TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Hello forumers!
Welcome to the LONG awaited second in a fun little miniseries.
The name of the series is:
THE AUTOMATON
The Rules:
- Workers have to be automated the entire game. Not a single turn of worker micro!
- It is illegal to disable the governor.
Rule amendment for +participation:
- I will not discourage people from playing this normally, but if you do so, you have to admit it. If you don't I will e find you and e punish you with an e stick the size of my e...nevermind. Just tell us so we don't think we auto'd wrongly.
Anything else goes! That means you get to decide what to build, what worker automation settings to use (you can even change them midgame as many times as you like, if you care). You can tell the governor to run a certain kind of spec, though doing so beyond simply steering the type in a city or two is discouraged.
The Purpose:
- A lot of people still struggle to play games quickly. By forcing people to do this automation from turn 0, they can learn to play endgames quickly when they don't care about finish date, to quickly get by mundane micro if preferred
- The governor isn't as bad as people say, even if it isn't actually good
- You can actually use the governor to steer what workers build, let's show the world how not to micromanage their underlings
- Something different, yet the same.
- Winning this on a difficulty you usually play makes you cool. You can tell people I said that. I might even admit it.
- This will force players to really shore up other game aspects; get that diplo and tech trade skill limbered up so you can catch up!
This is game 2 in the series. For game 2, we get a nice fun leader who even gets to cut down on the number of "idiots we don't want to see in the game" a notch:
And our low-micro start:
What, you didn't think I'd make this EASY on you, did you?!
Here are some saves.
View attachment AutoSave_Initial_BC-4000.CivBeyondSwordSave
View attachment Automaton 2 Napoleon.zip
The autosave is on immortal/normal, and it has no huts or events.
If you want to play another difficulty, download the zip file and unzip it into your worldbuilder scenario folder. Then you can play it as a scenario. If you play it below monarch, the AIs will still have archery, unless you want to sweep away their techs in WB. You can still take them, just talk trash and they'll be intimidated.
Welcome to the LONG awaited second in a fun little miniseries.
The name of the series is:
THE AUTOMATON
The Rules:
- Workers have to be automated the entire game. Not a single turn of worker micro!
- It is illegal to disable the governor.
Rule amendment for +participation:
- I will not discourage people from playing this normally, but if you do so, you have to admit it. If you don't I will e find you and e punish you with an e stick the size of my e...nevermind. Just tell us so we don't think we auto'd wrongly.
Anything else goes! That means you get to decide what to build, what worker automation settings to use (you can even change them midgame as many times as you like, if you care). You can tell the governor to run a certain kind of spec, though doing so beyond simply steering the type in a city or two is discouraged.
The Purpose:
- A lot of people still struggle to play games quickly. By forcing people to do this automation from turn 0, they can learn to play endgames quickly when they don't care about finish date, to quickly get by mundane micro if preferred
- The governor isn't as bad as people say, even if it isn't actually good
- You can actually use the governor to steer what workers build, let's show the world how not to micromanage their underlings

- Something different, yet the same.
- Winning this on a difficulty you usually play makes you cool. You can tell people I said that. I might even admit it.
- This will force players to really shore up other game aspects; get that diplo and tech trade skill limbered up so you can catch up!
This is game 2 in the series. For game 2, we get a nice fun leader who even gets to cut down on the number of "idiots we don't want to see in the game" a notch:

And our low-micro start:

What, you didn't think I'd make this EASY on you, did you?!
Here are some saves.
View attachment AutoSave_Initial_BC-4000.CivBeyondSwordSave
View attachment Automaton 2 Napoleon.zip
The autosave is on immortal/normal, and it has no huts or events.
If you want to play another difficulty, download the zip file and unzip it into your worldbuilder scenario folder. Then you can play it as a scenario. If you play it below monarch, the AIs will still have archery, unless you want to sweep away their techs in WB. You can still take them, just talk trash and they'll be intimidated.