The bar for more Founder beliefs might be tad too high

pjotroos

Warlord
Joined
Jun 6, 2020
Messages
125
My main objective in this one was to drown the world in missionaries and try to convert every city available. While I didn't quite get there on the islands, I converted the entirety of the home continent, and pretty much the whole of the distant lands. This finally popped on the very last turn of the Exploration era, allowing me to get one of the two extra beliefs:

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I don't know whether that's by design, but if it is, it feels like a pretty underwhelming design. I was still at 0/2 bonus beliefs at over 90% of the world converted, and it took 97% to get just one. On top of that, the conversion of the whole world was only possible because I was playing on a low difficulty, so the AI couldn't outspam me, and I had to pour tons of gold and production into it regardless. The religion system in general needs improving, and that's just one facet of it, but I was curious how much effort it would take to get those, and the answer is - too much.

Having beefed up Toshakhana might have made it worth it, but alas, this is how it actually looks like:
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I don’t get why they set it so high. By then, there’s no real incentive to convert anyway.
 
Yeah. All the good Founder beliefs are gone by then, and the remaining ones will only last you a few turns. Having them merged into a single Golden Age in Modern would at least give it some very tentative value, but as it is, there's literally no point chasing the extra slots. 164 culture from Toshakhana was nice, though :P
 
'Through gameplay' is a new level of clarity. I think maybe "LOCKED" in big capital letters would be more clear though guys, what do you think? 😂
 
Haven’t played the game, but from reading these reports, is it possible there some sort of chance per turn mechanism at play here? Obviously it seems trigger chance is way too low, but that would be the only way to explain it not activating at 100 %, apart from bugged obviously.
 
But did you try building a quarter out of a mortuary temple and a cothon?

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I think some people on Reddit found the code for what the triggers were supposed to be, but I don’t think they’re working as intended:-

1. Convert the majority of cities of one civ in the distant lands to your religion.
2. Convert the majority of cities of all other civs to your religion.

Oh wow, those actually sound pretty good. If fixed, and if the golden age were changed to preserve all founders beliefs too, I could imagine having a fun and rewarding time pursuing religion. The first of those would be very quick to achieve, since I usually get close to this while converting the tropics or the arctic.
 
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