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The Awesome Starts Collection

Discussion in 'Civ4 - Strategy & Tips' started by Seraiel, Feb 8, 2012.

  1. Seraiel

    Seraiel Chieftain

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    I generate a maps. A LOT of maps (usually over 2000 / week). This thread is there, to post some of them which I considered to be especially good, but this thread shall also be there for all others, who think, they found a start, that deserves the adjective: "Awesome" !

    To make a start:



    Map Type: Big & Small
    Difficulty: Deity
    Map Size: Huge
    Game Speed: Marathon

    Specials: 17 Civs, no Leaders starting with Mysticism, Tiny Islands, Mixed In, Goody Huts, Random Events, Choose Religions

    Requires BTS 3.19 & BUFFY 3.19.003!

    This start is actually even better than it looks, because...

    Spoiler :

    By settling on the Gold and working a Gold you can found a Religion if you want to.
    Spoiler :

    Take a turn to explore, then you'll find why this start is especially strong.
    Spoiler :

    Map is perfect for "Checker" (Quechua) Rush, Targets are near and there are very few Hill-Cities.
    Spoiler :

    Conquer coastal cities first, don't take too long for Peter, he will settle near Copper, and as I've found out: 20 Checkers don't beat 1 god-damn Axe!





    Seraiel
     

    Attached Files:

  2. Cort Haus

    Cort Haus Chieftain

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    This map looks very familiar. :sherlock:
     
  3. Seraiel

    Seraiel Chieftain

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    I don't know it, never played it!11

    And I have another map to share, this one is actually a little bit harder, because...
    Spoiler :

    Most of the AI's settled on Hills. It's actually worth it though, because...
    Spoiler :

    IT'S A 5 GOLD START WITH ENOUGH FOOD TO SUPPORT IT and...
    Spoiler :

    Sulei has another 2 Gems... be advised though...
    Spoiler :

    For taking Hill-Cities you need 3 "Checkers" / Archer +1 if you're unlucky and +2 if you're really really unlucky!!!




    Settings are the same as above. Have fun, I'm back at generating new maps :mad:



    Seraiel
     

    Attached Files:

  4. Manco Capac

    Manco Capac Friday,13 June,I Collapse

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    Hey Seraiel. Why don't you have some gems start. They are awesome too.

    Of course, gold starts provide more hammers for quechua rushes; I do understand the why gold, but why not gems. A 5 gems start is far easier to work than a 5 gold start. However, some gold tiles can be worked with overlaying cities.
     
  5. Seraiel

    Seraiel Chieftain

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    Hi Tachywaxon!

    I do not mind, Gold, Gems, don't care. What's needed for a Checker-Rush is a plains hill to settle on, you just won't mass up enough forces to rush the targets, if you do not have at least 4 :hammers: ! Therefor, I will post only Inca-Starts where there is this plains hill, if it then has some Gems, great! Actually I had a start 2 weeks ago that was the most awesome that I've ever seen, it actually had a Stone-Hill to settle on, 2 Gems, 1 Gold, 2 Wet Corns and 1 Wet Banana! I wish I would have saved it after having lost it to Catherine, who was the 3rd target I attacked, having 15+ Archers in 4 Cities, of which one was a hills-city with some Guerrilla 1 in it and I lost 20+ Checkers, mostly with 20-80% Chances because they were already well promoted! :eek:

    Btw.: The two starts I've posted, have more than enough :food: to support the big amounts of gold, no overlay needed ;)

    And, Btw2.: Gold > Gems in sort of strategic position ;) On tropical maps, Gold only appears in the upper / lower regions, where the Forrests are. Gems appear in the Jungle near the Equator. Tell me, what would you like more (Civ talking), to sit on a nearly isolated land tongue where you only have borders with 1 Civ, or directly in the middle of everybody? :D

    Cheers, Seraiel
     
  6. Deity player

    Deity player Chieftain

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    :crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye:
     
  7. Cort Haus

    Cort Haus Chieftain

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    You posted it the day before.
     
  8. Seraiel

    Seraiel Chieftain

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    Was meant to be a joke from a human who had a traumatic experience and is in deep denial ;) Of course I've played (and lost) it (the trauma), and that's just the part my mind does not want to know (only playing), because that was actually the best map I got since playing Civ. Also see my post "I'm cursed" in the general forums.
     
