Exploration, Antimatter Rocket)
- Can send probes into black holes.

*Wormhole Communications (Req Neutrino Oscillation Pulse Propulsion, Teleporation)
- Can communicate across the galaxy through wormholes.

*Wormhole Traversal(Req Wormhole Communications, Intergalactic Trade, Advanced Intergalactic Colonization)
- Can send Tradeships through wormholes
- Can send Seeding Ships through wormholes

*Folding Space (Req Wormhole Traversal)
- Can use wormholes from anywhere in the galaxy.

*Space Creasing
- Can send tradeships through wormholes from anywhere in the galaxy in mass.

*Galactic Core Exploration(Req Wormhole Traversal)
- Can explore the Galactic Core

There is still a lot missing but this is a good start. tell me what you think.
 
Two posts above, that's a bad use of the word Terrestrial though it can sound legitimate. May I suggest the word Auxiliary.

Continued list ...

* = New Techs

*Interstellar Communications(Req Terrestrial Planet Colonization)
- Can communicate faster with colonies within your homesystem.

*Mass Driver Launcher (Req Railgun, Space Flight)
- Mass Driver Cargo Launcher

*Interstellar Trade(Req Interstellar Communications, Solar Sails, Mass Driver Launcher)
- Can trade with space colonies.
- Interstellar Tradeships

*Magnetic Sails (Req Solar Sails, Magnetic Levitation)
- Can Build Magnetic Sails

*Mass Driver Propulsion (Req Mass Driver Launcher)
- Can Build Mass Driver Propulsion

*Nuclear Pulse Propulsion(Nuclear Power, Space Flight, Superstrong Alloys)
- Can Build Nuclear Pulse Propulsion

Interstellar Travel(Req Fusion, Space Colonies)
- Interstellar Speedway [Already in Game]
- SS Thrusters [Should be taken out or replaced]

Deep Space Probes(Req Interstellar Travel, Terrestrial Planet Exploration, Nuclear Pulse Propulsion)
- Probes to other Starsystems

*VASIMR Propulsion (Req Nuclear Pulse Propulsion, Controlled Plasma)
- Can Build VASIMR Propulsion

*Launch Archeology (Req Colony Arcolology)
- Can Mass Colonize Terrestrial Planets

*Dyson Sphere (Req Colony Arcolology, Advanced Shielding)
- Dyson Sphere

*Intergalactic Colonization (Req Launch Archeology, Deep Space Probes, VASIMR Propulsion, Cryogenics)
- Can colonize entire planets in other star systems.

*ACNP Propulsion
- Can build ACNP Propusion (Used for Probes and Trade Only)

*Intergalactic Trade(Req Interstellar Trade, Intergalactic Colonization, ACNP Propulsion)
- Can trade with space colonies.
- Intergalactic Tradeships

*Advanced Intergalactic Colonization (Req Intergalactic Colonization, Mind Uploading,)
- Can colonize entire star systems.
- Can Build Seeding Ships (a ship with many launch archologies inside)

*Anti-Matter Power(Req Fusion, Advanced Shielding, Quantum Computing)
- ?

Antimatter Rocket(Req Deep Space Probes, Anti-Matter Power)
- Advanced Space Probes
- Faster Intergalactic Tradeships

*Black Hole Exploration (Req Deep Space Probes)
- Can Create Black Hole Probes

*Neutrino Oscillation Pulse Propulsion (Req Black Hole Exploration, Antimatter Rocket)
- Can send probes into black holes.

*Wormhole Communications (Req Neutrino Oscillation Pulse Propulsion, Teleporation)
- Can communicate across the galaxy through wormholes.

*Wormhole Traversal(Req Wormhole Communications, Intergalactic Trade, Advanced Intergalactic Colonization)
- Can send Tradeships through wormholes
- Can send Seeding Ships through wormholes

*Folding Space (Req Wormhole Traversal)
- Can use wormholes from anywhere in the galaxy.

*Space Creasing
- Can send tradeships through wormholes from anywhere in the galaxy in mass.

