Quibblesome
Warlord
- Joined
- Nov 8, 2009
- Messages
- 231
Why no share east most fish and clam with a city to the right? All that seafood is far too much for one city isn't it?
Dreamstarts in my taste are still the ones posted by Kaitzilla with the quintuple Gold dual wet Corn, because that start has everything, the coastal 4 Gold riverside start I posted in on page 1, and the 7 riverside Gems dual Food start I've posted for Ramesess.
Well yes, but we dont all keep mapfinder generating maps for several months to find such maps
The thing is not even that mapfinder has to run a whole month I found out, the difference is the map size. Huge maps have larger clumps of ressources, something like 5 Gold I think is not even possible on standard size.
Dreamstarts in my taste are still the ones posted by Kaitzilla with the quintuple Gold dual wet Corn, because that start has everything, the coastal 4 Gold riverside start I posted in on page 1, and the 7 riverside Gems dual Food start I've posted for Ramesess.
The thing is not even that mapfinder has to run a whole month I found out, the difference is the map size. Huge maps have larger clumps of ressources, something like 5 Gold I think is not even possible on standard size.
Why no share east most fish and clam with a city to the right? All that seafood is far too much for one city isn't it?
Realize this, you slowly kill your computer. I used to abuse mapfinder, long stretches of time. And by the time, I noticed my computer went less effective...even after a formatting. So, beware.
I actually like ocean seafood - they're safe from pesky barb galleys.[*]All Fish are on Oceon Tiles.
The start above is insane. Would have settled 1S anyway because settling on riverside FIN Gold is 1337.
Does anyone have a screenshot with a wee bit more land revealed?
There is dry corn accessible if you settle on the gold 1S, but not sure it's worth it. Food isn't really an issue there anyway, with the floodplains.
Easy Horses? For the Persians? This start truly is precious - getting to build perhaps the best rush unit of all (the archer-busting Immortals) is more or less equal to a successful rush - congrats: you didn't just get an amazing start, you got (at least) two cities and the space for two civs!The land beyond isn't the best, though there is a good production site SW of capital, and a 3 floodplains and horse site to the west. Cracking capital though!
Well I'm not a noble player but I couldn't resist a start like this. I managed to pull off both a CS slingshot plus a mini HA rush to take Izzy's cities. Early tech path was AH>mining>BW>Wheel>writing>math>HBR>archery>myst>med>priest>COL>pottery and I was able to nab CS with the oracle in 1240bc.
Well I'm not a noble player