  9. Manco Capac

    Manco Capac Friday,13 June,I Collapse

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    Interesting thoughts. By my experience, I often saw gem starts oddly placed. Especially on archipelago map. I often end up isolated.
    Although, some gems starts offer a good deal of forests, in general, i agree there a significant lack around the jungle belt.
     
  10. goldys_lackey

    goldys_lackey Hitler

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    Here's a double gems start that I think qualifies as awesome. When you explore, you see it gets a little worse, then better, then way better.

    Isabella, Monarch, Pangaea, Normal, no huts/events:

     
  11. goldys_lackey

    goldys_lackey Hitler

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    here's the save
     

    Attached Files:

  12. The Oz-Man

    The Oz-Man Enter: The VAIKE!

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    That's very cool and attached to one of my favorite leaders to boot. I'ma play through that one when I get some free time.
     
  13. michmbk

    michmbk Chieftain

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    Hee hee hee - the Isabella start is really fun because it means fast this:

    Spoiler :



    Lightning quick HA rush...followed by automated workers everywhere and flying up to cavalry for a nice, lazy, chain capping finish:





    Probably could have just swarmed everyone with HAs, but this was a fun way to win a non-thinking game too...

     
  14. PeteJ

    PeteJ Chieftain

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    I posted this one on here about a year ago I think but it is one of the better starts I have had. Its Darius on emperor/normal and its a fractal map.

    Spoiler :




    Map spoilers:
    Spoiler :

    A nice high food start with a lot of good land to claim.

    Even more spoilers
    Spoiler :
    I recommend expanding to the south

     

    Attached Files:

  15. Manco Capac

    Manco Capac Friday,13 June,I Collapse

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    ^
    I remember that start. It was on emperor... Now you're deity. :goodjob:

    ---------------------------------------------------------------------
    Anyways, the most ridiculous start I ever seen AND no worldbuilding was used. How so?
    Well, on a wacky map like Great Plains, sometimes, a godly map arises to the point it is beyond ridiculous...even a bad start because it sucks out all possible resources around. Guessing a max number of bonuses can be spawned. Overlaying please.



    Oh, Izzy got a GA while being attacked. Random Event. :lol:
     
  16. MarigoldRan

    MarigoldRan WARLORD

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    Geez. You can put like 6 cities in a circle around that capital.
     
  17. Seraiel

    Seraiel Chieftain

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    I've never seen a Grassland Deer, on Pangea / B&S they only appear on Plains or Tundra. You're sure no Worldbuilder was used Tachywaxon :nono: ?
     
  18. Manco Capac

    Manco Capac Friday,13 June,I Collapse

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    You shouldn't doubt me. :)
    Try wacky mapscripts like rainforest or GPlains, then you will encounter those types of deers.

    And those mapscripts are allowed by HoF.
     
  19. kazapp

    kazapp Chieftain

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    Hey man, I'm glad for him - whatever floats his Civ IV boat... :king:
     
  20. kazapp

    kazapp Chieftain

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    Great Plains certainly allow resource/terrain combos you don't normally see.

    It's a fun map type, since the four different corners of the map offer significant variations in challenges:

    - the obvious difference is of course how the east has abundant greenery, the middle is arid (but cow-rich) and the west is rocky badlands (but well sprinkled with precious metals)
    - unless you play with so many players the entire map gets fog-busted, there's significant barbarian activity here, especially to the north. Thus, a north-western start will be a serious exercise in surviving barbarians (unless you erect the Great Wall of course). If you live in a more populated area (such as on the south east coast) you might not see a single barbarian in the same game.
    - unless you're the one settling on the "gulf" coast, you probably won't have any coastal access at all.
    - your starting position significantly impacts what resources you will see. Whether you will get Horses, whether you will need to beeline for Calendar, whether you will see Stone/Marble and so on.
    - it's a non-wrapping map. Thus there are four corners of the world where you 1) won't have to watch your back 2) but might get boxed in if you're not aggressive enough.
    - and of course it's a "Pangea" style map where you will need a strong army regardless of position.
     

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