*Galactic Core Exploration(Req Wormhole Traversal)
- Can explore the Galactic Core

There is still a lot missing but this is a good start. tell me what you think.

A few of those need to be reworked.

* = New Techs

*Intrastellar Communications(Req Auxiliary Planet Colonization)
- Can communicate faster with colonies within your homesystem.(Interstellar means between systems, intra means within)

*Mass Driver Launcher (Req Railgun, Space Flight)
- Mass Driver Cargo Launcher

*Intrastellar Trade(Req Intrastellar Communications, Solar Sails, Mass Driver Launcher)
- Can trade with space colonies.
- Intrastellar Tradeships

*Magnetic Sails (Req Solar Sails, Magnetic Levitation)
- Can Build Magnetic Sails

*Mass Driver Propulsion (Req Mass Driver Launcher)
- Can Build Mass Driver Propulsion
Mass Drivers are only launchers for cargo.

*Nuclear Pulse Propulsion(Nuclear Power, Space Flight, Superstrong Alloys)
- Can Build Nuclear Pulse Propulsion

Intrastellar Travel(Req Fusion, Space Colonies)
- Interstellar Speedway [Already in Game]
Tech and building should be taken out.
- SS Thrusters [Should be taken out or replaced]

Deep Space Probes(Req Terrestrial Planet Exploration, Nuclear Pulse Propulsion)
- Probes to other Starsystems

*VASIMR Propulsion (Req Nuclear Pulse Propulsion, Controlled Plasma)
- Can Build VASIMR Propulsion

*Launch Archeology (Req Colony Arcolology)
- Can Mass Colonize Terrestrial Planets

*Attometer Engineering (Req Colony Arcolology, Advanced Shielding)
- Dyson Sphere

*Atomization Field(Req Magnetic Sails, Attometer Engineering, Controlled Plasma)
- Atomizer

Teleportation(Req Atomization Field (in addition to what it reqs now))

*Interstellar Colonization (Req Launch Archeology, Deep Space Probes, VASIMR Propulsion, Cryogenics)
- Can colonize entire planets in other star systems.

*Interstellar Trade(Req Interstellar Trade, Interstellar Colonization, ACNP Propulsion)
- Can trade with space colonies.
- Intergalactic Tradeships

*Advanced Interstellar Colonization (Req Interstellar Colonization, Mind Uploading,)
- Can colonize entire star systems.
- Can Build Seeding Ships (a ship with many launch archologies inside)

*ACNP Propulsion(Req Fusion, Attometer Engineering, Quantum Computing)
- Can build ACNP Propulsion (Used for Probes and Trade Only)

*Antimatter Rocket(Req Deep Space Probes, ACNP Propulsion)
- Advanced Space Probes
- Faster Intergalactic Tradeships

*Singularity Stabilization (Req Attometer Engineering, ACNP Propulsion, Fusion, Atomizer Field)
- Can create Black Holes
- Can Create Black Hole Probes

*Trans-tangible Neutrino Accelerators (Req Singularity Stabilization, Antimatter Rocket)
- Can send Neutrino Oscillation Pulse Propulsion probes into black holes.

*Wormhole Communications (Req Singularity Stabilization, Intrastellar Communications)
- Can communicate across the galaxy through wormholes(lowers maintenance costs).

*Wormhole Traversal(Req Wormhole Communications, Trans-tangible Neutrino Accelerators, Advanced Interstellar Colonization)
- Can send Tradeships through wormholes
- Can send Seeding Ships through wormholes

*Folding Space (Req Event after all requirements are met)
- Can safely traverse large areas of the galaxy with passengers.

*Space Creasing (Req Folding Space)
- Can safely traverse large areas of the galaxy with passengers.

*Galactic Core Exploration(Req Folding Space, Attometer Engineering, Atomizer Field)
- Can explore the Galactic Core
 
Here is a breakdown by Era so far ...

