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The best strategy for rams and towers

Discussion in 'Civ6 - General Discussions' started by Victoria, Jun 20, 2017.

  1. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    I sometimes like to nullify the city's range attack and pillage around it with impunity before taking it, especially if I'm going to give it back in a peace deal.
     
  2. kamex

    kamex Emperor

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    I find if you have about 4 Archers with Incendiaries, walls are no problem at all. At least Ancient Walls anyway...
     
  3. Scaramanga

    Scaramanga Brickhead

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    I thought the general rule was: lots of ranged units? Bring a ram. Lots of melee? Bring a siege tower. If ranged units directly attack with siege tower that has to be a bug since the description says melee.
     
  4. Zuizgond

    Zuizgond Prince

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    I'd say 16GB DDR4.
     
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  5. Victoria

    Victoria Regina Supporter

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    It all depends on the strength of the garrison. As soon as they build a knight your archers cannot touch ancient wall.
     
  6. Scaramanga

    Scaramanga Brickhead

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    Liquid cooling siege towers also a good way to go.
     
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  7. MooFreaky

    MooFreaky Meatbag Destroyer

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    So you only need a single siege weapon adjacent a city to get the effect?
    I always assumed only the unit sharing a tile with it benefited
     
  8. Victoria

    Victoria Regina Supporter

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  9. Scaramanga

    Scaramanga Brickhead

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    Yes all adjacent melee units.
     
  10. Lily_Lancer

    Lily_Lancer Emperor

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    Towers are better if you have the ability to build both of them.
    Since they can be bonused by classical GG, thus having 3 movement (a great advantage to catch up with the 5 movement knights). Rams are ancient units which cannot be affected by GGs.
     
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  11. KoKid90

    KoKid90 Chieftain

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    It makes me mad to see such bad wordings and bad mechanics like towers benefiting ranged units although it clearly says in the description in game that it affects melee units. how can stuff like that happen in such a big game.
     
  12. Victoria

    Victoria Regina Supporter

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    Agreed and likely a coding mistake they will hopefully correct
    I sort of feel bad for showing it but it's better than only a few people knowing it
     
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  13. KoKid90

    KoKid90 Chieftain

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    I mean, civilization is a strategy game. Therefore the wording of the mechanics in game is extremely important for the Integrity of the game. I know civilization is more complex than chess for example but this is like establishing the rules saying the knight can only move in a L-shape, but then having someone take your pieces by moving the knight in a straight line across the board like the rook ... quite disappointing and defeats the purpose of strategy. we're not talking of an action shooter game here ... attention to details is lacking in this particular case ...
     
    Last edited: Jun 21, 2017
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  14. Victoria

    Victoria Regina Supporter

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  15. UWHabs

    UWHabs Deity

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    Yeah, it's one thing if a bonus is unclear, or if the wording is a little awkward, but it's another when it's just wrong. I mean, the siege tower wording says it applies to melee attacks - at first it's unclear if that means just melee units (warriors, swords, etc..) or if it should apply to all melee-style attacks (including horses or ships). But if it also applies to ranged attacks, then that's simply a wrong description, and either the effect needs to be fixed, or the wording needs to be fixed.
     
  16. Victoria

    Victoria Regina Supporter

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    It also can be confusing for UU like hoplites.
    Hoplites get the autocracy melee benefit but really should not.
    They also get +10 when adjacent to a hoplite but in fact it means the beginning of the turn so as long as I start the turn adjacent I will get +10
     
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  17. agonistes

    agonistes wants his subs under ice!

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    Same with defenders of the faith, provided you dont pause your march, but directly attack from inside your border.
     
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  18. myclan

    myclan Prince

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    I would say melee was a bad word since ciV, it always confuses me whether it refers to melee unit only or melee-style unit. I also feel that it is strange that spearman or pikeman doesn't have the +50%bonus policy, making them relatively weak.
     
  19. Lily_Lancer

    Lily_Lancer Emperor

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    I
    In fact Oligrachy melee bonus applies for both melee and anti-cavalries.
    Autocracy doesn't amplify any strength.
    Also, the real bonus for Communism is +6 instead of +4 in the description.
     
  20. MooFreaky

    MooFreaky Meatbag Destroyer

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    To help clear it up and make it easy to follow they should use the keyword system that Warhammer 40k recently brought in.

    So a unit like Swordsmen could be <INFANTRY> <MELEE> while Horsemen might have <CAVALRY> <MELEE> (and you can have as many as needed).
    Then a Tower could easily say any <INFANTRY> unit will benefit... and obviously other rules would use other keywords.

    So when you want to know if it works with X you look up X's profile and see if it has the <INFANTRY> keyword. It just helps get rid of the grey area.
     
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