The Barbarian Challenge

just for fun i got archery and turned off research and just built archers
you can actually last pretty decent amount of turns :P then get wrecked FAST
 
This seems like a nice challenge, something different. Settled on the wine hill, save crab is golden in a situation like this.Figured i could get the workboat in time with help from the forested plain hill. Didn't need the second warrior i built because the first archer was ready before the assault started. City is save with 2 archers in it so i use the third to secure the pig hill 1N2E. Then start a worker and more archers securing the other pig hills. With 2 archers with drill 4 or guerilla 2 on those hills there's not much the barbs can do. I then build a block city 4N2E from capital. 1000 BC i seem to be in control 2 good cities and copper city founded. Teching was hunting -> archery -> ah ->wheel ->pottery-> myst. Writing will take some time now, then it's on to alpha.


 

Attachments

Nottingham not on a hill is quite a gamble, so is not having writing and being at 3gpt at 0%.

I'm looking forward to the rest of your game, I've had 0% success with this.
 
Bulk of barbarians seem to come from N/NW. And i definitely seem to be past the worst. After the first ~15 turns of grace all accumulated barbs from the continent crash on your cities/units. Of course there's still a steady stream of barbs coming but not the enormous hordes that i faced between ~3000-1500 BC. That warrior in the west has been there for quite some time and it didn't have to flee too many archers, barbs seem to go for York and the defense line on the pig hills mainly some moving through to the capital.
 
I found much thesame when I played it, although they were still a nuisance in the west.

To be honest I never really managed to take a good hold on my surroundings. And when I finally did, the barbs showed up with maces. I really don't think playing with Churchill helped me here. Charistmatic is so useless is this variant, SB would have made this so much easier, but perhaps that would have been too easy.

On a sidenote, how are you holding your compass? Up seems to be south and left seems to be east. It confuses me.
 
I was able to compress the 106 turns on writing to 10 turns by making some adjustments. Got writing 750BC. Don't waste time on niceties like masonry,agriculture or sailing but tech straight to alpha ,which is an absolute keytech , get it 325 BC. Now i need agriculture for the rice and masonry is good for emergency situations so i tech that too. 150 BC i have to choose between sailing,math and currency. I'm expanding atm so i don't have time for lighthouses now. I think math->currency at 20% discount ~= currency->math with production->wealth conversion instead of production->research. However earlier math gets me earlier 30H/chop so i choose this as my next tech.

1 AD, i have settled sheep/crab in the east. Capital has 4 hamlets, 2 of those close to village. Some other cottages are worked as well. 4 of my cities are productive now and the rice city is settled and rice farmed. I managed to get my deer in the west pillaged and was lucky that a forest grew over it, i need to get that camp up again asap.

I have a party of a settler and 3 units near the ivory sites, it's not totally clear how much barbs are just south of it so i wait a bit with settling. After Math (2 turns now) i'll research currency->construction->HBR. With phants and harchers i'll have the best units on the map.

 

Attachments

A very similar game was played at realms beyond, It was my first deity win and god it was fun (probably because our leader wasn't protective).
 
This game is won if you survive initial waves and get a few cities, it's just a question of how quickly one can accomplish it. It's a slog but you can use longbows to survive the most powerful barb spawns that can appear if you abuse hills, which changes the goal to "who can get enough tech or production to cut down the barb cities and fill the continent". Most players who survive can get cannons and take out some barb cities before 500 or so turns elapse, so winning is doable fairly easily. I'm curious as to the eventual fastest time on this map though.
 
^Hard to guess win date atm.Guess i'll have currency/construction/HBR around 500-700 AD. Build phants/cats and conquer the continent then i think. I don't know how big the continent is however and how many barb cities there are or how soon they'll get longbows etc. We'll see, seems to me i won't need cannons.

Love your avatar, Lucy Lawless is a great actress. Have you seen her in BSG season 3? Marvelous.
 
Wow! Can't believe I never noticed this thread before. Very entertaining.
400 BC and still alive! :)
Spoiler :
I have killed over 150 units (and counting). Time to finally REX (I think I have the barbs under control somewhat). Good grief! BarbChallenge400BC.JPG
 
Hmm i played this out to 1390 AD a year ago, then lost interest. Forgot to post about it then. But i think i have Snaaty's late 1600 score beat here :D. 2 Barb cities to take out, then build settlers like crazy. Should be possible to reach a mid 1500 AD score.

 

Attachments

Dang! I lost. By 30 rounds. I think I overdid it with the rex. Running the slider < 30% for 2/3 of the game is not good. *Kills a few Paratroupers with Muskets* I'm more used to Emperor. ^^

Big screenshots:
Spoiler :
Civ4ScreenShot0062.JPG
Civ4ScreenShot0063.JPG

Civ4ScreenShot0064.JPG
 
Cats and longbows should be enough here. I guess you have been fighting with redcoats against rifles for a long long time without making too much progress.
 
Back
Top Bottom