Ancient Era
- Mysticism
- Stargazing

Classical Era
- Astrology

Medieval Era
- Star Maps

Renaissance
- Astronomy

Industrial Era
- Radio Astronomy
- Rocketry

Modern Era
- Advanced Rocketry
- Satellites
- Lunar Exploration
- Space Flight
- Space Stations
- Ion Propulsion
- Space Tourism

Trans-Human Era
- Orbital Flight
- Space Colonization
- Lunar Colonization
- Lunar Tourism
- Lunar Manufacturing
- Asteroid Mining
- Terrestrial Planet Exploration
- Solar Propulsion
- Terrestrial Planet Colonization
- Terrestrial Planet Tourism
- Terrestrial Planet Mining
- Terrestrial Planet Manufacturing
- Colony Arcolology
- Terrestrial Planet Terraforming
- Interstellar Communications
- Mass Driver Launcher
- Interstellar Trade
- Magnetic Sails
- Mass Driver Propulsion
- Nuclear Pulse Propulsion
- Interstellar Travel
- Deep Space Probes
- Launch Archeology
- Attometer Engineering
- Atomization Field

Galactic Era
- VASIMR Propulsion
- Intergalactic Colonization
- ACNP Propulsion
- Intergalactic Trade
- Advanced Intergalactic Colonization
- Anti-Matter Power
- Anti-Matter Rocket
- Singularity Stabilization
- Trans-Tangible Neutrino Accelerators
- Wormhole Communications
- Wormhole Traversal
- Folding Space
- Space Creasing
- Galactic Core Exploration
 
Ack! You posted when I was posting so look over mine too.

Mass Drivers are only launchers for cargo.

The way I understand how Mass Driver Propulsion is they use railguns and then chuck out things into space. This would work well for asteroid mining ships who could throw asteroids its picks up in order to give it momentum.

Intrastellar Travel(Req Fusion, Space Colonies)
- Interstellar Speedway [Already in Game]Tech and building should be taken out.
- SS Thrusters [Should be taken out or replaced]

The "Interstellar Speedway" is part of the Sports mod. It would be easy to move it to a more appropriate tech.

Also what are we going to do with all the "SS" space victory buildings?
 
Here is a breakdown by Era so far ...

Ancient Era
- Mysticism
- Stargazing

Classical Era
- Astrology

Medieval Era
- Star Maps

Renaissance
- Astronomy

Industrial Era
- Radio Astronomy
- Rocketry

Modern Era
- Advanced Rocketry
- Satellites
- Lunar Exploration
- Space Flight
- Space Stations
- Ion Propulsion
- Space Tourism

Trans-Human Era
- Orbital Flight
- Space Colonization
- Lunar Colonization
- Lunar Tourism
- Lunar Manufacturing
- Asteroid Mining
- Terrestrial Planet Exploration
- Solar Propulsion
- Terrestrial Planet Colonization
- Terrestrial Planet Tourism
- Terrestrial Planet Mining
- Terrestrial Planet Manufacturing
- Colony Arcolology
- Terrestrial Planet Terraforming
- Interstellar Communications
- Mass Driver Launcher
- Interstellar Trade
- Magnetic Sails
- Mass Driver Propulsion
- Nuclear Pulse Propulsion
- Interstellar Travel
- Deep Space Probes
- Launch Archeology
- Attometer Engineering
- Atomization Field

Galactic Era
- VASIMR Propulsion
- Intergalactic Colonization
- ACNP Propulsion
- Intergalactic Trade
- Advanced Intergalactic Colonization
- Anti-Matter Power
- Antimatter Rocket
- Black Hole Exploration
- Neutrino Oscillation Pulse Propulsion
- Wormhole Communications
- Wormhole Traversal
- Folding Space
- Space Creasing
- Galactic Core Exploration

Looks good until mid-Transhuman era.

