We all know that puppets with Keelyn are broken, more than anything. Gibbon with any level III summon spell and you have 6 units every turn (strictly speaking 3 turns after you got her) In this phase she is unbeatable. And if you give Gibbon Twincast you can conquer an whole continent without any problems. In the late game it is not much better 4 Liches +4 Archmages --> 24 puppets with 72 servants.
On the other hand for Perpentach puppets are quite useless as you have one puppet that lasts one turn that can summon one unit, so you could as well have summoned with the same effect (except for Gibbon because the unit summoned by the puppet has the puppet not the illusion promotion). The effectivity of puppets therefor directly is connected with Keelyns summoner trait.
So the big question is: How should puppets be balanced? In the modmod my brother and I created for own use we decreased the duration of summoned units from 3 to 2, but summoner also gives summoned units the enhanced promotion (which does the same thing as strong. We wanted the Towers to be still effective) which on first sight nerfs summoner, but on second sight helps some leaders (Sheaim with adept rush) while other leaders like Keelyn are balanced.
I'm sure that this is not the way to go as many people like summoner as it is. My intention is to start the discussion about a balance issue that the FFH team itself wants to see addressed.
On the other hand for Perpentach puppets are quite useless as you have one puppet that lasts one turn that can summon one unit, so you could as well have summoned with the same effect (except for Gibbon because the unit summoned by the puppet has the puppet not the illusion promotion). The effectivity of puppets therefor directly is connected with Keelyns summoner trait.
So the big question is: How should puppets be balanced? In the modmod my brother and I created for own use we decreased the duration of summoned units from 3 to 2, but summoner also gives summoned units the enhanced promotion (which does the same thing as strong. We wanted the Towers to be still effective) which on first sight nerfs summoner, but on second sight helps some leaders (Sheaim with adept rush) while other leaders like Keelyn are balanced.
I'm sure that this is not the way to go as many people like summoner as it is. My intention is to start the discussion about a balance issue that the FFH team itself wants to see addressed.