Trans-Human Era
- Orbital Flight
- Space Colonization
- Lunar Colonization
- Lunar Tourism
- Lunar Manufacturing
- Asteroid Mining
- Terrestrial Planet Exploration
- Solar Propulsion
- Auxiliary Planet Colonization
- Auxiliary Planet Tourism
- Auxiliary Planet Mining
- Auxiliary Planet Manufacturing
- Colony Arcolology
- Terrestrial Planet Terraforming
- Intrastellar Communications
- Mass Driver Launcher
- Intrastellar Trade
- Magnetic Sails
- Nuclear Pulse Propulsion
- Deep Space Probes
- Launch Archeology
- Attometer Engineering
- Atomization Field

Galactic Era
- VASIMR Propulsion
- Intergalactic Colonization
- Intergalactic Trade
- Advanced Intergalactic Colonization
- ACNP Propulsion
- Antimatter Rocket
- Singularity Stabilization
- Trans-tangible Neutrino Accelerators
- Wormhole Communications
- Wormhole Traversal
- Folding Space
- Space Creasing
- Galactic Core Exploration
 
The way I understand how Mass Driver Propulsion is they use railguns and then chuck out things into space. This would work well for asteroid mining ships who could throw asteroids its picks up in order to give it momentum.

The "Interstellar Speedway" is part of the Sports mod. It would be easy to move it to a more appropriate tech.

Also what are we going to do with all the "SS" space victory buildings?

1. Mass Driver is a launcher not a type of propulsion. "Propulsion" refers to a constant force enacting upon the vehicle.

2. Okay

3. Take them out or redo them as a ship that can with hold the core
 
1. Mass Driver is a launcher not a type of propulsion. "Propulsion" refers to a constant force enacting upon the vehicle.

2. Okay

3. Take them out or redo them as a ship that can with hold the core

1. Oh ok then just the mass driver cargo launcher then.

2. Do you have an idea of what tech we should put the Intergalactic Speedway in? Its like car racing but in space. See I told you AND would have some crossovers with this mod.

3. Well how about for the space race victory can be a spaceship to another galaxy that uses the super massive back hole at the center of the galaxy? We would have to make new types of parts such as

- SS Casting could be some sort of shielding.
- SS Cockpit could be some sort of sentient ship computer
- SS Docking Bay could be some sort of Dyson Sphere sized space dock.
- SS Life Support and SS Stasis Chamber could be some arcgology stuff
- SS Engines and SS Thrusters could be some sort of super massive black hole drive.

If you have better ideas be my guest. I am rather stumped.
 
Some other space techs from the biological side that I think are cool ...

* = New

*Astrobiology (Req Genetics, Terrestrial Planet Exploration)
- Astrobiology Laboratory (Studies naturally found life in the universe)

*Extraterrestrial Agriculture (Req Hydroponics, Auxiliary Planet Colonization)
- Auxiliary Planet Farms

*Astroecology (Req Astrobiology, Artificial Evolution, Terrestrial Planet Terraforming)
- Alien Zoo (Full of alien fauna and flora from colonies and worlds both artificially made and found out in space naturally)
- Wildlife Planet (Can dedicate n entire planet to become a wildlife persevere).

*Planet Engineering (Req Attometer Engineering)
- Arcology Planet (Think Death Star)

*Artificial Planets (Req Planet Engineering, Astroecology)
- Artificial Planet (Making real planet from scratch)

*Species Uplifting (Req Astroecology, Sentient Earth)
- Monolith (Can bring primitive lifeforms sentience/sapience.)

*Astroanthrology (Req Advanced Intergalactic Colonization, Astroecology)
- Post-Humanity Museum (To study all the diffrent subspecies of humans now spread across the universe.)

*Galactic Unification(Req Astroanthroplogy, Species Uplifting)
- Galactic Code (A single code that all worlds can follow)
- Federation of Planets (United Nations for Space)

Artificial Stars(Req Artificial Planets) [Leads to Singularity Stabilization]
- Artificial Star

Artificial Solar Systems(Req Artificial Stars)
- Artificial Solar System

Time Travel (Req Folding Space)
- Can send you back to the beginning of the game but you can't go back to the future. This is accomplished by the game saving your first turn at the beginning of the game.

*Ascension (Req Species Uplifting, Galactic Core Exploration)
- Ascension Gates [Move them here instead]
---------

Also under the Wormhole Communications there culd be a "Galactic Internet" project.
 
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